Tag - SuperDoodleMan
RL Name - Steve Kioski
HomeTown - Roseville, MN
Currently Resides - Little Canada, MN
Mains - ROB
GameDesigner Should Die in a Fire for Developing - Numerous steps backward in Brawl (no camera mode, silent clanks, no instant pre-match cancel, poor online, tripping)
Loves - Surprising himself with his own awesomeness
Fears - Surprising himself with a stupid mistake
Profile - I played SSB64 with friends, then played Melee with friends, then found out about the competitive scene in mid 2003. I mained Peach because the various aspects of her float weren't widely known at the time, and even pros of the day didn't use it to the potential I saw in it (of course I wasn't skilled enough to maximize that potential, either).
I stayed with Peach because any better character was too fast for me to use effectively.
I knew I'd play ROB as soon as he was confirmed, and I did some research to find out what the heck a Robotic Operating Buddy is. FUNNY AS HELL. Gameplay vids confirmed his moveset was awesome, and the up B could be worked into combat not unlike Peach's float (also providing the best recovery in the game, which Peach sucks at in Brawl).
I have the WR times on target smash stages 3 and 5 (according to
www.allisbrawl.com) and I had all 5 records for about a week in April. Vids of all are on youtube.
PlayStyle - Aggressive. I know I should play more campy, but I don't play this game to sit on my *** chargin mah lazor. I like to jump in with f-airs or n-airs, and charge the gyro in the middle of combat.
I try to edgeguard all the time, sometimes it even works! I'm still working on what to do against high recovering opponents, but I get the feeling that once I get that figured out, I can edgeguard like it's Melee.
I'm currently in the process of pioneering wavebounced Robo Burners, with decent results so far.