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Little Mac, W.V.B.A. Champion confirmed for SSB4

shinhed-echi

Smash Hero
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Well that was quite impressive!

Great list of information, from Assist Trophy to victory poses, to the unique moveset itself!

My only worry was how hard it seems to be obtaining stars and keeping them... But after analyzing a bit, it may not be THAT hard to implement. At least it isn't noob friendly, which is a BIG plus from me.

A Forced taunt after a KO Punch isn't my cup of tea, but replenishing health ONLY after KO punch seems like a great idea. :)
In Punch Out there's nothing to do once you KO your opponent but regain health. IN SSB there are other things you could do, like gain some distance, or try some sort of follow up, etc. But overall a good idea to have! I had a similar idea to replenish health, but it was a bit more UNmac-like (but not UNboxing-like).


And well... that was a LOT of thought put into it! Loved how you wanted to reference the KO custcenes from the game! I know having those sorts of references would make me SUPER happy! Now I'd actually be disappointed if they're not in. :(

Good work!!
 

shinhed-echi

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Thanks man!
By the way, the taunting wouldn't be forced, but optional.
But seriously, thanks!

Oh then I misread it there, sorry!

And you're welcome. :D It's great to meet more Punch Out fans in general.
I'd love for him to have some sort of health replenish move that isn't OP.
And that was impressively detailed. Again woah.
 

ErictheLone

Smash Apprentice
Joined
Jun 27, 2013
Messages
79
I think I have an ideal moveset in mind for Mac.


Around the height of Mario or Kirby unless he needs to proportionally be bigger.

Series Symbol: Boxing Glove with a Star

Music:
Punch Out Theme.
EVERY REMIX from Punch-Out!! Wii

Items.
Headgear? Reduces damage to head.
Aran Ryan's boxing glove on a rope. If you press A while holding it, you'll swing it over your head. If you press Down+A, it'll be swung downwards.

Assist Trophy: Magic Rush Attack OR a Blinking Jewel Combo.
Magic Rush will have him target an opponent and then make a clone of himself. While the clone is harmless, the real one does massive damage. The clone and real one switch places sometimes so it's important to watch him closely.
The Blinking Jewel Combo will start out with the Jewel on his turban flashing a combination of colors, and the combinations determine the attacks that follow, sort of like Marth's Dancing Slash.

Stages: WVBA Boxing Arena, complete with Louis Codecs.

Alt colors: Doc Louis colors, Pink jogging suit, Champion suit, other assorted colors.

Actual Moveset.
A,A,A-Jab combo: alternating left and right. If you continue pressing A, he'll continue to Jab. Can be comboed into Up tilt.
Up Tilt-Hook: He'll quickl punch upwards, and should you press Up+A again, he'll continue to hook upwards, sort of like a second jab combo, only upwards. Can Be comboed into Jab.
(Note. Hits are not as fast as other infinite combos, but deal enough hitstun to combo opponents temporarily. Can combo into Up Special)
Side Tilt-Straight Punch: A simple, straight punch.
Down Tilt-Low Blow: Quick, low, ducking jab.
Dash Attack: Quick running punch. Causes opponent to fall down. (See Bald Bull KO Cutscene, Punch-Out!! Wii)
Ledge attack: Climbs back onto stage, then punches.

Guard: Blocks face with gloves while surronunded by shield.
Dodge Roll: Quickly sidesteps to the side of the opponent.
Dodge: Tilts body to dodge, such as in his own games.

Smashes:
Side Smash: A strong, forward punch. Decent damage and knockback.
Up Smash: Strong upward hook. Slightly below average vertical knockback, but strong damage.
Down Smash: Spins while punching. Damage is below average, only about 15% for each side, but is ridiculously fast in execution/attack speed.

Air:
Neutral: Spins around while punching.
Forward: Punches straight twice, exhaling sharply. Ya know, like boxers do.
Back: Back Knuckle Punch
Up: Punches upwards quickly.
Down: Meteor Smash Punch downwards, similar to Samus' Dair.

