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Little Mac, W.V.B.A. Champion confirmed for SSB4

Opossum

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It would work for some attacks like the Bull Rush (I think that's it's name). Maybe for an attack or two it would work. Most people don't know this,. but Ike's Eruption is actually a magic ability in the game and he never used it. Basically, it's not the first time they did it.
True. The Bull Rush (or at least a variation) could work for a Side B, and even Super Macho Man's clothesline attack (forgetting the name...) can work. I just mean that if they did borrow moves, they should be fitting. Like, using Aran Ryan's glove-on-a-rope or the Great Tiger's teleportation moves just seems out of place.
 

DukeofShorts

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After playing 8+ hours of Punch Out!! for the very first time I could really see how Little Mac can be included in Smash Bros. He has many different punches that can be made into good attacks. He is definitely on my top 10 wanted newcomers.
 

SmashChu

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True. The Bull Rush (or at least a variation) could work for a Side B, and even Super Macho Man's clothesline attack (forgetting the name...) can work. I just mean that if they did borrow moves, they should be fitting. Like, using Aran Ryan's glove-on-a-rope or the Great Tiger's teleportation moves just seems out of place.
I defiantly agree. It has to feel like Little Mac. That's probably why Eruption works on Ike and Lucas/Ness special moves work (only fans of the series would know any better).
 

shinhed-echi

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It would be particularly weird for Little Mac to adopt attacks which he (should?) know their weaknesses of.

The Bull Charge can be stopped with a well timed body blow, and that means instant-KO for the user. (lol, easier said than done, of course... Stuck at TL Bald Bull as usual)

And definitely not teleport magic or lasso horse shoe.

Dreamland express... yeah, that could work as a Dsmash IMO.
Super Macho Punch could be his recovery if Little Mac's Star Punch doesn't fulfill that role.... But nah, he's got a lot to work with as it stands.


All I want is for Little Mac to feel unique, NOT gimmicky, and true to his character.
 

KingofPhantoms

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How have I not come here for support yet?

I support Little Mac 100%, looking forward to seeing how a boxer from a rather wacky boxing game will play out in a wackier (that's a word right?) fighting game!
 

ToothiestAura

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What about a Final Smash that requires skill?

I'm thinking of 15-ish seconds of unlimited 3-Star powered Star Punch. (Which would be equally powerful to Jiggs' rest from Melee).

Perhaps an added bonus where ANY other hit will make your opponent dizzy, thus giving Little Mac the chance of Star Punching them.
This idea is pretty great. Little Mac is small and has great mobility so I can see something like this actually being affective.
 

RadRedi

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So, I played Punch Out Wii for the first time yesterday.

When I made it to the Major Circuit, I was 100% convinced that the SSB4 boxing stage is a Punch Out stage. I will be thoroughly surprised if that stage ends up being something entirely different.

Also, the idea of having Star Punches as a Final Smash sounds cool. More original than a transformation, though, I don't care, either way.
 

shinhed-echi

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So, I played Punch Out Wii for the first time yesterday.

When I made it to the Major Circuit, I was 100% convinced that the SSB4 boxing stage is a Punch Out stage. I will be thoroughly surprised if that stage ends up being something entirely different.

Also, the idea of having Star Punches as a Final Smash sounds cool. More original than a transformation, though, I don't care, either way.

How are you liking the game so far? :D

Yeah, it can't be any other stage. It just can't for the following reasons:


1.) A boxing stage, yet Nintendo's own Boxing Champion not in the game?

2.) All the similarities to the Major Circuit are uncanny.

3.) It's not a Kirby stage, nor a Wii Boxing stage, because there are no Kirby characters nor Miis in the audience.

4.) If this was a generic Smash Bros. stage, the 3DS would have it too, yet there's no evidence so far about Boxing Ring being in the 3DS version.

5.) Punch out was always a CONSOLE game. Which is why this stage is Console only.
 

RadRedi

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How are you liking the game so far? :D

Yeah, it can't be any other stage. It just can't for the following reasons:


1.) A boxing stage, yet Nintendo's own Boxing Champion not in the game?

2.) All the similarities to the Major Circuit are uncanny.

3.) It's not a Kirby stage, nor a Wii Boxing stage, because there are no Kirby characters nor Miis in the audience.

4.) If this was a generic Smash Bros. stage, the 3DS would have it too, yet there's no evidence so far about Boxing Ring being in the 3DS version.

5.) Punch out was always a CONSOLE game. Which is why this stage is Console only.
I'm loving it! It has a nice boost in difficulty, but nothing a few Exhibition matches can't handle. I played until I fought Great Tiger, which got a little irritating, so I just let my little brother watch TV.

