Zoa
Smash Ace
- Joined
- Mar 18, 2009
- Messages
- 790
Here's the damage for jab and tilts done in 10% increments. Utilt has a sweetspot at the tip that lasts for the entire duration of the move. It does more damage and knockback, but I haven't tested it. Will do it later. Current results for utilt are sourspot damage. This does NOT include decimals. Also note that these are not exact percentages for when each move does more damage.
Jab: 4% at 0%, 5% at 10-20%, 6% at 30-50%, 7% at 60-80%, 8% at 90-100%, 9% at 110-120%, 10% at 130-140%, 11% at 150-170%, and 12% starting at 180%.
Ftilt: 6% at 0%, 7% at 10-20%, 8% at 30-40%, 9% at 50-60%, 10% at 70-80%, 11% at 90-100%, 12% at 110-120%, 13% at 130%, 14% at 140-150%, 15% at 160-170%, 16% at 180%, and 17% at 190%.
Dtilt: 3% at 0-20%, 4% at 30-60%, 5% at 70-100%, 6% at 110-130%, 7% at 140%-170%, and 8% starting at 180%.
Utilt: 3% at 0-20%, 4% at 30-60%, 5% at 70-100%, 6% at 110-130%, 7% at 140-170%, and 8% starting at 180%.
This should really help round down the percent at which move exactly increases at. Doing aerials next post.
Jab: 4% at 0%, 5% at 10-20%, 6% at 30-50%, 7% at 60-80%, 8% at 90-100%, 9% at 110-120%, 10% at 130-140%, 11% at 150-170%, and 12% starting at 180%.
Ftilt: 6% at 0%, 7% at 10-20%, 8% at 30-40%, 9% at 50-60%, 10% at 70-80%, 11% at 90-100%, 12% at 110-120%, 13% at 130%, 14% at 140-150%, 15% at 160-170%, 16% at 180%, and 17% at 190%.
Dtilt: 3% at 0-20%, 4% at 30-60%, 5% at 70-100%, 6% at 110-130%, 7% at 140%-170%, and 8% starting at 180%.
Utilt: 3% at 0-20%, 4% at 30-60%, 5% at 70-100%, 6% at 110-130%, 7% at 140-170%, and 8% starting at 180%.
This should really help round down the percent at which move exactly increases at. Doing aerials next post.