Specials
Neutral Special: KO PUNCH. A strong punch that is chargeable, but not storeable. Rather than winding up, he will just prepare the punch, by bringing his arm back. Sort of like a Falcon Punch. Except instead of dealing powerful knockback, it knocks the ememy down. Unlike a normal state of knockdown, the victim must rapidly tap the buttons to stand back up. Should Little Mac Taunt while the enemy is knocked down like this, he will regain health.

Side Special: Infiltration. Rushes forward, infiltrating the enemy's defenses should he touch an enemy. He dodges most attacks as he rushes forward. Pressing B again will follow up with a second punch, and again for a third. If timed correctly, the three punches strung together will beget a Star.

Up Special: Star Punch: The Star Punch is Mac's signature attack. It easily breaks through shields. With no stars it is a basic weak uppercut, dealing about 6-7%.
On the ground:
1 Star: A decently powerful upward strike, does not jump. 10-12% but decent knockback.
2 Stars: Even Stronger. No jump still. Just a strong powerful upward punch, 15-20 damage, above average knockback.
3 Stars: Very Strong, very fast. A jumping uppercut while spinning once. Vertical knockback is extreme, and will KO at medium damage, around 50-70%. The attack itself deals 25-30 damage. Mac's finshing move.
Works similarly in the air. Does not propel him upward a very far distance.
Down Special: Taunt Block.
Everyone has been suggesting a counter for a down special, and I agree. Mac is based around dodging and blocking. Mine can be used offensively or defensively however. It works like this.
Mac assumes a defensive stance, covering his face with his gloves. If an opponent should attack him while he assumes the stance, Mac will block in and counter with a strong punch. PLEASE NOTE that this move is different than other counters. This move is to be used in ANTICIPATION of an attack, as the window of opportunity for the counter to work lasts only a split second. However, when Mac assumes the stance, if he is close to an enemy, it will force them to taunt. This is a reference to Punch-Out!! Wii. In Punch- Out!! Wii his opponents often underestimate him, and show this by taunting him.

Grabs:
Most people suggest a double handed punch, like Bear Hugger's Bear Hug, or to clench an opponent.
I suggest to use one of Mac's signature abilities: The Stun Punch.
Also known as "The Dizzy Punch", Mac will do a quick jab that stuns the opponent. From there...
Pummel: Mac will repeatedly punch the opponent.
Forward: Mac will punch the opponent with enough force to spin the opponent around similar to the Cape. Mac can follow up with a number of attacks. Reference to Disco Kid KO cutscene.
Up: Mac deals a punch to the solar plexis (gut) and follows it up with a powerful upwards strike.
Back: Mac runs behind the enemy, and punchs while whirling around to face them.
Down. Punches enemy who grows a flower on their head, and then falls down. The flower does what it does in Brawl. Reference to Don Flamenco's KO Cutscene, in which his rose turns black and wilts, attached to his body as he is KO'd.
NOTE: Each character has a unique thing flying over their head when stunned by the Dizzy Punch. (i.e. Mario has his hat flying in circles over his head, Luigi has his, Peach has crowns flying in circles over her head, Bowser has Koopa Shells, etc.) As a reference to the Wii installment.

Final Smash: Champion Combo.
Many people wanted *ahem* Roid Rage as his FS. Many people wanted a combo ending in a 3 Star Punch. Well as it turns out, in Punch-Out!! Wii, there is such a thing.
During the final battle with Mr. Sandman in Title Defense mode, after a long and arduous battle, he will unleash his trump card. A LONG Dreamland Express, with multiple lightning quick and powerful uppercuts. And after that, should the attack fail, he will be exhausted. So exhausted that he is in infinite stun. Little Mac is then free to combo him to his heart's content, and slowly depleting Sandman's health, while also building Stars. The final blow can then be a 3 Star Punch, strong enough to put Sandman down in the dirt once and for all.
The final smash inspired by this would be a punch, that if it connects, would be followed by a long combo of punches, ending with a 3 Star Punch, just like in the game's Finale.

Taunts:
Up: Jump ropes in place.
Side: Punches in place.
Down: Mac begins doing situps.

Victory Theme:
Punch-Out Victory Theme.

