3GOD
Smash Ace
I saw some frame data around the Lucas boards, but what I've seen has a lot of mistakes. This is accurate and much more in-depth.
Jab:
1st jab total: 19
1st jab hits on frame 2
1st jab shield hit lag: 6
1st jab shield stun: 7
1st jab advantage: -16
2nd jab hits as early as frame 10 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -6 (opponent has 6 frames between shield stun and 2nd jab hit box)
Two jabs total: 26 minimum (assuming fastest possible 2nd jab)
2nd jab shield hit lag: 6
2nd jab shield stun: 7
2nd jab advantage: -15
3rd jab hits as early as frame 20 (counting frame 1 as first frame of 1st jab)
Linking to 3rd jab advantage: -8 (opponent has 8 frames between shield stun and 3rd jab hit box)
Three jabs total: 43 minimum (assuming fastest possible 2nd and 3rd jabs)
3rd jab shield hit lag: 6
3rd jab shield stun: 7
3rd jab advantage: -22
Dash Attack:
Total: 41
First hits on frame 17
Shield hit lag: 14
Shield stun: 13
Advantage: -25
Dtilt:
Total: 13
First hits on frame 3
Shield hit lag: 2
Shield stun: 9
Advantage: -3
Ftilt:
Total: 22
First hits on frame 6 – 7 at least
Shield hit lag: 7
Shield stun: 12
Advantage: -11
Utilt:
Total: 39
First hits on frame 4, 7
Shield hit lag (2nd hit box): 6
Shield stun (2nd hit box): 10
Advantage: -28
Dsmash:
Total: 63
1st hit box first hits on frame 20 – 21
1st hit box shield hit lag: 17
1st hit box shield stun: 17
1st hit box only advantage: -43
2nd hit box first hits on frame 29 – 30
Linking to 2nd hit box advantage: -8 (opponent has 8 frames between shield stun and 2nd hit box)
2nd hit box shield hit lag: 15
2nd hit box shield stun: 15
2nd hit box only advantage: -34
3rd hit box first hits on frame 39 – 40
Linking to 3rd hit box advantage: -9 (opponent has 9 frames between shield stun and 3rd hit box)
3rd hit box shield hit lag: 14
3rd hit box shield stun: 12
3rd hit box only advantage: -26
Fsmash:
Total: 46
First hits on frame 14
Shield hit lag: 11
Shield stun: 15
Advantage: -28
Usmash:
Total: 98
1st hit box first hits on frame 28
1st hit box shield hit lag: 4
1st hit box shield stun: 5
1st hit box only advantage: -69
2nd hit box first hits on frame 30 – 51 at least
Linking to 2nd hit box advantage: 0 (opponent has 0 frames between shield stun and 2nd hit box)
2nd hit box shield hit lag: 18
2nd hit box shield stun: 18
2nd hit box advantage: -68
Late part of 2nd hit box hits top platform of Battlefield on frame 48
Late hit box shield hit lag: 13
Late hit box shield stun: 13
Late hit box advantage: -50
Nair:
Total: 39
First hits on frame 5, 8, 11, 14, 17, 20, 23, 26
Landing lag: 18 (auto-cancels after frame 27 {exclusive})
Shield hit lag (last hit): 4
Shield stun (last hit): 7
Advantage (last hit): -15
Auto-cancel advantage: 0
Dair:
Total: 54
First hits on frame 4, 11, 19, 27
Landing lag: 28 (auto-cancels after frame 34 {exclusive})
Shield hit lag (last hit): 7
Shield stun (last hit): 7
Advantage (last hit): -28
Auto-cancel advantage: -9
Fair:
Total: 41
First hits on frame 9
Landing lag: 15 (auto-cancels after frame 31 {exclusive})
Shield hit lag: 7
Shield stun: 13
Advantage: -9
Auto-cancel advantage: -18
Bair:
Total: 39
First hits on frame 15 – 18 at least
Landing lag: 15 (auto-cancels after frame 38 {exclusive})
Shield hit lag: 14
Shield stun: 13
Advantage: -16
Auto-cancel advantage: -23 (assuming shield hit on frame 18)
Uair:
Total: 45
First hits on frame 5 – 7 at least
Landing lag: 12 (auto-cancels after frame 24 {exclusive})
Shield hit lag: 10
Shield stun: 14
Advantage: -8
Auto-cancel advantage: -15 (assuming shield hit on frame 7)
Shortest Possible Neutral-B:
Total: 83
First hits on frame 51
Longest Possible Neutral-B:
Total: 123
First hits on frame 91
Side-B:
Total: 53
First hits on frame 21 – 38
Shield hit lag: 0
Shield stun: 7
Landing lag (Aerial Side-B): 23
Up-B:
First hits on frame 20
Out of shield: can hit on frame 20 if timed perfectly
Shortest Possible Down-B:
Total: 35
First absorbs energy on frame 10
First hits on frame 17
Shield hit lag: 11
Shield stun: 11
Advantage: -18
Standing Grab:
Total: 69
First grabs on frame 13
Dash Grab:
Total: 79
First grabs on frame 16
Pivot Grab:
Total: 49
First grabs on frame 15
Jump airborne on frame 6
SH airborne for 32 frames
SH Fast Fall airborne for 23 frames
Spot Dodge:
Total: 25
Invincible frames 2 – 20
Roll Backward:
Total: 31
Invincible frames 4 – 19
Roll Forward:
Total: 31
Invincible frames 4 – 19
Air Dodge:
Total: 48
Invincible frames 4 – 29
If you have any questions, just ask. I'll do my best to respond quickly.
