Cryptic C62
Smash Cadet
- Joined
- Aug 14, 2007
- Messages
- 61
As I see it, there are essentially three reasons to use a low-tier character in any given match. The first: although a particular character may be poor overall, it may have a workable advantage for a particular matchup. Pichu, for example, gets his **** rocked easily, but does have the ability to chain grab several high-tier characters.
The second: the player believes that the particular character has previously-unknown potential, or perhaps that he is able to take advantage of the character's strengths and prevent its weaknesses from being exploited.
The third: the player believes that their opponent will be so unfamiliar with the matchup that, despite playing with an objectively worse character, he'll be able to win anyway. A Yoshi main, for example, is going to have much more experience fighting against Marths than a Marth main will have fighting against Yoshis.
While the first two reasons are certainly valid, it is important to keep in mind that the metagame for high-tier characters is still evolving and improving. As such, it could be argued that the third reason given above is the most important.
The potential problem is that, as more players are inspired to play low tiers with the hopes of making of use of the unfamiliarity effect, high-tier players will have more low-tier opponents to practice against, thereby negating this unfamiliarity effect.
This leads me to my main question: Will the increasing popularity of low-tier characters cause them to actually get worse over time?
The second: the player believes that the particular character has previously-unknown potential, or perhaps that he is able to take advantage of the character's strengths and prevent its weaknesses from being exploited.
The third: the player believes that their opponent will be so unfamiliar with the matchup that, despite playing with an objectively worse character, he'll be able to win anyway. A Yoshi main, for example, is going to have much more experience fighting against Marths than a Marth main will have fighting against Yoshis.
While the first two reasons are certainly valid, it is important to keep in mind that the metagame for high-tier characters is still evolving and improving. As such, it could be argued that the third reason given above is the most important.
The potential problem is that, as more players are inspired to play low tiers with the hopes of making of use of the unfamiliarity effect, high-tier players will have more low-tier opponents to practice against, thereby negating this unfamiliarity effect.
This leads me to my main question: Will the increasing popularity of low-tier characters cause them to actually get worse over time?