rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
Lol, looks like ZMan has Norfair periods... well at least G&W get's gayed by all the banned stages he's good on
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That's a good trick. I have found sometimes that the hitbox is extended for some strange reason. I tend to stay away from the Usmash during a match simply because I can get punished. I KO sometimes with it because of my rarity with it. Is that a mindgame within itself? An unexpected Usmash?So, I was doing friendlies with my friend who mains ROB and I won the first match on SV. Afterwords he was being a d-bag and CP'd me with Yoshi's Island, it was a really close match but I won by u-smashing him. The only reason I state this is because I discovered my own mindgame with u-smash. Since u-smash doesn't have user hitlag, I hit a shy guy and it extended the hitbox. However, my friend was using visual clues from Lucas' body to try to "safely" f-air me from the ledge, but he was hit by the "phantom" u-smash. I just wanted to throw this in, to try to help people that have problems with Yoshi's Island
/Bump
Your cons are all wrong imo. First of all, Lucas can be spiked during his recovery on any stage. If at all, Norfair actually helps him from being punished from this because of the plentiful recovery options. Yes, opponents with projectiles can camp, but usually we can outcamp them, except a few. Snake is one of these who can outcamp us. If we just stand on those two top platforms, chances are his grenades will beat our PK Freeze/ PK Fire. Not being able to heal ourself from the lava is not a con. No character can do anything that heals themself from lava. Actually, lava is a pro and a con. Lava limits our space, so that means it limits our recovery chances and boosts the chances of gimps, but the D-smash in the capsule is too good. "recovering at high percentages becomes extremely difficult" - yes, our recovery require us to stand still, so if the opponent can knock us off the stage, then we'll have to sacrifice a hit, but usually this doesn't happen because of our tether recovery. Lack of space and the large platforms is again not really a pro but not really a con. Our D-smash takes up quite a bit of space. If we catch them with it when they're shielding, chances are they'll fall off the platform, giving us time to recover to avoid a punishment. However, chars like Snake with his U-tilt that takes up half the platform. The platforms make it much easier for people like GW and Snake (again) to techchase. Recovery is always predictable.Norfair
Pros:
- camping and attacking are various options
- thundersliding can be used on multiple platforms
- Lucas's air game becomes a valuable asset
- High ceiling
- opponent can be pressured by Lucas's attacks and lava
- well-placed smashes can win the match quickly
- Bair spike is possible
- 6 recovery spots
Cons:
- Lucas can be easily spiked
- projectile opponents can camp
- lava cannot be PSI-M'd
- recovering at high percentages becomes extremely difficult
-lack of space and large platforms
-recovery will be predictable
Counterpicks - Falco, King Dedede
Bans -
Notes: Norfair is a good and bad stage for Lucas. His air game and smashes will become useful, but it will be harder to perform them due to lava and lack of space. Most of Lucas's tricks are definitely usable here. Spamming and camping characters will have the advantage of Lucas. His mistakes can easily be punished here and recovery will be an issue if your opponent keeps you off the stage. However, many recovery options and locations are available on this stage.
Rating: 4/10?
Thanks for the help on that, I had a hard time coming up with the pros and cons. And I thought about the thundersliding thing as I finished posting it but was too lazy to try it. I don't play on Norfair too often so I can't really tell whether or not it is a good stage for Lucas. Again thanks for the help. I thought this guide was about Lucas's pros and cons on Norfair and not the stage itself. I'll do better on that.Your cons are all wrong imo. First of all, Lucas can be spiked during his recovery on any stage. If at all, Norfair actually helps him from being punished from this because of the plentiful recovery options. Yes, opponents with projectiles can camp, but usually we can outcamp them, except a few. Snake is one of these who can outcamp us. If we just stand on those two top platforms, chances are his grenades will beat our PK Freeze/ PK Fire. Not being able to heal ourself from the lava is not a con. No character can do anything that heals themself from lava. Actually, lava is a pro and a con. Lava limits our space, so that means it limits our recovery chances and boosts the chances of gimps, but the D-smash in the capsule is too good. "recovering at high percentages becomes extremely difficult" - yes, our recovery require us to stand still, so if the opponent can knock us off the stage, then we'll have to sacrifice a hit, but usually this doesn't happen because of our tether recovery. Lack of space and the large platforms is again not really a pro but not really a con. Our D-smash takes up quite a bit of space. If we catch them with it when they're shielding, chances are they'll fall off the platform, giving us time to recover to avoid a punishment. However, chars like Snake with his U-tilt that takes up half the platform. The platforms make it much easier for people like GW and Snake (again) to techchase. Recovery is always predictable.
Your pros look fine, except that Lucas' air game isn't the best. His ground game is much better than his air game. He doesn't have much range on his moves, and his moves can easily be punished if you're predictable. Also, I don't think thundersliding is possible. I'm not sure about this one. But wouldn't you end up either thundersliding off the stage, or thundersliding on the platform, off the stage?
Overall, you'll listing the pros, but especially the cons of Lucas, not of the stage overall. Norfair is one of the best Lucas stages out there. I would say 9/10...8/10 at the least.
Also, welcome to the boards![]()
Norfair should not be banned. I think it's the only one out of the CP/Banned that should be legal. There's a reason why there is a ledge grab limit. Besides, it's one of Lucas' best stages, we really should discuss this. But we do need to move on ._.Why bother discussing a stage that is generally banned due to how easy it is to plank on?
Then you play some terrible Snakes.I'd rather ban Halberd.
I know about this already, and rPSI and I just talked about it.On the bottom floor he can't kill you. On halberd he can kill you at least 10% earlier with Utilt.
Most snake's go Halberd if it's not banned.
But U-tilt covers the whole freakin' stage.Grab release utilt don't work lad <.<
I have done this multiple time so I'm pretty sure it works >.<Grab release utilt don't work lad <.<
You're still missing most of his points. Joker KNOWS you can DI out of it.I've done this MU too and I've escaped the Utilt plenty of times. Also see FOW vs DSF. In one of the matches FOW escapes the utilt.
LM is sometimes a CP actually. (rarely though)
Btw LM should be banned against Zelda. She freacking ***** us on that stage. The only helpful advice against Zelda on that stage is the break all the pillars. The reason she ***** on this stage is because she can rack us in damage on the first floor with her Usmash. It's hard to DI out of cuz it traps us on the ceiling and while we are trying to get up or roll dodge away we are trapped by another Usmash. Also her Uair can get us on the second floor. I say try and bait her to the roof or run around knocking out the pillars with Nair, Dair, PK fire, Dtilt, or any good move really. Though LM is not a CP so if we are discussing random stages I vote for 75m cuz that is just fun ;P
Shiek stages. :VWhich stage would you ban against Zelda then?