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I agree with A2. Mario's Dsmash is most definitly noticeabley with range. Espically when it comes from the back. Also if you notice Mario's whole body is on the floor and Luigi's isn't so I guess techanically Marios better in range. Mario's smashs in terms of range > Luigi's (?)No wrong, Mario's D-smash DEFINITELY has more range than Luigi's. Both on the front and back hit, but more noticeably on the back hit I'll point out. On the front hit, Mario's feet grow in size a little. On the back hit, he points his toe a fair bit outwards. Luigi on the other hand seems to keep his feet closer to his body when he D-smashes, cause I dunno, maybe he's not as athletic and doesn't really know how to breakdance? =/
Also I'm not sure if Luigi's U-smash always kills earlier than Mario's because DI seems to have a greater effect and it goes diagonally.
Luigi's main advantages to Smashes besides being a little bit stronger is that he can charge a Hyphen Smash and slide further than Mario's charged DAC, and his F-smash has a little less ending lag than Mario's.
Aliasvee, you do realize also Mario has the ability to angle his F-smash too to intercept aerial approaches, right?
Trajectory? lol. But yeah i did some looking into it and it has more range...xD. I geuss i never really looked too hard into because Luigi was the taller bro, so i thought he would make more use of his legs, plus he jumps higher, shouldn't he have longer more flexible legs? O_o. Anyways, i am confused too, i don't think we should do a free for all discussion, because i don't think we will get much out of it as opposed to dedicated ones. :/I agree with A2. Mario's Dsmash is most definitly noticeabley with range. Espically when it comes from the back. Also if you notice Mario's whole body is on the floor and Luigi's isn't so I guess techanically Marios better in range. Mario's smashs in terms of range > Luigi's (?)
And Mario can do a DAC better than Hyphen smash wtf? Why didn't I think of that? LOL.
Mario can angle his Fsmash for mindgames as well. I believe a upangle has more slighter up trajacktory (can't spell lol).
Eh I'm abit lost, where are we in the matchup discussion or are we doing a free for all any matchup we want? O_O. Btw, Spark, to save energy and time, you can always copy some of my posts and others. Just sayin'
We have Luigi listed in the Yoshi Matchup Thread as 50:50.
Just wanted to let you know.....
They cancel each other out.what happens when two shoryukens go off at the same time??
>_>. I knew that, i thought i could make a joke out of it...like those chuck norris jokes where is chuck fought his clone and they both did a roundhouse...the universe would end...They cancel each other out.
So is peach a slight disadvantage against luigi? With what I said and what you said it seems its probably 60:40 or 55:45.Yes it is easy to overpower her projectile game. You can outcamp better then her. Fireballs cancel turnips, shoot much faster, and you can always catch them.
Its kind of hard to weigh a match up unless both players are of equal level. It can be said a good bowser can beat a Luigi, but how much better does he need to be in order to erase Luigi's advantages? Furthermore, i think its better to include examples of advanced techs like koopa hopping (or w.e its called) than just to say that a better bowser would beat a luigi (which is true, but still).considering just really good bowsers, i dont think the match is that much in luigi's favor but it definitely is somewhat
I didn't know that, but now i know next time i fight a charizard or bowser.Agreed with Polmex. But I didn't know he can stutter step Fsmash D: Most definitly gotta watch out for that espically with upb's end lag if you miss. I do the DI towards them in the firee breath for a free shoryuken. Done it on Charizard, should work on Koopa too.
I'm wayy too lazy to post my 2 cents. lol.
Try the roll onto ledge, and if you get hit by the fire, DI towards him and up b. he probably won't use it often after that.Your best bet is coming from below (FD in my case) and trying to sweetspot the edge with an UpB. However, a properly spaced Bowser FireBreath makes it hard to do anything after that. Luigi's ledgejump is kind of slowish, and makes you a big target unless you do an nair right out of it. Bowser can easily short hop some fairs your way and send you back off stage. Rolling/climbing up doesn't work too well either because you end up getting hit by Bowser's Breath. Attacking off the edge is really only feasible when you are below 100%, otherwise you move too slow and will get hit.
Incorrect a good Peach player will not approach with a float close to the ground (hence you can hit her like this...) Peach player's will space incredibly well so that their float will let the tip of the dair hit you and **** you all over with it followed by a Zero combo... You can cancel it with a fireball best bet there, defense is key here.-Chances are she'll approach you with a float awfully close to the ground. PS or Dodge Peach's FAirs; it's range and power are deceptive fresh (But IMO seems heavily affected by move decay) and punish accordingly. You can cancel her float with a simple fireball, so be use to make a lot of use for it.
Not to much ground wise? Well I'll admit she plays most in the air and her KO moves are the racket/ upsmash but in the ground she can rack up percent if it's a smart player. Peach's F-tilt to pop you into the air, her U-tilt etc. are all great examples. Also, the Dsmash doesn't do much but it's great for when they want to get you off from their backs so they will still use it.~Ground Tactics~
- Peach doesn't have too much going for her on the ground save the Tennis Racket Sweetspot... DSmash is awfully bad because it suck in as well but USmash's Sweetspot is deadly.
- Spacing FTilts works wonders.
Green missile, not a good edgeguarding move... never was, don't risk your stock by doing that . The best thing to do is make her regain her ground and wait for the opportunity to strike, or attack her with an aerial from behind (so you don't face the wrath of the parasol).~Edgeguarding~
Peach is one sunuvva ***** to edgeguard.
- When she starts floating back, Green Missile is a pretty good way to edgeguard. Charge one up (Not all the way!) and hope for misfire or at least get her farther away.
- Aim to shoot her low. Peach has a subpar vertical recovery and her amazing horizontial recovery won't mean jack if she can't go high enough.
- The Parasol comes out fast. Try to keep your distance from Peach, but when she flaots clsoe enough retaliate. Chances are a good Peach won't float back to the middle of the stage as it leaves her vulnerable. One more thing, don't try to attack from above when her parasol's out... <_<
A simple Dair to Nair/Upair, to a utilt/upsmash. Its basically like Luigis classic Dair> Nair > utilts > upair.What zero combo does Peach have? I don't really play against her.
Zero combo is just a name we have here for when Excel_Zero starts combo ra**** everyone with Peach.What zero combo does Peach have? I don't really play against her.