The Bite Pokemon, Mightyena, has joined the Brawl!
Stats:
Height: 4/10 From head down, Mightyena is half a head shorter than Yoshi.
Weight: 5/10 Mightyena is dead in the middle of the weight list.
Power: 5.5/10
Range: 3/10
Walking Speed: 3.6/10 Mightyena steps gingerly with a short stride and her head held high.
Dash Speed: 6/10 The fluid running motion of a wolf in hot pursuit.
Fall Speed: 7/10
Jumping: 4.8/10 Mightyena's jumps don't go very high, but cover a lot of horizontal distance.
Traction: 8/10 Unfortunately, Mightyena's best trait is one of lesser importance.
Crouch: 7.5/10
Crawl: Yes
Wall-kick: No
Wall Cling: No
Tether: No
A Attacks:
Neutral A: Chomp - Mightyena snaps straight ahead. This does low damage and knockback and has little range, like most basic A attacks.
Dash Attack: Take Down - Mightyena does a "reckless, full-body charge" into the opponent. This attack is very strong with decent knockback. However, it deals a fixed 8% damage to Mightyena every time she (oh snap, not more female Pokemons) uses it.
Forward Tilt: Dark Claw - Mightyena swipes her nasty, sharp claws at the foe. Shortish range, like most of Mightyena's attacks. Damage is average, knockback slightly above.
Up Tilt: Paw Boxing - Mightyena sits up on her back legs and "paddles" (slaps around) with her front paws for a brief and weak juggle with a disjointed hitbox. This is one of her better-ranged moves, though that's not saying much.
Down Tilt: Astonish - Mightyena lunges at her opponent, going straight for the ankles. This is a guaranteed trip, but with almost no damage or knockback to go with it. Unlike Diddy Kong's detested bananas, it's got high ending lag.
Forward Smash: Crunch - Mightyena sinks her fangs deep into the flesh of the victim for high damage and knockback. However, this attack is slow on both ends and has poor range. Don't use it willy-nilly.
Up Smash: Thunder Fang - Mightyena rears up, tilts her head back, does a little hop, and snaps directly upward with electrified fangs. The zappage is one of Mightyena's better-ranged attacks, and, like Pikachu's F-Smash or Zelda's U-Smash, does multiple hits. It is a bit weaker to make up for it, however.
Down Smash: Mud-Slap - Mightyena flings mud right into the opponent's face! The attack's knockback is high, but it does little damage. It's got the best range of all Mightyena's attacks, reaching about two Marios out.
Neutral Aerial: Frustration - Mightyena just kind of...flails and/or convulses about with great vehemence. This does multiple weak hits with a disjointed hitbox...in a team battle, it also becomes stronger the more damage you take than your teammate, capping at 50% more damage with a 10% power increase.
Forward Aerial: Ice Fang - Mightyena's fangs glow blue with ice energy, then snap shut on the opponent. The damage is mediocre, but the knockback is high and there is a 1-in-10 chance of freezing your enemy.
Back Aerial: Iron Tail - Mightyena's tail becomes hard and metallic as she swipes it in an arc behind her. Not only does this attack have respectable damage and knockback to make up for its pretendous ending lag, but it makes a very nice sword-fighty metallic sound as well.
Up Aerial: Tail Flick - The fuzzy black tail quickly flicks upward and back. The fact that it can be executed in the blink of an eye doesn't matter - the damage and knockback are too low to be worthwhile, and because the attack is so fast, it's hard to connect.
Down Aerial: Body Slam - Mightyena spreads all four limbs and belly-flops, giving the victim a faceful of shaggy gray fur. This attack has a wide hitbox, being the length of Mightyena's body, and could possibly hit multiple enemies at once. To make up for this range, the damage and knockback are both a hair below average.
Throws:
Grab Attack: Mightyena, with the enemy already in her jaws, shakes her "prey" vigorously.
Forward Throw: Prey Release - Mightyena slams the victim in her teeth forward on the hard ground. A throw with medium-high damage and low knockback, it has a lot of ending lag; Mightyena must ease her fangs out of the opponent's flesh and return to position.
Back Throw: Overhead Toss - Head raised, the Bite pokemon rears up a bit and launches the victim over her back in the opposite direction. This takes a long time to execute, does shabby damage, and leaves the opponent in a convenient position right behind you...but dang, does it look AWESOME.
Up Throw: Howl - Flinging the opponent up a bit, Mightyena howls loudly, the visible soundwaves pushing the foe upwards a bit and leaving him or her helpless until they hit the ground. With no damage and poor knockback, this throw's sole purpose is to set up a combo by disabling the opponent in the air.
Down Throw: Trampling Jump - Jumping on all fours, Mightyena bounces on the enemy's supine body a few times for several hits adding up to medium low damage. There is little knockback, but it's quick to perform. (Un)Fortunately, it can't chaingrab.
Special Attacks:
B: Facade - Mightyena cowers with her tail between her legs and her ears pinned back, looking utterly pathetic...then catches the opponent off guard with a vicious lunge for the throat! The attack on its own does only mediocre damage. To be of any use, Mightyena needs a status effect (see below)! This doubles the attack's power, making it deadly, but also increases the starting and ending lag by 50%. If items are off (i.e. for tournament play), Facade's power increases by 5% every time Mightyena is buried in the ground, stunned, tripped (OH SNAP SAKURAI, WHAT NOW), or frozen.