Victory Poses.
1. Lifts the belt in the air, saying "WOOHOO!" Doc with him, eating chocolate.
2. Is lifted onto Doc's shoulder by Doc.
3. Doc lifts his arm up, as Mac looks happy.

Note:
Unique Star System.

How to GAIN Stars:
Successfully pull of Infiltration will all 3 hits with correct timing. Correct timing implies that you hit them again JUST as the brief hitstun wears off.
Attack an enemy while they are taunting.
Attack an enemy while they are charging a Smash Attack.
Attack an enemy, interrupting an attack by them.
Hit an enemy with a 0 Star Up Special.
Successfully land a fully charged Smash Attack.
Attack after Dodging/Sidestepping
Landing a Ledge Attack

How to Lose Stars:
Die.
Use the Star Punch.
Take a lot of damage.
Be hit by a Smash Attack.
(Note: Being KO'd, or Using the Star Punch uses all the stars. Taking a lot of damage or being hit by a Smash Attack lowers your Star Count by one.)

Taunting will show the number of stars you have over Mac's head.

Style and Strategy.

Mac is ALL about technique. It's about combos, skill, and knowing when to use each move. Mac's main strengths include combos, attack speed, and decent strength and knock back. His jump height is slightly above average. However, his main weaknesses are his fast falling speed, his pretty low weight, and his subpar recovery. However, his side special provides decent horizontal recovery. He does, however recover quickly from knockback and hitstun, having an innate ability to bounce back quickly from attacks, like in his own game. Getting Stars can be rather difficult. His most reliable method of getting stars are his Up and Down Specials. Comboing into his Up Special can beget a star quickly. Forcing the enemy taunt with the Down Special can also yield a star, or even TWO if he attacks a taunting enemy with a fully charged Smash Attack. Besides the Star System, Mac has one other Unique Trait. Mac dodges and sidesteps quickly, like in his own games, and can follow up almost immediately with an attack after dodging. (i.e. After sidestepping, Mac will follow up with a unique attack, a quick punch that begets a star, similar to a ledge attack.)

Whaddaya guys think?

Sweet.
 

Yoichi Hiruma

Smash Journeyman
Joined
Aug 17, 2013
Messages
478
Location
Virginia, USA
Oh then I misread it there, sorry!

And you're welcome. :D It's great to meet more Punch Out fans in general.
I'd love for him to have some sort of health replenish move that isn't OP.
And that was impressively detailed. Again woah.
Thanks. I spent all morning making it. I literally created my account today just to do this moveset.
 

KingofPhantoms

The Spook Factor
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I think I have an ideal moveset in mind for Mac.


Around the height of Mario or Kirby unless he needs to proportionally be bigger.

Series Symbol: Boxing Glove with a Star

Music:
Punch Out Theme.
EVERY REMIX from Punch-Out!! Wii

Items.
Headgear? Reduces damage to head.
Aran Ryan's boxing glove on a rope. If you press A while holding it, you'll swing it over your head. If you press Down+A, it'll be swung downwards.

Assist Trophy: Magic Rush Attack OR a Blinking Jewel Combo.
Magic Rush will have him target an opponent and then make a clone of himself. While the clone is harmless, the real one does massive damage. The clone and real one switch places sometimes so it's important to watch him closely.
The Blinking Jewel Combo will start out with the Jewel on his turban flashing a combination of colors, and the combinations determine the attacks that follow, sort of like Marth's Dancing Slash.

Stages: WVBA Boxing Arena, complete with Louis Codecs.

Alt colors: Doc Louis colors, Pink jogging suit, Champion suit, other assorted colors.

Actual Moveset.
A,A,A-Jab combo: alternating left and right. If you continue pressing A, he'll continue to Jab. Can be comboed into Up tilt.
Up Tilt-Hook: He'll quickl punch upwards, and should you press Up+A again, he'll continue to hook upwards, sort of like a second jab combo, only upwards. Can Be comboed into Jab.
(Note. Hits are not as fast as other infinite combos, but deal enough hitstun to combo opponents temporarily. Can combo into Up Special)
Side Tilt-Straight Punch: A simple, straight punch.
Down Tilt-Low Blow: Quick, low, ducking jab.
Dash Attack: Quick running punch. Causes opponent to fall down. (See Bald Bull KO Cutscene, Punch-Out!! Wii)
Ledge attack: Climbs back onto stage, then punches.