Even before I played the game, I knew that it was a Punch Out stage, simply through process of elimination.

A KSS/KSSU stage would probably be on the handheld, in vein of OoT's Gerudo Valley being a 3DS stage. Plus, if it is a Kirby stage, the only thing they got right was the fact that the ring is blue.

With Wii Sports, kind of the same thing. Sure, it'd be on the console version, but it would look different.
 

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I'm loving it! It has a nice boost in difficulty, but nothing a few Exhibition matches can't handle. I played until I fought Great Tiger, which got a little irritating, so I just let my little brother watch TV.

Even before I played the game, I knew that it was a Punch Out stage, simply through process of elimination.

A KSS/KSSU stage would probably be on the handheld, in vein of OoT's Gerudo Valley being a 3DS stage. Plus, if it is a Kirby stage, the only thing they got right was the fact that the ring is blue.

With Wii Sports, kind of the same thing. Sure, it'd be on the console version, but it would look different.

This sort of reminds me of a general question. Perhaps if there's a version of the boxing ring on the 3DS version, it could appear retro and 8-bit, referencing the fact that Punch-Out!! was on the 3DS Virtual Console? Just a random thought.
 

RadRedi

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This sort of reminds me of a general question. Perhaps if there's a version of the boxing ring on the 3DS version, it could appear retro and 8-bit, referencing the fact that Punch-Out!! was on the 3DS Virtual Console? Just a random thought.
I could see that being plausible. Like I said, Gerudo Valley, a stage based off of a console title, is only on the 3DS due to OoT3D.

Not to mention, the concept of stages with alternate looks isn't out of the question. Both Battlefields are technically the same stage, but with a different setting.
 

Opossum

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I could see that being plausible. Like I said, Gerudo Valley, a stage based off of a console title, is only on the 3DS due to OoT3D.

Not to mention, the concept of stages with alternate looks isn't out of the question. Both Battlefields are technically the same stage, but with a different setting.
True. I think that idea could be pretty cool, personally. That way, if you look at both games, you can sort of see how the Punch-Out!! series has changed over time.
 

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This is definitely a Punch-Out stage, and we're in the clear so long as Sakurai doesn't introduce the stage before introducing Little Mac (ala Smashville in Brawl).

I really don't see how Mac can't be in, at this point. He's worlds more deserving than many other characters, just had a new game on the Wii, and you could easily make a moveset based around boxing.

His final smash will be to cover his enemies in chocolate, summoning an enraged Doc Brown to eat them. ;)
 

Opossum

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Another interesting thing to note about it turning out to be the Punch-Out!! stage is that during the developer direct, the stage had no music, unlike the others. This could definitely mean that they wanted to keep the music a secret, and why else if they didn't intend on revealing Little Mac? :D
 

shinhed-echi

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Another interesting thing to note about it turning out to be the Punch-Out!! stage is that during the developer direct, the stage had no music, unlike the others. This could definitely mean that they wanted to keep the music a secret, and why else if they didn't intend on revealing Little Mac? :D


Heh, I think it would be weird to have it as a 3DS stage too, I mean OOT3D was a full blown remake on the 3DS so it would make some sense on the handheld.
But hey, if Punch Out can be represented on the handheld as well, I'm all for it!

-
Random fact.
So I was looking forward to last friday, when I would challenge Little Mac's Last Stand once again. First time I did this I got HUMMILIATED, 3 times in a row from the moment I began.
However, this time, it was much different.

Disco Kid, Piston Hondo, Bald Bull, Donkey Kong, Don Flamenco, Bald Bull, Soda Popinski, Von Kaiser, Piston Hondo, Glass Joe

Defeated the 10 boxers in a row and was awarded with Champion Mode. :)
Sadly, I did not know how to PLAY Champion Mode so I thought that from then on, Last Stand would be Champion Mode.... then I lost my belt to Super Macho Man. :( Then I fought Donkey Kong again, and won. :)

Sadly, I can only beat Bald Bull and Donkey Kong (and Bear Hugger) by decision, so that played a major role in my strategy.
-


I don't know about you guys, but if Little Mac is revealed, as soon as that happens I'm starting a countdown of days to get off the internet so I don't spoil the rest of the character roster.
Since it's most likely one character per month reveal, then I'll count 30 days to quit.

Then I'll be back after I've beaten the game / got every character / an external factor spoiled everything for me.
 

