Squ0ldrive
Smash Apprentice
- Joined
- May 21, 2014
- Messages
- 92
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I asked the same question maybe two weeks agoDo you guys have any tips for approaching as Lucas? I've seen DJC PK freeze used as a kind of combo-starter, allowing people to run in, but I'm not sure which options are best aside from this. I feel like I struggle especially if my opponent can easily use projectiles, like Samus or Mario.
Ask me for that matterFox is not the best char it is wolf just ask HF Neon, Lol
Roy isn't that bad, don't count him out. But Rob? Pht, he's nowhere that close. I think marth, snake, and Mewtwo should be higher up. I agree with you about fox, as noted in many places, people only play fox because of their experience with him in Melee.LMFAO laughing even harder. Fox is NOWHERE near that good. And after vsing my old roommate's Lucario for months, most MUs aren't amazing for 3.5 version. He only destroys combo heavy / fast fallers (bowser, Zard, Spacies). Against floaties is super hard for Lucario. Not to mention anybody with a great CC like Peach, Sheik, Yoshi. ROB & Roy being S tier is also extremely laughable
Lol yet olimar is still considered C tierDont sleep on olimar!
From what I've seen of DVD and Lunchables vs space maminals (specifically Fox/Falco), the MU is interesting. If the opponent has poor item control or doesn't know how to deal with TL's projectiles, the MU will be easier for TL indefinitely. Easy bomb kill setups and they can wrack up damage fast. Against most of the cast TLink can carelessly put projectiles everywhere, but spacies can reflect, clank, or go thru most of TL's stuff. Nair, Bair, lasers, and shine all do exceptionally well at beating his projectiles. Plus, dealing with pressure is a difficulty as TL, whereas all TLink has is proper spacing and projectile pressure. Ledge guards are more favorable to spacies with Bair, Fox shine, Dair, and general on stage smashes if the TL doesn't sweetspot. TL has projectiles and smash reads if the Fox tries getting on stage n stuff, but their UpB's go thru projectiles at certain points when the move starts moving.Toon link is for sure a hard MU for Lucas.
How does TL do agaist spacies?
Is wolf lucas's hardest MU?Ask me for that matter
That's why I main wolf
Im am just going to let olimar players defend olimar. LolRoy isn't that bad, don't count him out. But Rob? Pht, he's nowhere that close. I think marth, snake, and Mewtwo should be higher up. I agree with you about fox, as noted in many places, people only play fox because of their experience with him in Melee.
Lol yet olimar is still considered C tier
I love his new Nair mostly. Nair -> mag is pretty good with the aerial hitbox, grounded hitbox, and low endlag.Deepvoiceguy what do you think about short hop nair l cancel into a magnet? It works pretty good for me.
I've been using DJC NAir->DTilt a lot to push opponents towards the ledge without much commitment. When you fastfall a DJC NAir it also beats ccing clean (edit) at mid percentages against heavies (/edit) (forces a knockdown), although I didn't think of that before and usually fell back to spamming Magnet against ccing opponents. In particular DJC NAir feels like it fits better into a Magnet/DJC FAir neutral than sh NAir.I've been working on approaches, especially against CC foes. Nair -> spam Dtilt. It works really well since the first hit is a slight tap, the second hit if the enemy is slightly farther back will knock them back a tad further. Give it a try in your playstyle. Unlike magnet, Dtilt comes out frame 3? It's really safe and something new to try out. If anything, it's a cool mixup
Made a 3.5 TAS :Also, @ Badge have you considered doing any 3.5 Lucas TAS vids?
I love you, Badge <3Made a 3.5 TAS :
Those taunt cancels look really nice.. haha. Also, what are the inputs for the combo string from :05 to :07 in the vid?I love you, Badge <3
OK WHO ELSE GOT SUPER HYPED WHEN THAT TAUNT CANCEL WAS THROWN IN THERE?!?!?!
It's 3 frame perfect DJC Uairs into dash attackThose taunt cancels look really nice.. haha. Also, what are the inputs for the combo string from :05 to :07 in the vid?
It's DJC UAir->DJC NAir x 2->DA.Those taunt cancels look really nice.. haha. Also, what are the inputs for the combo string from :05 to :07 in the vid?
Crap, I feel embarrassed nowIt's DJC UAir->DJC NAir x 2->DA.
I'm happy you guys like the TAS. Btw., if anybody manages to figure out all the stuff that's happening in there including cancels and movement techniques, I'd be impressed.
the second I saw green hill zone I thought of your djc edgecanceled nair videoIt's DJC UAir->DJC NAir x 2->DA.
I'm happy you guys like the TAS. Btw., if anybody manages to figure out all the stuff that's happening in there including cancels and movement techniques, I'd be impressed.