Guard: Blocks face with gloves while surronunded by shield.
Dodge Roll: Quickly sidesteps to the side of the opponent.
Dodge: Tilts body to dodge, such as in his own games.

Smashes:
Side Smash: A strong, forward punch. Decent damage and knockback.
Up Smash: Strong upward hook. Slightly below average vertical knockback, but strong damage.
Down Smash: Spins while punching. Damage is below average, only about 15% for each side, but is ridiculously fast in execution/attack speed.

Air:
Neutral: Spins around while punching.
Forward: Punches straight twice, exhaling sharply. Ya know, like boxers do.
Back: Back Knuckle Punch
Up: Punches upwards quickly.
Down: Meteor Smash Punch downwards, similar to Samus' Dair.

Specials
Neutral Special: KO PUNCH. A strong punch that is chargeable, but not storeable. Rather than winding up, he will just prepare the punch, by bringing his arm back. Sort of like a Falcon Punch. Except instead of dealing powerful knockback, it knocks the ememy down. Unlike a normal state of knockdown, the victim must rapidly tap the buttons to stand back up. Should Little Mac Taunt while the enemy is knocked down like this, he will regain health.

Side Special: Infiltration. Rushes forward, infiltrating the enemy's defenses should he touch an enemy. He dodges most attacks as he rushes forward. Pressing B again will follow up with a second punch, and again for a third. If timed correctly, the three punches strung together will beget a Star.

Up Special: Star Punch: The Star Punch is Mac's signature attack. It easily breaks through shields. With no stars it is a basic weak uppercut, dealing about 6-7%.
On the ground:
1 Star: A decently powerful upward strike, does not jump. 10-12% but decent knockback.
2 Stars: Even Stronger. No jump still. Just a strong powerful upward punch, 15-20 damage, above average knockback.
3 Stars: Very Strong, very fast. A jumping uppercut while spinning once. Vertical knockback is extreme, and will KO at medium damage, around 50-70%. The attack itself deals 25-30 damage. Mac's finshing move.
Works similarly in the air. Does not propel him upward a very far distance.
Down Special: Taunt Block.
Everyone has been suggesting a counter for a down special, and I agree. Mac is based around dodging and blocking. Mine can be used offensively or defensively however. It works like this.
Mac assumes a defensive stance, covering his face with his gloves. If an opponent should attack him while he assumes the stance, Mac will block in and counter with a strong punch. PLEASE NOTE that this move is different than other counters. This move is to be used in ANTICIPATION of an attack, as the window of opportunity for the counter to work lasts only a split second. However, when Mac assumes the stance, if he is close to an enemy, it will force them to taunt. This is a reference to Punch-Out!! Wii. In Punch- Out!! Wii his opponents often underestimate him, and show this by taunting him.

Grabs:
Most people suggest a double handed punch, like Bear Hugger's Bear Hug, or to clench an opponent.
I suggest to use one of Mac's signature abilities: The Stun Punch.
Also known as "The Dizzy Punch", Mac will do a quick jab that stuns the opponent. From there...
Pummel: Mac will repeatedly punch the opponent.
Forward: Mac will punch the opponent with enough force to spin the opponent around similar to the Cape. Mac can follow up with a number of attacks. Reference to Disco Kid KO cutscene.
Up: Mac deals a punch to the solar plexis (gut) and follows it up with a powerful upwards strike.
Back: Mac runs behind the enemy, and punchs while whirling around to face them.
Down. Punches enemy who grows a flower on their head, and then falls down. The flower does what it does in Brawl. Reference to Don Flamenco's KO Cutscene, in which his rose turns black and wilts, attached to his body as he is KO'd.
NOTE: Each character has a unique thing flying over their head when stunned by the Dizzy Punch. (i.e. Mario has his hat flying in circles over his head, Luigi has his, Peach has crowns flying in circles over her head, Bowser has Koopa Shells, etc.) As a reference to the Wii installment.