Groose

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Another interesting thing to note about it turning out to be the Punch-Out!! stage is that during the developer direct, the stage had no music, unlike the others. This could definitely mean that they wanted to keep the music a secret, and why else if they didn't intend on revealing Little Mac? :D

Y'know... that's probably pretty significant.
 

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Y'know... that's probably pretty significant.
Or it's not orchestrated yet (Or it only uses the smash theme and that would be sad if it was a general smash stage), but being the only stage featured in rendered CGI cutscenes (When villager comes and catches mario in the net) they knew they were going to show it so it so logically that would be the first one they'd compose music for.
 

Rocket Raccoon

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I just want to state, before I supported Little Mac I thought he would be a stupid character for having no kick attacks etc., but I HAVE SEEN THE LIGHT!! Late post, lol.
 

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Little Mac is not even the boxing face of Nintendo, he's the boxing face of all boxing games. So about that stage LITTLE MAC confirmed, (hopefully). But last night I had a dream and I saw ISAAC from Golden Sun confirmed on the website. I'm sad that I didn't see Little Mac, he's one of my most wanted newcomers. That stage has to be Punch-Out, this is his destiny. But what version of him would be in it?
If I ever dream about Little Mac in Smash I'd gladly trade with you. :laugh:

What version of Mac would get in? ...Probably his Punch-Out Wii design (with the green/black outfit). I'd die if we got the pink jumpsuit thing as an alt, but I doubt Sakurai would be that awesome. :p

And next time try to edit your post instead of double posting. Thanks. ;)
 

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I'm hellbent on believing the idea that the boxing ring stage is still just a generic stage that will likely be (most) associated with Mac if he is indeed in the game. Not saying I wouldn't like if it was indeed a Punch-Out!!! specific stage (that Smash Circuit idea mentioned earlier here), but I'd love it if other similar "fighting/beat 'em up"series got their share of music love on the stage, rather than having Punch-Out Wii's 10+ remixes of the main theme. Want this in particular to play (could see it going with Mac perfectly):



Hell, they could even add specific themes to play on here like Dedede's theme. I think that'd be awesome.
 

HylianHeroBigBoss

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A mac reveal would be my dream come true, ive been waiting for him since before brawl. I even pulled out my punch out wii display in preparation for a glorious reveal
 

Rocket Raccoon

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All of the pieces are coming together, the boxing ring, the fact that more franchises need to be in SSB4,the huge fanbase, he was an Assist Trophy in Brawl, his most recent game was on the Wii (around the time of Brawl's release) and couple of other things that I can't think of. I'm sure he's in. I am 100% sure he's in. If not, I'll reconsider buying it.
 

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A mac reveal would be my dream come true, ive been waiting for him since before brawl. I even pulled out my punch out wii display in preparation for a glorious reveal

I envy this so much...

I'm going to make something for myself. Perhaps a jersey, sweater, or just a T-shirt with something Punch Out related, and wear it for a week. (Relax, it's winter down here, so it's not gonna stink, lol).

Hopefully, there'll be one scene in the video I'm REALLY going to like, or one of the screenshots from the site.

... Come on, Sakurai, LET Little Mac take his place in history!
 

shinhed-echi

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What about his entrance, maybe Doc getting him ready then running off?

I think this is the most adequate form of stage entrance.

The only other option (which just occurred to me now) is the whole place going black, and a catwalk appears, with a laser show going on, and Little Mac walking to the stage while waving at the audience.

But... I rather have him in the pink jogging suit with Doc Louis on the bike for the intro, before he takes it off to reveal his boxing attire, and Doc Louis pedals away. Best way to have a good intro AND that scene represented in SSB.
 

jaytalks

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Entrance:
Runs in Pink running gear. Throws it off to start the battle.
Is sitting on a stool, and stand up and punches away the stool.
 

jaytalks

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those were two different entrance ideas. either the pink jogging or the stool.
 

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The sprite for the Boxing Glove from Punch-Out!!! Wii appears, gets closer to the front of the screen, eventually enveloping the screen accompanied by the familiar bell ring. Once it disappears, Mac is shown getting ready/pumped before assuming his fight stance.

For a victory screen, could have Doc holding up his hand/him up on his shoulder as the winner. Maybe even him holding his champion belt.
 

Rocket Raccoon

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The sprite for the Boxing Glove from Punch-Out!!! Wii appears, gets closer to the front of the screen, eventually enveloping the screen accompanied by the familiar bell ring. Once it disappears, Mac is shown getting ready/pumped before assuming his fight stance.

