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Lucario's abysmal grabrange

Kitamerby

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Yet it sets you up for way more combos than Dthrow does :/ its also harder to DI.

You can do a lot of stuff to fast fallers.
Not once they/you hit 30% or so, though. Then they can basically smack you out of your options and you should go with at least an assured 6% more.
 

Tomkraven

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Not once they/you hit 30% or so, though. Then they can basically smack you out of your options and you should go with at least an assured 6% more.
actually upthrow sets up almost all fastfalling characters into uptillt and maybe u can follow up with uair/nair if the uptilt sends them too high to do it again
 

dj_pwn1423

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Not once they/you hit 30% or so, though. Then they can basically smack you out of your options and you should go with at least an assured 6% more.
You can still do a lot of things after 30%

You can use Uair against anyone who doesn't have great aerials. Bair I've found, works pretty well as long as you space yourself right. Fair good almost anytime, even if they air dodge you can wait for their invincibility frames to wear of and use Dair or Nair.

If they fast fall and/or air dodge you can just wait on the ground and punish with anything. Even at high percents Uthrow doesn't send them very far.

If they jump it doesn't really matter since they cant do much to punish you...
 

Kitamerby

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You can still do a lot of things after 30%

You can use Uair against anyone who doesn't have great aerials. Bair I've found, works pretty well as long as you space yourself right. Fair good almost anytime, even if they air dodge you can wait for their invincibility frames to wear of and use Dair or Nair.

If they fast fall and/or air dodge you can just wait on the ground and punish with anything. Even at high percents Uthrow doesn't send them very far.

If they jump it doesn't really matter since they cant do much to punish you...
Dthrow is a guaranteed extra 6% and has just as many options. It also doesn't become less effective when your damage increases. Actually, testing has shown they pretty much have the exact same knockback, but Dthrow has a little less, which makes Dthrow more effective for combos.
 

Nurotasama

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Dthrow is a guaranteed extra 6% and has just as many options. It also doesn't become less effective when your damage increases. Actually, testing has shown they pretty much have the exact same knockback, but Dthrow has a little less, which makes Dthrow more effective for combos.
Thanks for... ya know... quoting someone. :p

Dthrow is also more effective because the knockback does not increase from aura buff. I haven't checked the various DI potentials on the two when both players are at lower percents, though.

Uthrow to Uair also does not work at higher percents due to the distance of uthrow resulting in enough time for the oppoent to AD before uair connects.
 

dj_pwn1423

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Uthrow to Uair also does not work at higher percents due to the distance of uthrow resulting in enough time for the oppoent to AD before uair connects.
Thats the thing, if you use Dthrow they can AD out of pretty much anything and they also have a lot of time to move into a better position.

If you were fighting ROB for example, Dthrow would give him time to use a Fair and smack you. If you Upthrow he cant really hit you with anything other than Nair, since you are right below him.

Granted Uair is not really the best option you have after an Uthrow. But when it comes to floaties, it is easier to land it for the kill with Uthrow than it is with Dthrow.
 

Tomkraven

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actually ive seen a friend ADing my fairs and nairs over and over again after dthrow cause it gives almost every character time to do it. In the other hand, upthrow at least gives you time for an uptilt or Uair or even a shorthopped fastfalled nair. So basically you can either use the side throws to get people out of the stage or try the upthrow for a more effective result.
 

betterthanbonds9

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just started using uthrow....uthrow is amazing. People are over exagerating the power of uthrow after aura kicks in, point is, uthrow sets up at least one move against most everyone no matter how heavy or floaty and it tends to come down to the opponent's % more than lucario's.
 

dj_pwn1423

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actually ive seen a friend ADing my fairs and nairs over and over again after dthrow cause it gives almost every character time to do it. In the other hand, upthrow at least gives you time for an uptilt or Uair or even a shorthopped fastfalled nair. So basically you can either use the side throws to get people out of the stage or try the upthrow for a more effective result.
I forgot about Nair.

Yeah its easy as hell to hit people with Nair while they are air dodging.
 

NESSBOUNDER

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I don't know, I find Lucario's grab range to be suprisingly GOOD. I have NO problems grabbing my opponent when I Want to...

And I use grabs a lot.
 

