TriTails
Smash Lord
I no longer rely on 'kill setups'. I just kill raw with smashes or aerials.
Spamming smashes as Luigi feels like spamming tilts as 90% of the cast TBH.
I usually try to get them with a read and kill. As simple as that. Stuffs like HooHahNado often gets ME killed when people fall out and U-air me to the hell, and catching airdodges often results me missing them entirely (ERESPID) and it's a free punish.
I've been trying to punish people's reactions out of an attack instead of going for a blunt punish. It lets you get better options than dash grab and you're less likely to be spotdodged. I don't usually let people live to ridiculous percents, and even then, that's when my fresh U-throw come in.
Jab to Up-B is very risk:reward. Some characters can just attack you out of it or shield. Albeit, due to the timing of their attacks, you can usually perfect shield their counterattack and punish. I usually just go for a safer F-smash, but Up-B can sometimes work.
A tool I see underrated is D-smash. Back hit is our 2nd strongest smash after F-smash (Even stronger than U-smash sweetspot IIRC) and it's very safe. Walking (Another underrated tool) to D-smash covers nice amount of space and lets you move away from your opponent to be even safer.
B-air is strong, but the lag is real. It can get Luigi punished sometimes, but as long as you're in SH height and ACs it, you should be good.
Playing on 3DS' ceiling is ****ing annoying lol. Successful HooHahNados be like 'ALMOOOST' but then it sticks people 2 inches away from the blastzone and no longer work afterwards.
Spamming smashes as Luigi feels like spamming tilts as 90% of the cast TBH.
I usually try to get them with a read and kill. As simple as that. Stuffs like HooHahNado often gets ME killed when people fall out and U-air me to the hell, and catching airdodges often results me missing them entirely (ERESPID) and it's a free punish.
I've been trying to punish people's reactions out of an attack instead of going for a blunt punish. It lets you get better options than dash grab and you're less likely to be spotdodged. I don't usually let people live to ridiculous percents, and even then, that's when my fresh U-throw come in.
Jab to Up-B is very risk:reward. Some characters can just attack you out of it or shield. Albeit, due to the timing of their attacks, you can usually perfect shield their counterattack and punish. I usually just go for a safer F-smash, but Up-B can sometimes work.
A tool I see underrated is D-smash. Back hit is our 2nd strongest smash after F-smash (Even stronger than U-smash sweetspot IIRC) and it's very safe. Walking (Another underrated tool) to D-smash covers nice amount of space and lets you move away from your opponent to be even safer.
B-air is strong, but the lag is real. It can get Luigi punished sometimes, but as long as you're in SH height and ACs it, you should be good.
Playing on 3DS' ceiling is ****ing annoying lol. Successful HooHahNados be like 'ALMOOOST' but then it sticks people 2 inches away from the blastzone and no longer work afterwards.