Jab:
1st jab total: 19
1st jab hits on frame 2
1st jab shield hit lag: 6
1st jab shield stun: 7
1st jab advantage: -16
2nd jab hits as early as frame 10 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -6 (opponent has 6 frames between shield stun and 2nd jab hit box)
Two jabs total: 26 minimum (assuming fastest possible 2nd jab)
2nd jab shield hit lag: 6
2nd jab shield stun: 7
2nd jab advantage: -15
3rd jab hits as early as frame 20 (counting frame 1 as first frame of 1st jab)
Linking to 3rd jab advantage: -8 (opponent has 8 frames between shield stun and 3rd jab hit box)
Three jabs total: 43 minimum (assuming fastest possible 2nd and 3rd jabs)
3rd jab shield hit lag: 6
3rd jab shield stun: 7
3rd jab advantage: -22
Dash Attack:
Total: 41
First hits on frame 17
Shield hit lag: 14
Shield stun: 13
Advantage: -25
Dtilt:
Total: 13
First hits on frame 3
Shield hit lag: 2
Shield stun: 9
Advantage: -3
Ftilt:
Total: 22
First hits on frame 6 – 7 at least
Shield hit lag: 7
Shield stun: 12
Advantage: -11
Utilt:
Total: 39
First hits on frame 4, 7
Shield hit lag (2nd hit box): 6
Shield stun (2nd hit box): 10
Advantage: -28
Dsmash:
Total: 63
1st hit box first hits on frame 20 – 21
1st hit box shield hit lag: 17
1st hit box shield stun: 17
1st hit box only advantage: -43
2nd hit box first hits on frame 29 – 30
Linking to 2nd hit box advantage: -8 (opponent has 8 frames between shield stun and 2nd hit box)
2nd hit box shield hit lag: 15
2nd hit box shield stun: 15
2nd hit box only advantage: -34
3rd hit box first hits on frame 39 – 40
Linking to 3rd hit box advantage: -9 (opponent has 9 frames between shield stun and 3rd hit box)
3rd hit box shield hit lag: 14
3rd hit box shield stun: 12
3rd hit box only advantage: -26
Fsmash:
Total: 46
First hits on frame 14
Shield hit lag: 11
Shield stun: 15
Advantage: -28
Usmash:
Total: 98
1st hit box first hits on frame 28
1st hit box shield hit lag: 4
1st hit box shield stun: 5
1st hit box only advantage: -69
2nd hit box first hits on frame 30 – 51 at least
Linking to 2nd hit box advantage: 0 (opponent has 0 frames between shield stun and 2nd hit box)
2nd hit box shield hit lag: 18
2nd hit box shield stun: 18
2nd hit box advantage: -68
Late part of 2nd hit box hits top platform of Battlefield on frame 48
Late hit box shield hit lag: 13
Late hit box shield stun: 13
Late hit box advantage: -50
Nair:
Total: 39
First hits on frame 5, 8, 11, 14, 17, 20, 23, 26
Landing lag: 18 (auto-cancels after frame 27 {exclusive})
Shield hit lag (last hit): 4
Shield stun (last hit): 7
Advantage (last hit): -15
Auto-cancel advantage: 0
Dair:
Total: 54
First hits on frame 4, 11, 19, 27
Landing lag: 28 (auto-cancels after frame 34 {exclusive})
Shield hit lag (last hit): 7
Shield stun (last hit): 7
Advantage (last hit): -28
Auto-cancel advantage: -9
Fair:
Total: 41
First hits on frame 9
Landing lag: 15 (auto-cancels after frame 31 {exclusive})
Shield hit lag: 7
Shield stun: 13
Advantage: -9
Auto-cancel advantage: -18
Bair:
Total: 39
First hits on frame 15 – 18 at least
Landing lag: 15 (auto-cancels after frame 38 {exclusive})
Shield hit lag: 14
Shield stun: 13
Advantage: -16
Auto-cancel advantage: -23 (assuming shield hit on frame 18)
Uair:
Total: 45
First hits on frame 5 – 7 at least
Landing lag: 12 (auto-cancels after frame 24 {exclusive})
Shield hit lag: 10
Shield stun: 14
Advantage: -8
Auto-cancel advantage: -15 (assuming shield hit on frame 7)
Shortest Possible Neutral-B:
Total: 83
First hits on frame 51
Longest Possible Neutral-B:
Total: 123
First hits on frame 91
Side-B:
Total: 53
First hits on frame 21 – 38
Shield hit lag: 0
Shield stun: 7
Landing lag (Aerial Side-B): 23
Up-B:
First hits on frame 20
Out of shield: can hit on frame 20 if timed perfectly
Shortest Possible Down-B:
Total: 35
First absorbs energy on frame 10
First hits on frame 17
Shield hit lag: 11
Shield stun: 11
Advantage: -18
Standing Grab:
Total: 69
First grabs on frame 13
Dash Grab:
Total: 79
First grabs on frame 16
Pivot Grab:
Total: 49
First grabs on frame 15
Jump airborne on frame 6
SH airborne for 32 frames
SH Fast Fall airborne for 23 frames
Spot Dodge:
Total: 25
Invincible frames 2 – 20
Roll Backward:
Total: 31
Invincible frames 4 – 19
Roll Forward:
Total: 31
Invincible frames 4 – 19
Air Dodge:
Total: 48
Invincible frames 4 – 29
If you have any questions, just ask. I'll do my best to respond quickly.