Final Smash: Champion Combo.
Many people wanted *ahem* Roid Rage as his FS. Many people wanted a combo ending in a 3 Star Punch. Well as it turns out, in Punch-Out!! Wii, there is such a thing.
During the final battle with Mr. Sandman in Title Defense mode, after a long and arduous battle, he will unleash his trump card. A LONG Dreamland Express, with multiple lightning quick and powerful uppercuts. And after that, should the attack fail, he will be exhausted. So exhausted that he is in infinite stun. Little Mac is then free to combo him to his heart's content, and slowly depleting Sandman's health, while also building Stars. The final blow can then be a 3 Star Punch, strong enough to put Sandman down in the dirt once and for all.
The final smash inspired by this would be a punch, that if it connects, would be followed by a long combo of punches, ending with a 3 Star Punch, just like in the game's Finale.

Taunts:
Up: Jump ropes in place.
Side: Punches in place.
Down: Mac begins doing situps.

Victory Theme:
Punch-Out Victory Theme.

Victory Poses.
1. Lifts the belt in the air, saying "WOOHOO!" Doc with him, eating chocolate.
2. Is lifted onto Doc's shoulder by Doc.
3. Doc lifts his arm up, as Mac looks happy.

Note:
Unique Star System.

How to GAIN Stars:
Successfully pull of Infiltration will all 3 hits with correct timing. Correct timing implies that you hit them again JUST as the brief hitstun wears off.
Attack an enemy while they are taunting.
Attack an enemy while they are charging a Smash Attack.
Attack an enemy, interrupting an attack by them.
Hit an enemy with a 0 Star Up Special.
Successfully land a fully charged Smash Attack.
Attack after Dodging/Sidestepping
Landing a Ledge Attack

How to Lose Stars:
Die.
Use the Star Punch.
Take a lot of damage.
Be hit by a Smash Attack.
(Note: Being KO'd, or Using the Star Punch uses all the stars. Taking a lot of damage or being hit by a Smash Attack lowers your Star Count by one.)

Taunting will show the number of stars you have over Mac's head.

Style and Strategy.

Mac is ALL about technique. It's about combos, skill, and knowing when to use each move. Mac's main strengths include combos, attack speed, and decent strength and knock back. His jump height is slightly above average. However, his main weaknesses are his fast falling speed, his pretty low weight, and his subpar recovery. However, his side special provides decent horizontal recovery. He does, however recover quickly from knockback and hitstun, having an innate ability to bounce back quickly from attacks, like in his own game. Getting Stars can be rather difficult. His most reliable method of getting stars are his Up and Down Specials. Comboing into his Up Special can beget a star quickly. Forcing the enemy taunt with the Down Special can also yield a star, or even TWO if he attacks a taunting enemy with a fully charged Smash Attack. Besides the Star System, Mac has one other Unique Trait. Mac dodges and sidesteps quickly, like in his own games, and can follow up almost immediately with an attack after dodging. (i.e. After sidestepping, Mac will follow up with a unique attack, a quick punch that begets a star, similar to a ledge attack.)

Whaddaya guys think?
This is awesome, I hope we'll get something close to this if Mac gets in.
 

Yoichi Hiruma

Smash Journeyman
Joined
Aug 17, 2013
Messages
478
Location
Virginia, USA
Thanks! Me too!
The only other thing I was MAYBE thinking of incorporating was how in the original Punch-Out, instead of A Three-Star-Punch, you could do 3 1-Star Punches. But I ruled in favor of other moves instead.
 

Yoichi Hiruma

Smash Journeyman
Joined
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Messages
478
Location
Virginia, USA
Yeah. I've been a Nintendo gamer for most of my life. And as such, I haven't seen many characters that I can get actually emotionally attached to because it's always "GOOD ALWAYS TRIUMPHS OVER EVIL" with most Nintendo games. But seeing Disco Kid almost quit boxing, seeing Piston Hondo race against a train in order to beat me, watching Mac hang up the belt, and beating people not with buttons and a controller, but some of the most satisfying controls, let alone motion controls ever implemented into a game, it made me feel so great, like I was taking down the best with my own two fists.
And you know what we get for Punch-Out?
We get 2 8 second clips for all the other boxers to show their backstory, background, and personality. And even with just 16 seconds per character, we know so much about them and how amazing they are as fighters and individuals. The way they talk during the fight and behave during it show how amazing the cast is.
And the game has so much charm to it. Little Easter Eggs, cultural references, and some very witty writing.
Case in point:
"YA PROLLY GOT CHEESBURGERS IN THOSE GLOVES, HAVE YE MAC?!"
Yeah, I LOVE PUNCH-OUT.
Other games too, but ESPECIALLY PUNCH-OUT!!
It's easily in my Top 10 Favorite Games
 

