Katapultar
Smash Lord
Black Polnareff is one of my all-time favourite Froy sets, so seeing another long swordie set with fighting game inspiration is pretty hype to me. Here Hakumen uses his 25k length to lean into melee super hard, with meticulous details like fundamental applications and little stuff like body-based armour. And a myriad of meters and mechanics that would make one think they were reading an Almand set! Man, a Froy + Almand Street Fighter joint set would be insane. Given how complicated Blazblue is gameplay and lore-wise, the mechanic count absolutely checks for Hakumen.
To make a reference to another MYM22 set, his slow magtama build (that benefits from parrying) and cool ability to create temporary traps out of projectiles reminds me of Smady Hugo. I would actually enjoy seeing a moveset lean hard into the Demon Seal mechanic, like some weird MYM’ain set where hitting your projectiles with specific attacks will turn them into traps.
From Hakumen’s Specials, I anticipated that the Hero’s set would build up and maintain momentum as the set went on. Here the Standards were surprisingly cool to me: 3rd hit of Jab being a niche anti low-profile with its sweetspot and weak armour (also comes into play with F-throw!), and the unique ability to alter the properties of your U-tilt and D-tilts by angling them! They added a surprising amount for me, and making F-tilt non-angleable for the vertical tilts was a great design choice.
Dash Attack dealing more damage w. initial dash vs full dash is a unique idea too: surprised we haven’t had many dashes that use this idea, as it feels very potent. Continuing the melee fun is grab game, which has the counter aspect that makes it more rewarding as an out-of-shield punish or catching an opponent in their lag. F-throw set the stage for super wordy throws, so I was glad to see that the rest of the throws were simple by comparison.
Some of the Aerials were surprisingly simple, and F-Smash is a well-described heavy attack that has extra depth thanks to its unique charging multiplier various hitboxes - like Neutral Special counter comboing into close-ranged F-Smash, which is surprisingly weak. U-Smash has a funny hitbox, but it checks with Hakumen’s specialized FG hitboxes, and justifies his multiple U-tilt attacks nicely. Also makes neat use of the niche anti-parrying mechanic (I forgot it too; don’t blame whichever one of you forgot). The magtama cancel here to go into 3 different options out of U-Smash is pretty nutty. And D-Smash is a funky move that brings the Neutral Special, Aerials and Up Special up further with its jump-cancel applications. Kiind of reminds me of my Hotaru set’s D-Smash with using Kara-cancelling (which is not specifically in this set, but still).
Though it might not sound that way from my comment, Hakumen is an extremely strong set that puts Froy’s melee sense to full use, mixed with n88’s witty writing style (not read quite enough modern n88 sets to get a full sense of his movesetting style, at least in the context of a melee-heavy set such as this). Easily one of, if not the best sets from both of you this contest. Well done you two - a very fitting franchise to get a n88 + Froy joint set from!
To make a reference to another MYM22 set, his slow magtama build (that benefits from parrying) and cool ability to create temporary traps out of projectiles reminds me of Smady Hugo. I would actually enjoy seeing a moveset lean hard into the Demon Seal mechanic, like some weird MYM’ain set where hitting your projectiles with specific attacks will turn them into traps.
From Hakumen’s Specials, I anticipated that the Hero’s set would build up and maintain momentum as the set went on. Here the Standards were surprisingly cool to me: 3rd hit of Jab being a niche anti low-profile with its sweetspot and weak armour (also comes into play with F-throw!), and the unique ability to alter the properties of your U-tilt and D-tilts by angling them! They added a surprising amount for me, and making F-tilt non-angleable for the vertical tilts was a great design choice.
Dash Attack dealing more damage w. initial dash vs full dash is a unique idea too: surprised we haven’t had many dashes that use this idea, as it feels very potent. Continuing the melee fun is grab game, which has the counter aspect that makes it more rewarding as an out-of-shield punish or catching an opponent in their lag. F-throw set the stage for super wordy throws, so I was glad to see that the rest of the throws were simple by comparison.
Some of the Aerials were surprisingly simple, and F-Smash is a well-described heavy attack that has extra depth thanks to its unique charging multiplier various hitboxes - like Neutral Special counter comboing into close-ranged F-Smash, which is surprisingly weak. U-Smash has a funny hitbox, but it checks with Hakumen’s specialized FG hitboxes, and justifies his multiple U-tilt attacks nicely. Also makes neat use of the niche anti-parrying mechanic (I forgot it too; don’t blame whichever one of you forgot). The magtama cancel here to go into 3 different options out of U-Smash is pretty nutty. And D-Smash is a funky move that brings the Neutral Special, Aerials and Up Special up further with its jump-cancel applications. Kiind of reminds me of my Hotaru set’s D-Smash with using Kara-cancelling (which is not specifically in this set, but still).
Though it might not sound that way from my comment, Hakumen is an extremely strong set that puts Froy’s melee sense to full use, mixed with n88’s witty writing style (not read quite enough modern n88 sets to get a full sense of his movesetting style, at least in the context of a melee-heavy set such as this). Easily one of, if not the best sets from both of you this contest. Well done you two - a very fitting franchise to get a n88 + Froy joint set from!