I'm running a 6/2 uPick test on discord, and the final day is coming to a close in just under 60 minutes. I'll be sure to post the results here when it wraps up, but I thought it would be a good idea to check and test my storymastering abilities before I post a thread. I'm in the process of getting an official game ready for DGames and not a 13 person discord server. Currently it is known that there are 2 mafia remaining, which sucks for the 3 town because they haven't been able to lynch any mafia. It's Day 3 right now, and they are in a desperate Lylo situation.
Current Deaths: (I'm keeping usernames private for now)
CHARACTER: Nice, Cold Vanilla Ice Cream {Rockin-RC}, D1 Lynch
DESCRIPTION: You're literally just a vanilla ice cream cone. Sure, you're aware that everybody loves you in some way or another, but you don't feel like you stand out as much as you should. Sometimes, you're just overcome with a sense of...blandness. It's seems as if you feel that way right now.
ALIGNMENT:
Town
WIN CONDITION:
You win when all threats to the town have been eliminated.
Help out your faction by convincing them to lynch the mafia, thusly eliminating them from the game. Make sure that you yourself aren't killed by the mafia in the process. You won't know who the mafia is until they are lynched. Stay wary in case you lynch a townsperson.
ABILITIES:
+ You are immune to being frozen.
+ If two or more players target you at night, all players that targeted you will become frozen.
+ You and only you know that earthquakes are not in the game.
- That's pretty much it. You're a vanilla townsperson.
CHARACTER: Jeremy (Brick) Wall {Worldwide Hiker, had no preference}, N1 Kill
DESCRIPTION: You are a literally just brick wall that happens to be named Jeremy. Sorry, you probably should have been a bit more specific. That is the maximum personification that you will receive in this game; you never decided to be a sentient object. You are, however, a brick wall. You can take a few hits, and you may become worse for wear. That can't help you from appearing suspicious due to your inability to speak, or your avoidance of seemingly all night drama.
ALIGNMENT:
Town
WIN CONDITION:
You win when all threats to the town have been eliminated.
Help out your faction by convincing them to lynch the mafia, thusly eliminating them from the game. Make sure that you yourself aren't killed by the mafia in the process. You won't know who the mafia is until they are lynched. Stay wary in case you lynch a townsperson.
ABILITIES:
- You are unable to speak in the game thread.
- This is a bigger downside than you think.
+ To vote for a player, inform me in this DM.
+ I will inform the rest of the players of your anonymous vote.
+ Your vote will only be revealed when there has been a lynching majority reached, or the end of the day is reached.
+ You start the game with durability.
+ If you are at all lynched, you loose your durability but remain in the game.
+ You cannot be attacked if you possess durability.
- You CAN be attacked if you have another status effect inflicted upon you.
CHARACTER: Shuntaro Furukawa, President of Nintendo. {DJ Natz(Natzaro)}, D2 Lynch
DESCRIPTION: You are Shuntaro Furukawa, the esteemed president of the Nintendo corporation. After taking over the company back in June of 2018, you have done your best to make sure that Nintendo continues to produce quality games for consumers all around the globe, and you have succeeded. You always seem to know what the people want, and you have done a great job putting your money towards worthy projects. Good on you, man.
ALIGNMENT:
Town
WIN CONDITION: You win when all threats to the town have been eliminated.
Help out your faction by convincing them to lynch the mafia, thusly eliminating them from the game. Make sure that you yourself aren't killed by the mafia in the process. You won't know who the mafia is until they are lynched. Stay wary in case you lynch a townsperson.
ABILITIES:
+ You have 5 coins. Eh, you can handle it.
+ You may purchase an energy drink for 1 coin. An energy drink will reveal the names of all players who targeted the person who used the drink. This is a one-night use before it is consumed. These can be gifted to others, or stolen from you. Current Stock: 3
+ You may purchase an antidote for 1 coin. Antidotes prevent the user from being poisoned on the night it was used. One time use, can be gifted or stolen. Current Stock: 0
+ You may purchase an earth-calmer for 1 coin. Earth-calmers prevent an earthquake from occurring the night it was used. Current Stock: 0
+ You may purchase gloves for 2 coins. Gloves prevent the user from being shocked once. Gloves last forever, or until they are shocked. Then, the gloves will be consumed. Current Stock: 2 (pairs)
+ You may purchase binoculars for 2 coins. Binoculars allow the user to view who all players targeted. Then, the binoculars will be consumed. Current Stock: 1
+ You may purchase a bat for 2 coins. If the user of the bat was targeted on the night that it was used, the user will instead attack the player who targeted them. One time use, can be gifted or stolen. Current Stock: 1
+ You may purchase a trench coat for 3 coins. Trench coats prevent the user from being attacked once. Lasts forever until attacked, then it is consumed. Current Stock: 1
+ You may purchase a bulletproof vest for 5 coins. Bulletproof vests prevent the user from being shot for the rest of the game. Current Stock: 1
- You may only purchase 1 item a night.
- You may only use one item a night.
- Keep in mind that all players with money will have access to the same shop.
- Keep in mind that not all game mechanics mentioned in the item descriptions are actually used.
+ More items may come into the shop eventually.
+ You are the only person who knows that earthquakes are not in the game.
+ Once per night, you may sponsor an item in the shop.
+ You will receive all of the coins that were spent on that item the following night.
No kill N2.
I took to the mafia-scum wiki to further my knowledge on other roles that I wasn't too familiar with, and I also designed abilities akin to how Nabe did, as some of you might infer. The game is coming down to the wire, and I'll let you all know the results. In the meantime, I would love feedback; let me know how I did with these and what seems underpowered/overpowered. So far the game has remained relatively balanced...
Edit: Recolored role posts to differentiate between which is which. All three were town, so don't worry about the colors meaning anything besides separating the roles.