Rocket Raccoon

Subject: 89P13
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One day I'm going to see Little Mac and his moveset and compare his SSB4 moveset to the ones that fans made and judge who's the closest.
 

Yoichi Hiruma

Smash Journeyman
Joined
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Messages
478
Location
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I really hope he gets in. He's my most wanted newcomer. Most wanted in general actually. And not to sound arrogant, but if he does get in, I hope it's close to my moveset.
One day I'm going to see Little Mac and his moveset and compare his SSB4 moveset to the ones that fans made and judge who's the closest.
 

Yoichi Hiruma

Smash Journeyman
Joined
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Messages
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Location
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Well that was quite impressive!

Great list of information, from Assist Trophy to victory poses, to the unique moveset itself!

My only worry was how hard it seems to be obtaining stars and keeping them... But after analyzing a bit, it may not be THAT hard to implement. At least it isn't noob friendly, which is a BIG plus from me.

A Forced taunt after a KO Punch isn't my cup of tea, but replenishing health ONLY after KO punch seems like a great idea. :)
In Punch Out there's nothing to do once you KO your opponent but regain health. IN SSB there are other things you could do, like gain some distance, or try some sort of follow up, etc. But overall a good idea to have! I had a similar idea to replenish health, but it was a bit more UNmac-like (but not UNboxing-like).


And well... that was a LOT of thought put into it! Loved how you wanted to reference the KO custcenes from the game! I know having those sorts of references would make me SUPER happy! Now I'd actually be disappointed if they're not in. :(

Good work!!
Oh, one more thing!
Sorry to double post but I forgot 2-3 small notes.
1. Mac's moves have some of the highest priority, but some of the smallest hitboxes in the game.
2.Star Punch has very high priority. Should a Star Punch interrupt an attack, it will deal increased damage and knockback depending on the level of Star Punch.
3. Star Punching a taunting enemy will instantly put them into a state of knockdown like his KO Punch. The more stars, the longer they stay down/the more rapid button presses it takes for them to stand back up.
 

Yoichi Hiruma

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Anywho,when shall we expect a newcomer?
Well they announced Olimar&Pikmin during the release time of Pikmin 3 and Luigi during the release time of Dream Team. So we should see a new one when the next new game comes out. We'll probably see a Pokemon rep in October.
 

Rocket Raccoon

Subject: 89P13
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the Milano.
Well they announced Olimar&Pikmin during the release time of Pikmin 3 and Luigi during the release time of Dream Team. So we should see a new one when the next new game comes out. We'll probably see a Pokemon rep in October.
So about Little Mac's reveal month, what month? All I want for my birthday is Little Mac to be confirmed. (My B-Day is in December.)
 

Tetra's Tracker

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There's a boxing ring in SSB4, something that is synonymous with an extremely popular and highly requested character, Little Mac. Boxing itself in the context of Nintendo is virtually associated with only twos thing - Punch Out and Little Mac. If it turns out that the boxing ring is just a generic Smash stage whose theme and appearance just so happens to be associated strongly with said character, then it'd be the troll of the century.

Super Smash Bros = Nintendo
Boxing (in the context of Nintendo) = Punch Out
Punch Out = Little Mac
Little Mac = Boxing

Surely the ring means Little Mac is in.. Surely... Surely...

SURELY!
 

Tetra's Tracker

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B-but the boxing ring could be associated with Pro-Wrestling as well! :troll:
Nah, a wrestling ring only has three ropes, that's clearly a boxing ring because it has four.

It obvious then that this is King K. Rool's stage, a throwback to Donkey Kong 64 :troll:.
 