Kitamerby

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actually ive seen a friend ADing my fairs and nairs over and over again after dthrow cause it gives almost every character time to do it. In the other hand, upthrow at least gives you time for an uptilt or Uair or even a shorthopped fastfalled nair. So basically you can either use the side throws to get people out of the stage or try the upthrow for a more effective result.
...They can only AD if they're either A) at a high enough % where neither Uthrow nor Dthrow will be able to do a combo effectively, or B) You screw up. The knockback is virtually the same. The only difference is that Uthrow does crap damage.
Thats the thing, if you use Dthrow they can AD out of pretty much anything and they also have a lot of time to move into a better position.

If you were fighting ROB for example, Dthrow would give him time to use a Fair and smack you. If you Upthrow he cant really hit you with anything other than Nair, since you are right below him.

Granted Uair is not really the best option you have after an Uthrow. But when it comes to floaties, it is easier to land it for the kill with Uthrow than it is with Dthrow.
Dthrow does not give him time to use Fair if you're quick. It's like saying the FP Chain won't work on D3 because you're not fast enough to perform it. Dthrow is a much better throw than Uthrow, has less knockback, more damage, and is all around more effective.
 

NESSBOUNDER

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The bad thing about Dthrow: if your opponent Di's away from you and up, there is literally no move that can reach them before they have a chance to jump.
 

Tomkraven

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i think this discussion is getting nowhere. we should do some testings with diferent percentages and frame data to get a better solution
 

Kitamerby

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i think this discussion is getting nowhere. we should do some testings with diferent percentages and frame data to get a better solution
We have. Well, actually, Nuro has. I've just been reporting his findings, which is that Uthrow and Dthrow have basically the same knockback, and that Dthrow will do more damage under all conditions.
 

Alus

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i wonder why the developers decided to make lucarios grab range so short...

despite his grab range i find his grab combos to be too good in low ratio and normal ratio matches. and it works on almost anyone like wolf, bowser,ike,and snake,

(got 90% Grab combo in the stage metal moses dont plez discriminate my acheivement for i am quite proud of it.)

if only lucario could grab in mid air.


i am sad to say that i have a new main...Link sry lucario.... (T.T) *sigh*

anyway back to topic : something inside of me keeps telling me that lucarios short grab range is
a advantage i just dont know how in the world can you get a advantage over someone with
lucarios grab without having to think...
 

Timbers

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I don't know, I find Lucario's grab range to be suprisingly GOOD. I have NO problems grabbing my opponent when I Want to...

And I use grabs a lot.
But couple it with his poor running speed and it makes him (me) sad. ICs and GaW may have shorter grab ranges, but one has a 0-to-death and the other has a tech chase/0-death bucket with their own grabs. :dizzy:
 

Nodrak

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Marth's grabrange is about equal to Lucario's since she leans forward. Pit's on the other hand...

P.S. .... Yes she
 

Milln

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I might just be used to his range, by now, but I connect with every one of my grabs, save maybe two, minus spot dodges. I'm just upset that I have to be so close for it. Down throw is definitely my favorite and also my most used. Back throw is second and fthrow is for when i'm higher in percentage. I actually NEVER use upthrow... it's too weak and gives no frame advantage. =\
 

Timbers

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I think you said you play GaW as well, right Milln? That might be why you're use to it =P

I play ROB (and DDD) and their grab ranges are phenomenal. I have to like, grind some Lucario play in the upcoming weeks and not be so spoiled. It seems like everyone doesn't mind the grab range that much.

Or maybe I should put jabs OoS a higher priority than grab. O_o
 

Milln

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I think you said you play GaW as well, right Milln? That might be why you're use to it =P

I play ROB (and DDD) and their grab ranges are phenomenal. I have to like, grind some Lucario play in the upcoming weeks and not be so spoiled. It seems like everyone doesn't mind the grab range that much.

Or maybe I should put jabs OoS a higher priority than grab. O_o
I can't figure out a secondary, but it'll probably be SheikZelda. I do grab a lot with Sheik but even hers is better, it seems.
 

Timbers

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Her running grab is pretty bad xD I don't know if it's worse than Lucario's though, but she does have the running speed to make up for it.
 

dj_pwn1423

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I tried using Dthrow again and I cant combo at all. I don't know how you can combo with that thing >.>
 

dj_pwn1423

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I tested this with a friend and told him to DI back first. No problems there. Then I told him to DI away, and he was way to far to hit with any aerial. I even tried it with Snake and he was still able to DI across half the stage :/
 

Jeepy Sol

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*looks at post count* Kitamerby is Satan!

And yeah, I hate Lucario's grab. My main problem with Lucario is I try to grab, miss, and then try to grab again.
 
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