I tried.It's DJC UAir->DJC NAir x 2->DA.
I'm happy you guys like the TAS. Btw., if anybody manages to figure out all the stuff that's happening in there including cancels and movement techniques, I'd be impressed.
hoooollyy shiiiit TAS' are crazyI've been using DJC NAir->DTilt a lot to push opponents towards the ledge without much commitment. When you fastfall a DJC NAir it also beats ccing clean (forces a knockdown), although I didn't think of that before and usually fell back to spamming Magnet against ccing opponents. In particular DJC NAir feels like it fits better into a Magnet/DJC FAir neutral than sh NAir.
Made a 3.5 TAS :
Plot twist: this is actually Badge finally playing 3.5hoooollyy shiiiit TAS' are crazy
I know that. I'm saying fundamentally he's very similar. Not many hit boxes were changed, recovery is still odd and not always the best, and pikmin received minor damage changes. Throws were slightly updated. Is there anything I'm missing?oh and @ D e l t a olimar was definitely not the same in 3.02. He got nerfed bruh
Actually a lot of hitboxes were changed(ftilt, stilt, Upsmash, downsmash all got nerfed), up b now doesn't have a hitbox when tethering, less pikmin hp, etc.I know that. I'm saying fundamentally he's very similar. Not many hit boxes were changed, recovery is still odd and not always the best, and pikmin received minor damage changes. Throws were slightly updated. Is there anything I'm missing?
SS has always had other chars he's been working iircActually a lot of hitboxes were changed(ftilt, stilt, Upsmash, downsmash all got nerfed), up b now doesn't have a hitbox when tethering, less pikmin hp, etc.
Thats why SS doesn't play Olimar anymore I think.
This was post #1337 in this thread. This was either intentional... or destiny.I've been using DJC NAir->DTilt a lot to push opponents towards the ledge without much commitment. When you fastfall a DJC NAir it also beats ccing clean (forces a knockdown), although I didn't think of that before and usually fell back to spamming Magnet against ccing opponents. In particular DJC NAir feels like it fits better into a Magnet/DJC FAir neutral than sh NAir.
Made a 3.5 TAS :
Well, ledge canceling as a term is often used for sliding off a platform to end landing lag and in that sense they are ledge canceled. They're not teeter-canceled tho, but slide-off canceled to put it that way.For the moments like 10s-12s in, are the PKF being ledge cancelled? I'm not sure if that's a thing or just frame tight landing on platform then sliding off into immediate DJC PKF^
Not bad, in fact as precise as I can wish for. You mainly missed or didn't denote some of the ledge/auto cancels. In more detail:I tried.
If you tell me exactly what should be in the video/replay, I can make one quickly (for use in a guide or such). If you're also asking me to do research on what the exact best way would be (probably tether back->ledge option) that would take enough effort for me not to make any promises. I'd look into it when/if I got time for it.Can you make a short TAS of Lucas recovering a few different ways back on stage from a DACUS hitting shield then making him slide off stage?
I spend the most of the stock setting up for that and the FTilt. Glad you liked it!My favorite part was probably the KB stacking trick with the reverse fsmash, but there were a lot of fun ideas in there, thanks for putting the time into it.
Falco has a similar neutral and is more simple to play. He's less technical comparatively and is good against Link. Focus on being less technical and more read based / adapt. Learn how to approach better and see what works / doesn't work. Approaching with shield against projectiles if you have a good OoS game is still an approachI did really terrible in a local tournament today. In particular I had trouble dealing with Link - I couldn't find some way to approach because of all the projectiles. But aside from that I just cracked under pressure and was playing really horribly even minus the pressure anyway. One of my friends said that I'd do some crazy tech like DJCs, magnets, etc. but then do really stupid things like roll, miss techs, space/footsies incredibly badly, etc. so I should play another character to get fundamentals downpat, since a lot of Lucas play and neutral rests on that technical stuff, unlike less technical other characters. I'm maybe considering picking up a swordie like Roy or Ike (not Marth because im 2hipster4that). Do you guys think it'd be good or would it mess up my main too much seeing as I only really started trying to play seriously last month?
ps vids should be up soonish idk
That tether land on stage duringthe third stock confused me greatly. It was also smooth as hell.Well, ledge canceling as a term is often used for sliding off a platform to end landing lag and in that sense they are ledge canceled. They're not teeter-canceled tho, but slide-off canceled to put it that way.