For a victory screen, could have Doc holding up his hand/him up on his shoulder as the winner. Maybe even him holding his champion belt.
If you watched the Mario vs. Megaman I think they stopped doing victory pose things. That just might be filler or something.
 

greenluigiman2

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Pretty sure that was just filler. That match also didn't have any character intros, the characters were just already on the stage.
 

Yoichi Hiruma

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I think I have an ideal moveset in mind for Mac.


Around the height of Mario or Kirby unless he needs to proportionally be bigger.

Series Symbol: Boxing Glove with a Star

Music:
Punch Out Theme.
EVERY REMIX from Punch-Out!! Wii

Items.
Headgear? Reduces damage to head.
Aran Ryan's boxing glove on a rope. If you press A while holding it, you'll swing it over your head. If you press Down+A, it'll be swung downwards.

Assist Trophy: Magic Rush Attack OR a Blinking Jewel Combo.
Magic Rush will have him target an opponent and then make a clone of himself. While the clone is harmless, the real one does massive damage. The clone and real one switch places sometimes so it's important to watch him closely.
The Blinking Jewel Combo will start out with the Jewel on his turban flashing a combination of colors, and the combinations determine the attacks that follow, sort of like Marth's Dancing Slash.

Stages: WVBA Boxing Arena, complete with Louis Codecs.

Alt colors: Doc Louis colors, Pink jogging suit, Champion suit, other assorted colors.

Actual Moveset.
A,A,A-Jab combo: alternating left and right. If you continue pressing A, he'll continue to Jab. Can be comboed into Up tilt.
Up Tilt-Hook: He'll quickl punch upwards, and should you press Up+A again, he'll continue to hook upwards, sort of like a second jab combo, only upwards. Can Be comboed into Jab.
(Note. Hits are not as fast as other infinite combos, but deal enough hitstun to combo opponents temporarily. Can combo into Up Special)
Side Tilt-Straight Punch: A simple, straight punch.
Down Tilt-Low Blow: Quick, low, ducking jab.
Dash Attack: Quick running punch. Causes opponent to fall down. (See Bald Bull KO Cutscene, Punch-Out!! Wii)
Ledge attack: Climbs back onto stage, then punches.

Guard: Blocks face with gloves while surronunded by shield.
Dodge Roll: Quickly sidesteps to the side of the opponent.
Dodge: Tilts body to dodge, such as in his own games.

Smashes:
Side Smash: A strong, forward punch. Decent damage and knockback.
Up Smash: Strong upward hook. Slightly below average vertical knockback, but strong damage.
Down Smash: Spins while punching. Damage is below average, only about 15% for each side, but is ridiculously fast in execution/attack speed.

Air:
Neutral: Spins around while punching.
Forward: Punches straight twice, exhaling sharply. Ya know, like boxers do.
Back: Back Knuckle Punch
Up: Punches upwards quickly.
Down: Meteor Smash Punch downwards, similar to Samus' Dair.

Specials
Neutral Special: KO PUNCH. A strong punch that is chargeable, but not storeable. Rather than winding up, he will just prepare the punch, by bringing his arm back. Sort of like a Falcon Punch. Except instead of dealing powerful knockback, it knocks the ememy down. Unlike a normal state of knockdown, the victim must rapidly tap the buttons to stand back up. Should Little Mac Taunt while the enemy is knocked down like this, he will regain health.

Side Special: Infiltration. Rushes forward, infiltrating the enemy's defenses should he touch an enemy. He dodges most attacks as he rushes forward. Pressing B again will follow up with a second punch, and again for a third. If timed correctly, the three punches strung together will beget a Star.

Up Special: Star Punch: The Star Punch is Mac's signature attack. It easily breaks through shields. With no stars it is a basic weak uppercut, dealing about 6-7%.
On the ground:
1 Star: A decently powerful upward strike, does not jump. 10-12% but decent knockback.
2 Stars: Even Stronger. No jump still. Just a strong powerful upward punch, 15-20 damage, above average knockback.
3 Stars: Very Strong, very fast. A jumping uppercut while spinning once. Vertical knockback is extreme, and will KO at medium damage, around 50-70%. The attack itself deals 25-30 damage. Mac's finshing move.
Works similarly in the air. Does not propel him upward a very far distance.
Down Special: Taunt Block.
Everyone has been suggesting a counter for a down special, and I agree. Mac is based around dodging and blocking. Mine can be used offensively or defensively however. It works like this.
Mac assumes a defensive stance, covering his face with his gloves. If an opponent should attack him while he assumes the stance, Mac will block in and counter with a strong punch. PLEASE NOTE that this move is different than other counters. This move is to be used in ANTICIPATION of an attack, as the window of opportunity for the counter to work lasts only a split second. However, when Mac assumes the stance, if he is close to an enemy, it will force them to taunt. This is a reference to Punch-Out!! Wii. In Punch- Out!! Wii his opponents often underestimate him, and show this by taunting him.