Yoichi Hiruma

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Messages
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WHEN? WHEN, I TELL YOU. WHEEEN?
Hopefully soon. BTW happy 1 month on the site!
There's a boxing ring in SSB4, something that is synonymous with an extremely popular and highly requested character, Little Mac. Boxing itself in the context of Nintendo is virtually associated with only twos thing - Punch Out and Little Mac. If it turns out that the boxing ring is just a generic Smash stage whose theme and appearance just so happens to be associated strongly with said character, then it'd be the troll of the century.

Super Smash Bros = Nintendo
Boxing (in the context of Nintendo) = Punch Out
Punch Out = Little Mac
Little Mac = Boxing

Surely the ring means Little Mac is in.. Surely... Surely...

SURELY!
Well, you would think so, but here's what worries me.
I was watching Pizzadudemanguy, he does SSB4 speculation, you should check him out.
Well, as it turns out the Villager has a Balloon Fighter move, which basically deconfirms Balloon Fighter. It may be a reference to being able to get NES games in one of the Animal Crossing games. He's also been seen boxing. Could this deconfirm Little Mac, and he'll be represented by the Villager's NES moves?

Hope not.

B-but the boxing ring could be associated with Pro-Wrestling as well! :troll:
But they don't have really any famous wrestling games.
 

Smashoperatingbuddy123

Smash Legend
Joined
Jul 16, 2013
Messages
10,909
But it had a Smash Logo, so it may be a generic Smash stage.
No no no I meant the arena is a boxing ring look at the cords they're are 3 cords in wrestling arenas and they'res 4 cords in boxing rings look search each type of arena on google images you will see I right and if you look at the smash bros arena the arena in smash 4 has 4 cords
 

Yoichi Hiruma

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No no no I meant the arena is a boxing ring look at the cords they're are 3 cords in wrestling arenas and they'res 4 cords in boxing rings look search each type of arena on google images you will see I right and if you look at the smash bros arena the arena in smash 4 has 4 cords
But it could still be a generic boxing ring.
 

shinhed-echi

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Hopefully soon. BTW happy 1 month on the site!

Well, you would think so, but here's what worries me.
I was watching Pizzadudemanguy, he does SSB4 speculation, you should check him out.
Well, as it turns out the Villager has a Balloon Fighter move, which basically deconfirms Balloon Fighter. It may be a reference to being able to get NES games in one of the Animal Crossing games. He's also been seen boxing. Could this deconfirm Little Mac, and he'll be represented by the Villager's NES moves?

Hope not.


But they don't have really any famous wrestling games.

I would gain a whole new level of hatered for Animal Crossing if Villager were to represent Little Mac. :3
Taking down both Balloon Fighter AND Little Mac?


-

The only way I can see this becoming a generic stage would be if it were to represent several characters that could use this stage.

For starters, we know Kirby is not one of them.
Fighter Hayabusa is even less likely, UNLESS both he AND Little Mac were in the game.
Mii is a possibility, but I doubt they wouldn't go with Wara Wara plaza or any other Mii related place.


And if it were a generic ring.... It would HAVE to be on both systems, like Battlefield is. Since it's not representing any game associated with either system.
BUT, Boxing Ring is only available on WII U to represent CONSOLE GAMES. And which important CONSOLE GAME is known for boxing? :D
 

Yoichi Hiruma

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I would gain a whole new level of hatered for Animal Crossing if Villager were to represent Little Mac. :3
Taking down both Balloon Fighter AND Little Mac?


-

The only way I can see this becoming a generic stage would be if it were to represent several characters that could use this stage.

For starters, we know Kirby is not one of them.
Fighter Hayabusa is even less likely, UNLESS both he AND Little Mac were in the game.
Mii is a possibility, but I doubt they wouldn't go with Wara Wara plaza or any other Mii related place.


And if it were a generic ring.... It would HAVE to be on both systems, like Battlefield is. Since it's not representing any game associated with either system.
BUT, Boxing Ring is only available on WII U to represent CONSOLE GAMES. And which important CONSOLE GAME is known for boxing? :D
Important....console....boxing....
Donkey Kong!
DK and K. Rool have both been boxing!
 