Status Effects include the following:
Lip's Flower on head
Bunny Hood
Cloaking Device
Super Mushroom
Poison Mushroom
Metal
Forward B: Scary Face - Mightyena raises her hackles, snarls a bit, and stares intensely (as in I WILL EAT YOUR SOUL WHEN I'M DONE STARING INTO IT) straight ahead. Any character whose eyes are at the EXACT same level as Mightyena's upon use of the move is thrown onto the ground from the sheer intensity of the Pokemon's gaze. If they land on the ground, they will sustain a couple points of damage from the impact. The beauty of this move is its gimping potential: if the victim is airborne, he or she will be forced into a helpless freefall, perhaps to the abyss below. Scary Face reaches all the way across the stage and can be used in the air. An opponent can acquire immunity to this move by using a move or item that closes their eyes (Sing, PK Thunder, Curry, etc.)
Up B: Me First - Mightyena rushes straight ahead in a charge that outprioritizes all other moves, even Zelda's Up Smash. However, the damage dealt is a whopping 5% with no knockback. The real reason for this move is recovery. If B is held after pressing B and Up on the Control Stick, the player has about 2 seconds to use DI to pick which direction Mightyena will dash in (think of controlling Diddy Kong's jet pack). The move covers 1/3 of Final Destination and leaves Mightyena in a helpless freefall after use - it requires a lot of practice to get right.
Down B: Taunt - No, Mightyena doesn't have four taunts! In the Pokemon games, this attack forces the opponent to only use attack moves, foiling strategies based on raising stats or inflicting status conditions. When used in Smash Bros., Mightyena turns her back to the opponent and gives them a face full of Pokemon arse. (Cat owners, you know what I'm talking about) Everyone on the stage who is facing the Bite Pokemon's derriere is then prevented from using any grabs or special attacks for 15 seconds. After the 15 seconds are over, another 45 seconds must go by before Mightyena can Taunt again, thus the attack can only be used once every minute.
Final Smash:
Sucker Punch: The screen zooms in on Mightyena as she disappears in a puff of smoke. For about 5 seconds, nothing happens, building the suspense. Then, Mightyena reappears and lunges at the neck of ONE random opponent within the Final Smash's range (about as large as animation for Din's Fire), instantly KOing them. There is no way, legal or not, to decide which opponent gets it, so put away your USB Ocarinas and/or Geckos. In one-on-one matches, the hitbox is smaller, about the size of Bowser, and basically knocks a free stock off your opponent. However, if Sucker Punch doesn't connect, nothing happens.
Extras:
Logo: Pokeball.
Stage Entrance: Pops out of Pokeball (well, duh).
Kirby Hat: Kirby acquires Mightyena's ears, tail eye markings, and back fur, as well as the Facade attack.
Alternate Costumes:
Standard: Seen above.
Shiny/Blue Team: Mightyena's gray changes to gold and the black changes to brown, with blue eyes and nose. She is wearing a cobalt blue dog coat.
Red Team: Mightyena's coat changes to warm gray and dark maroon, with a red-and-pink heart-printed bandana around her neck
Green Team: Mightyena's gray changes to a muted jade green, and she is wearing a spring-green color with a floral motif. her eyes and nose are now violet.
Girly: Mightyena's gray lightens to silver, and she wears a pink rhinestone collar.
Wii Mote Sound: A barking, staccato "Might! Might!"
To Unlock: Clear Boss Battles in a 2-player co-op using Wolf and Lucario.
Taunts:
Up: Howls in the iconic wolf-howling pose.
Down: Does a play-bow, wagging her tail.
Side: Raises her hackles and growls.
End-Battle Poses:
Win Pose 1: Turns around three times, then lies down and nods off.
Win Pose 2: Does a play-bow, wagging her tail.
Win Pose 3: Same as Up Taunt.
Loss Pose: Stands with tail between legs.
Victory Tune: Pokemon franchise tune.
Subspace Emissary Role: As Diddy Kong swings through the vines, he is pursued by a pack of hungry Mightyena. All the racket the dark Pokemon make disturbs Rayquaza, who is mad as hell for some reason. Before targeting Diddy Kong, the lord of the ozone layer fires off Hyper Beams at the predators, seemingly killing them all. When Rayquaza captures Diddy Kong, the lone remaining Mightyena crawls out of the foliage, snarling with raised hackles, not about to take the loss of her pack lying down. When Fox knocks Rayquaza back into the drink, Mightyena starts licking her chops and envisions Diddy Kong as a juicy steak. Fox catches this and makes it VERY clear that nobody is going to eat anybody! Mightyena recognizes Fox to have superior skills, and immediately stops, becoming very obedient to him.
Snake Codec:
Snake: It's Mightyena, Otacon. How do I fight it?
Otacon: Personally, I prefer Houndoom. Houndoom has strong fire attacks, a better movepool, and -
Snake: STOP IT!
Otacon: Stop what?
Snake: Quit being a nerd and tell me how to fight this thing!
Otacon: Mightyena is a close-range fighter, so you'll want to keep it at bay using projectiles.
Snake: Projectiles...yep, got 'em. Anything else?
Otacon: Watch out for Mightyena's Taunt attack. If it hits you, you won't be able to use any special moves for a time, thus forcing you into its attack range.
Snake: Taunt? Nothing can beat this cardboard box?