Grabs:
Most people suggest a double handed punch, like Bear Hugger's Bear Hug, or to clench an opponent.
I suggest to use one of Mac's signature abilities: The Stun Punch.
Also known as "The Dizzy Punch", Mac will do a quick jab that stuns the opponent. From there...
Pummel: Mac will repeatedly punch the opponent.
Forward: Mac will punch the opponent with enough force to spin the opponent around similar to the Cape. Mac can follow up with a number of attacks. Reference to Disco Kid KO cutscene.
Up: Mac deals a punch to the solar plexis (gut) and follows it up with a powerful upwards strike.
Back: Mac runs behind the enemy, and punchs while whirling around to face them.
Down. Punches enemy who grows a flower on their head, and then falls down. The flower does what it does in Brawl. Reference to Don Flamenco's KO Cutscene, in which his rose turns black and wilts, attached to his body as he is KO'd.
NOTE: Each character has a unique thing flying over their head when stunned by the Dizzy Punch. (i.e. Mario has his hat flying in circles over his head, Luigi has his, Peach has crowns flying in circles over her head, Bowser has Koopa Shells, etc.) As a reference to the Wii installment.

Final Smash: Champion Combo.
Many people wanted *ahem* Roid Rage as his FS. Many people wanted a combo ending in a 3 Star Punch. Well as it turns out, in Punch-Out!! Wii, there is such a thing.
During the final battle with Mr. Sandman in Title Defense mode, after a long and arduous battle, he will unleash his trump card. A LONG Dreamland Express, with multiple lightning quick and powerful uppercuts. And after that, should the attack fail, he will be exhausted. So exhausted that he is in infinite stun. Little Mac is then free to combo him to his heart's content, and slowly depleting Sandman's health, while also building Stars. The final blow can then be a 3 Star Punch, strong enough to put Sandman down in the dirt once and for all.
The final smash inspired by this would be a punch, that if it connects, would be followed by a long combo of punches, ending with a 3 Star Punch, just like in the game's Finale.

Taunts:
Up: Jump ropes in place.
Side: Punches in place.
Down: Mac begins doing situps.

Victory Theme:
Punch-Out Victory Theme.

Victory Poses.
1. Lifts the belt in the air, saying "WOOHOO!" Doc with him, eating chocolate.
2. Is lifted onto Doc's shoulder by Doc.
3. Doc lifts his arm up, as Mac looks happy.

Note:
Unique Star System.

How to GAIN Stars:
Successfully pull of Infiltration will all 3 hits with correct timing. Correct timing implies that you hit them again JUST as the brief hitstun wears off.
Attack an enemy while they are taunting.
Attack an enemy while they are charging a Smash Attack.
Attack an enemy, interrupting an attack by them.
Hit an enemy with a 0 Star Up Special.
Successfully land a fully charged Smash Attack.
Attack after Dodging/Sidestepping
Landing a Ledge Attack

How to Lose Stars:
Die.
Use the Star Punch.
Take a lot of damage.
Be hit by a Smash Attack.
(Note: Being KO'd, or Using the Star Punch uses all the stars. Taking a lot of damage or being hit by a Smash Attack lowers your Star Count by one.)

Taunting will show the number of stars you have over Mac's head.

Style and Strategy.

Mac is ALL about technique. It's about combos, skill, and knowing when to use each move. Mac's main strengths include combos, attack speed, and decent strength and knock back. His jump height is slightly above average. However, his main weaknesses are his fast falling speed, his pretty low weight, and his subpar recovery. However, his side special provides decent horizontal recovery. He does, however recover quickly from knockback and hitstun, having an innate ability to bounce back quickly from attacks, like in his own game. Getting Stars can be rather difficult. His most reliable method of getting stars are his Up and Down Specials. Comboing into his Up Special can beget a star quickly. Forcing the enemy taunt with the Down Special can also yield a star, or even TWO if he attacks a taunting enemy with a fully charged Smash Attack. Besides the Star System, Mac has one other Unique Trait. Mac dodges and sidesteps quickly, like in his own games, and can follow up almost immediately with an attack after dodging. (i.e. After sidestepping, Mac will follow up with a unique attack, a quick punch that begets a star, similar to a ledge attack.)

Whaddaya guys think?
 
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