If you reply to this post, say how many of these (that aren't character specific) you didn't know at the top of your post. I'm just curious.
Most Helpful Tricks
Other Tricks
Chracter Specific Tricks
Yeah I know a LOT about my character =D
Got more? Post them.
Most Helpful Tricks
- 1) While G&W is in his parachute after he UpBs or after he releases the parachute by tapping down/attacking, if he is footstooled, hit by a windbox/water, or hit with an attack that doesn't have knockback, then he will get his UpB back. This applies to Mario's DownB, Link's SideB, Kirby's B, Fox's B, G&W's UpB, G&W's uair, Sheik's UpB, Pit's UpB, Squirtle's B, Snake's grenades, Ness's DownB, Ganon's utilt, DDD's B, and Warioman's Upsmash (Wario + final smash).
- 2) G&W's Down B, the bucket, stops all of G&W's momentum (this includes after being hit by an attack). To bukit brake is to use G&W's fastest aerial, nair, then use DownB asap. This doesn't work if the bucket is full.
- 3) UpB and Uair have windboxes. This simple fact allows you to stop all of the momentum of a character simply by hitting them with the windbox. For example, the opponent lands a KO move on your teammate then you hit your teammate with the windbox of either move and the don't die.
- 4) The windboxes of UpB and Uair restore decay even if you don't do any damage and even there is no noticeable difference that you are attacking something. This restoration occurs if you hit a character, a waddle dee, or any stage object like green green blocks, smashville balloons, yoshi shy guys, and skyworld platforms.
Other Tricks
- 5) If G&W is being attack from below while standing on a platform (like skyworld or jungle japes) he can UpB to stage spike them. This is because the UpB's windbox goes through the platform and tries to pull the opponent upward with a huge force, but bounces them off of the platform instead.
- 6) It is possible to perform the second/midair jump AFTER using UpB. To do this, simply attack while in the parachute of the UpB. Simply releasing the parachute by tapping down won't allow you to jump.
- 7) If getting hit causes you to bounce off of two walls (luigi's mansion or ps1 windmill) you can immediately use any attack instead of having to wait for hitstun. This allows you to bukit instantly, surviving at any percent.
- 8) The windboxes of UpB and Uair go through solid objects. For example, you can fall beneath Smashville and Uair to hit the opponent waiting for you to get back on the stage. This safely helps restore move decay.
- 9) If you use bair right before your character lands on the ground, the animation for the attack will appear but no hitbox or lag will occur. This applies to ALL of G&W's aerials, bair is just easiest to do and most noticeable.
- 10) While hanging off of the right ledge of Yoshi's Island, pressing the jump button while under 100% damage will cancel the jump-from-ledge animation and cause G&W to fall down as if he just released from the ledge. This is very useful in that you are slightly above the stage after jumping, allowing you to stand up on stage from the ledge with shield or any attack. This also works on Pictochat, Distant Planet, and Corneria.
- 11) The first time you use G&W's SideB in a match, it cannot be a 1. The second time you use SideB, it cannot be a 1 or the number you just threw. The third (fourth, fifth, and so on) time you use SideB, it cannot be the previous two throws. For example, if you first get a 7, then a 4, the next time you use SideB you cannot get 7 or 4.
- 12) The above rule that you cannot get the two previous numbers thrown from sideB is reset at the beginning of each match or if Sudden Death occurs.
- 13) G&W's 7 produces an apple even if he hits a shield or stage object (like green greens blocks) and only if G&W's feet are touching the ground.
- 14) When the opponent is knocked onto the ground, you can "jab lock" them with a 2, 7, or weak hit of fair.
- 15) G&W's glide toss goes so far that he can actually recatch items he just threw. This works for Link's bombs, Toon Link's bombs, Peach's turnips, and maybe a few others.
- 16) G&W can dtilt lock most characters against a wall to around 90% or more.
- 17) Unlike all characters that have a dair that propels the character downward at high speeds, G&W's dair is different. If you try to fast fall his dair, instead the dair will fall slower. You can change the speed of dair at any time during the dair animation.
- 18) G&W's dthrow animation is the same has his bthrow and uthrow. Only his fthrow is different.
- 19) If G&W dthrows an opponent near a ledge and they DI toward the ledge, they will get thrown downward off the stage so far that it's almost impossible to recover.
- 20) There is a certain height that if G&W uses an unfull bucket then lands on the ground, it will re-use the bucket causing the character to just sit there with more lag. You'll notice this by a second beep and a small flash upon landing on the ground.
- 21) G&W's cartwheel roll has some unique properties. Get as close to the ledge as possible. Then step away about one G&W foot length. If you try rolling to the ledge you'll go no where, you'll only roll in place.
Chracter Specific Tricks
- Meta Knight: UpB is good against all of MK's B moves to put him in a free-fall state.
- King DeDeDe: You can dair DeDeDe right out of his suck if you wiggle a lot before he shoots you out. You can wiggle out of suck like wiggling out of grabs.
- King DeDeDe: UpB outprioritize DeDeDe's Recovery.
- Olimar: UpB removes 99.9% of attached pikmin.
- Olimar: Shield Olimar's getup attack, drop shield, then use neutral B. It should greatly help you gimp him.
- Wolf: Shield Wolf's fmsash, drop shield, fsmash him back.
- Snake: G&W's bucket (if it isn't full), G&W's Uair, and G&W's dair all destroy Snakes dsmash mine without harming you.
- Falco: If you have a full bukit while falco is chaingrabbing you, spam downB might get you out (test plz).
- Pikachu: Bucket lightning in ball form is stronger than the grounded form. It's as strong as pika's thunder.
- Marth: Shield 4th hit of dancing blade, drop shield, fsmash.
- Pit: G&W's bair goes through Pit's Mirror Shield at any angle.
- Ness/Lucas: Uair or UpB their recovery screws them up. This is useful if you can't get their to bukit in time.
- ZSS: Crouch under grab to avoid it.
- ZSS: If she DownBs on stage, shield it, then fsmash.
- Yoshi: Crouch under running grab to avoid it.
- Wario: If you grab Wario so that his feet dangle off the ledge, you can force a grab release. You can follow up with fsmash, charged dsmash, judgment, or dair spike guaranteed.
- Wario: If Wario fart's and you uair/UpB at the same time, you'll kill him instantly.
- Kirby: G&W cannot bucket another G&W's bacon. He can, however, bucket Kirby's bacon.
Yeah I know a LOT about my character =D
Got more? Post them.