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Hopefully soon. BTW happy 1 month on the site!

Well, you would think so, but here's what worries me.
I was watching Pizzadudemanguy, he does SSB4 speculation, you should check him out.
Well, as it turns out the Villager has a Balloon Fighter move, which basically deconfirms Balloon Fighter. It may be a reference to being able to get NES games in one of the Animal Crossing games. He's also been seen boxing. Could this deconfirm Little Mac, and he'll be represented by the Villager's NES moves?

Hope not.


But they don't have really any famous wrestling games.
The reason I wouldn't be too worried about this is because with Balloon Fighter, the helmet and balloons are something really only he could do. Meanwhile, lots of characters can box. Also interesting to note is that the Villager does not use Mac's gloves. Mac is typically seen wearing green gloves, while his opponents typically wear the red (like Villager). Maybe that was supposed to be a clever shout-out?

Also of note is the fact that this analysis was posted, causing me to believe without a shadow of a doubt that it's a Punch-Out!! stage:

Somebody on gamefaqs posted this. The stars are what sinks it for me. It is absolutely a punch out stage. Does that mean we will absoulutely 100% get little mac? No but this does increase his chances I'd imagine. The punch out games had a bunch of "Circuits" to fight though this one is a "Super Smash Bros. Circuit" if you will. It's actually pretty darn clever.

First off, the audience is human, so you can rule out any possibility that this is a Kirby themed stage (all Kirby boxing rings have Kirby characters instead). The marquee's in the background are all dot styled, which is consistent with the marquees in Punch Out Wii, and even the title screen and round indicators for Mike Tyson's Punch Out.

All logos in Punch Out Wii are adorned with clusters of stars, which are usually in 3's because triple star punches are the most powerful punch in the game, as well as the "leaf vines" on the sides (forgive me; I don't know the term for this) and a ribbon at the top. The logo in the ring, while being smash themed, shares all of these characteristics.

3 star cluster on bottom: http://i.imgur.com/QSCAXpe.jpg
Minor/Major/World Circuit Emblems: http://i.imgur.com/oWzpteX.jpg

The ring ropes are also identical in both color and configuration as the Major Circuit ring in Punch Out Wii. Similarly, the corners are all identical colors and positions as the Punch Out Wii corners.

Major Circuit ropes, and World Circuit ribbon: http://i.imgur.com/UV4O3mB.png

Also, it's worth noting that the final fight in Punch Out Wii, Mr. Sandman, has a very particular entrance for both his Title Defense and Contender fights. He approaches the ring while there's a green laser light show that goes on behind him. Well, check this out...

Sandman intro: http://i.imgur.com/hvnTGDl.png
Mario in the ring: http://i.imgur.com/Odu2I7I.jpg

Same green laser show.


It would be real silly to think this is not a Punch Out themed stage. There is an abundance of intentional details that suggest otherwise.
 

Yoichi Hiruma

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Hmm.. new game confirmed.

Donkey Kong's Punch Out, Ft. King K.Rool.
I seriously do want a sort of....Punch Out Smash Bros. Where he boxes against a bunch of Nintendo Icons. The All Star Roster would consist of characters like Mario, Link, etc. They would box, but also use moves from their own universes, like throwing bombs and fireballs.
Thanks, and welcome to the site.
Thanks! :)
The reason I wouldn't be too worried about this is because with Balloon Fighter, the helmet and balloons are something really only he could do. Meanwhile, lots of characters can box. Also interesting to note is that the Villager does not use Mac's gloves. Mac is typically seen wearing green gloves, while his opponents typically wear the red (like Villager). Maybe that was supposed to be a clever shout-out?

Also of note is the fact that this analysis was posted, causing me to believe without a shadow of a doubt that it's a Punch-Out!! stage:
That's.....surprising sound logic from such a short promo.
 

Yoichi Hiruma

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I'm gonna have to add a few things to my moveset, I just got brilliant ideas involving more references.

Like knocking croissants out of enemies with his up throw like he did against Glass Joe. Those could be eaten.
Or the Up Tilt knocking items out of the enemies hands as a reference to Soda Popinski.
 
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