No response to mine? I know it is not very well presented, But its the concept I care more about personally.
Puck has some really cool concepts in there, but unfortunately suffers from a bit of redundancy as well as some conceptually broken attributes.
The specials do have neat ideas to them, I'm especially a fan of the projectile that you can teleport to at will (a very clever concept for zoning!) as well as Silence. However, Silence by itself is kind of overpowered as an AoE that stops special use. Just go offstage and shoot it out and you can kill anyone not named Kirby or Jigglypuff. The Up B teleport is fine as-is, given he also has Side B to work with for some greatly varied movement (though you could have pushed it far more). The Down B however I feel doesn't really belong as he has no benefit for doing it other than a second Up B, and anything he does merely ends the move. His Down Dilt would have made a much better Down B in my opinion, as not only is a damage field a unique ability, but having that move on a tilt of all things just seems like a special move you couldn't fit in. To keep in the phasing, you could have made it a unique dodge animation or even dodge mechanic, so you wouldn't lose it from his character
Speaking of the character, you do create a decent sense of his character (or rather her?) throughout the various magic items and general magic energy... but we never even get a full picture of Puck! It's tough to imagine what Puck looks like performing moves without a solid pic to go off of, and is generally a running issue with the set. You have a good bunch of solid ideas (like the rising tornado uthrow), but the way it's written is hard for the reader to get a grasp on. The throws also take away some of the special's uniqueness, being kind of copies of them.
All in all, it is a good first set as you definitely have the imagination to do clever moves and mechanics. However, just a little more TLC and polish is needed here and there to really let the set shine.
Personally speaking, it would have been neat to really emphasize Puck's teleportation and move canceling seeing as you gave it a cool side B teleport and a general-use Up B teleport, along with the unique ability to lock out abilities. It could lead to very cool stage control!