Not bad, in fact as precise as I can wish for. You mainly missed or didn't denote some of the ledge/auto cancels. In more detail:
(first stock)
Perfect Foxtrot->pivot DownB (knockdown, no tech)->SHFFL DAir->pivot UpTilt->DJCFF UpAir->DJCFF NAir x 2->DA->fh DownB->DJC DAir (ac-ed)->DTilt x 3->UpTilt->fh DJC PKF (ledgecanceled)->DJC PKF (ledgecanceled)->DAir (ac-ed)->Jab (jab-reset)->charged DownSmash->KO/charge OU
(second stock)
DD->grounded Magnet x2->fh aerial Magnet->dj grounded Magnet->sh aerial Magnet->ledgecanceled DJC NAir x5
(Wolf's invincibility ends)ledgecancelled DJC NAir x 12->DownThrow->sh aerial Magnet->DJC UpAir->DJC UpAir (ledgecanceled)->fh reverse b-reverse Magnet->DJC PKF->wd UpTilt->fh Magnet->DJC UpAir (ledgecanceled)->PK Burst->taunt cancel->aerial magnet->landing magnet->wd->UpAir->DJC UpAir->PKT->KO
(third stock)ledge cancel the special landing lag->DJ landing back on stage->taunt cancel x 4->UpB to ledge->tether land onto stage*->DD->Magnet->SHFFL DAir
(Wolf's invincibility ends, last two hits of DAir connect)DJC FAir x 5->DJC UpAir->aerial magnet->airdodge backwards ZAir->DownThrow->DJC UpAir x 4->DJC DAir->DJC FAir->aerial Magnet (no hit)->landing Magnet->fh Magnet->BAir->KO
(fourth stock)ledge canceled PKT x 2->PKT to ledge (clanks with shine)
(Wolf's invincibility ends)ledgehop DJC DAir (ac-ed)->Jab-Combo->DTilt->Magnet->reversed aerial Magnet->landing Magnet->wd backwards->DJC FAir x 2->aerial Magnet (hold until hit)->waveland backwards->pivot FTilt->aerial Magnet->waveland backwards->sliding turn-around FSmash->waveland over platform->aerial Magnet (hold until hit)->DJC NAir backwards to land on platform (no hit)->DJC PKF (ledgecanceled)->DJC FAir forwards to land on stage (no hit)->wavedash->reverse b-reverse PKF->DJC NAir->DJC PKF->aerial Magnet (held between hits)->waveland backwards->DACUS->KO
*this is probably the most difficult tech in the entire video and allows Lucas to act 14 frames after letting go of the ledge.
If you tell me exactly what should be in the video/replay, I can make one quickly (for use in a guide or such). If you're also asking me to do research on what the exact best way would be (probably tether back->ledge option) that would take enough effort for me not to make any promises. I'd look into it when/if I got time for it.
I spend the most of the stock setting up for that and the FTilt. Glad you liked it!
The execution of the tech in this stock. My body isn't ready 0_0(fourth stock)
ledge canceled PKT x 2->PKT to ledge (clanks with shine)
(Wolf's invincibility ends)ledgehop DJC DAir (ac-ed)->Jab-Combo->DTilt->Magnet->reversed aerial Magnet->landing Magnet->wd backwards->DJC FAir x 2->aerial Magnet (hold until hit)->waveland backwards->pivot FTilt->aerial Magnet->waveland backwards->sliding turn-around FSmash->waveland over platform->aerial Magnet (hold until hit)->DJC NAir backwards to land on platform (no hit)->DJC PKF (ledgecanceled)->DJC FAir forwards to land on stage (no hit)->wavedash->reverse b-reverse PKF->DJC NAir->DJC PKF->aerial Magnet (held between hits)->waveland backwards->DACUS->KO
Something like that. A TAS where the first available frame that you can act out of sliding off stage from DACUS or just recovering in general from sliding off stage from DACUS. I feel that ever time I slide off I'm about to get ledge guarded bc it takes forever to recover back.If you tell me exactly what should be in the video/replay, I can make one quickly (for use in a guide or such). If you're also asking me to do research on what the exact best way would be (probably tether back->ledge option) that would take enough effort for me not to make any promises. I'd look into it when/if I got time for it.
Hmm, I don't like playing as tru-spacies much and they're probably just as technical though. Maybe I'll just really work at my neutral like you're suggesting in the video thread and focus on that, and maybe play around with Roy and see how I go. I'm somewhat scared to learn a new character so I dunno.Falco has a similar neutral and is more simple to play. He's less technical comparatively and is good against Link. Focus on being less technical and more read based / adapt. Learn how to approach better and see what works / doesn't work. Approaching with shield against projectiles if you have a good OoS game is still an approach
YOI've been using DJC NAir->DTilt a lot to push opponents towards the ledge without much commitment. When you fastfall a DJC NAir it also beats ccing clean (edit) at mid percentages against heavies (/edit) (forces a knockdown), although I didn't think of that before and usually fell back to spamming Magnet against ccing opponents. In particular DJC NAir feels like it fits better into a Magnet/DJC FAir neutral than sh NAir.
Made a 3.5 TAS :