I made a full moveset for him. I don't thnk he'll use his Wild Card ability. I think he's specifically gonna use Arsene just to keep his moveset more focused.
Stage : Shujin Academy
I think the stage that Joker will come with is Shujin Academy, the high school he transfers to in P5. I couldn't tell you how they will make the actual stage layout, looking at past DLC character maps doesn't really help.
I think that the stage will have a day/night cycle. It will start during the day, and when the time of day goes to the Evening/After School time, the stage will transform into Kamoshida's Castle. There would be small details in this part of the stage, like pink splashes coming from the ground when characters move around. After a set period of time, the stage will go back to the Academy, only at Night, and then it cycles back around.
Joker Moveset
Joker will be a slightly more technical character than most other fighters. He will have the ability to unleash his Persona, Arsene, changing some of his Special moves. Along with this, when Arsene is out, he acts like a Luma or Nana, attacking when Joker attacks and increasing his overall damage output.The downside with Arsene being out is that Joker becomes much larger of a target as Arsene constantly hovers behind him, (Unlike with Luma and Nana who move with Rosalina and Popo, but can be seperated from them.)
Unique Mechanic(s)
SP: Just like Joker's gun runs on bullets, Arsene will run on SP, as visualized as a pink meter above Joker's percent. When Arsene uses a Skill (Skills are Arsene's special moves), like Dream Needle or Eiha, it uses up MP. If Joker takes damage while Arsene is out, SP will drain. If Joker runs out of SP, than he must wait for it to recharge fully before he can summon his Persona again.
Adverse Resolve: When Joker reaches above 120 percent or if he is in last place in 3+ player Smash, Arsene's attack power becomes increased and his SP charges more quickly.
Grab
- Joker grabs the opponent with one hand and knees them for the pummel. If Arsene is out when Joker grabs someone, instead he will kick them for extra pummel damage.
- All of the throws will be fairly standard, except for his Down Throw which could be a reference to the animation Joker has when he Ambushes a Shadow in P5. Joker jumps on top of his opponent's shoulders and tears away an invisible mask, leaving the opponent prone on the ground.
Normals
- Jab: A fast side kick into 2 slashes with his knife.
- Dash Attack: Slides along the ground with a kick. Easily low-profiles under a lot of attacks.
Tilts
- Side: Leans forward and swipes his knife quickly.
- Up: Simple stab with his knife, directly above his head.
- Down: Does a fairly quick leg-sweep attack that can trip opponents.
Smash Attacks
- Side: Performs a 3-hit slash combo reminiscent of his basic Attack from P5.
- Up: A standard backflip kick attack.
- Down: Sweeps his knife along the ground as he spins in a circle.
Specials
Joker Neutral - Model Gun: Joker pulls out his Model Gun and shoots a single bullet. You can press multiple times to shoot more in one sitting, up to 8 shots. Joker only has 16 shots and the ammo cannot be replenished normally. When Joker dies, the ammo is replenished. Deals high shield damage and if you hit an opponent with multiple shots in a row, they will go into an extended crumple state. (Similar to Ryu when he lands a fully charged Focus Attack.) This move has considerable endlag.
Arsene Neutral - Dream Needle: Arsene and Joker shoot a single large needle projectile. It will put people to sleep at high percents, but only deal minimal damage and no knockback at low percents.
Joker Side - Baton Pass: Joker calls out one of his partners to come in and assist him with a single attack. The partners come out in this order:
- Morgana will come out and shoot his slingshot three times.
- Ryuji will come out and slowly wind up a powerful swing with his lead pipe.
- Ann will flail her whip wildly and lockdown opponents who are caught.
- Yusuke will quickly slash with his katana.
Taunting with a partner out will have Joker and them do a unique taunt animation, such as Morgana giving Joker a high-five or Yusuke and Joker emulating Jesus as he was crucified. (This is more of a wish than something that I think would actually happen in Smash if this move turned out to be real.)
Arsene Side - Cleave: A powerful attack where Arsene whips a long chain ahead of Joker, caked in blue flames. Instead of spending SP, it instead gives Joker 10% when used.
Joker Up - Phantom Leap: Joker dives into the air and reaches for the nearest ledge very quickly as a black shadowy figure. If he grabs the edge while using this move, then the ledge-option to Jump up leaves him jumping up much higher then normal. If he uses this and he intercepts an enemy, it will force a than he will jump off of them and they will be knocked in the direction he was moving towards.
Arsene Up - Eiha: Joker is propelled by a pillar of dark energy. Deals alright damage, but mainly to be used to recover.
Down - Persona!: Joker calls out Arsene, releasing a wave of flames around him as Arsene opens his wings. You use this move to put him away as well, except there is no damaging hitbox when he disappears.
Final Smash - All-Out Attack: Joker and Arsene rush forward and slash the enemy to the ground. The background becomes bright red as Joker, Ryuji, Anne and Morgana (Maybe Yusuke as well because he was in Joker's reveal trailer) all jump up and quickly beat up the opponent. Joker and his team's faces flash on the screen before this takes place.