Not sure how useful this is, but saw this video earlier:
https://www.youtube.com/watch?v=RjUNsPHZxkk.
Also, was labbing DTilt and realized if the opponent DIs away, there doesn't seem to be much the Link can do that's guaranteed afterwards.... With no DI or DI towards Link, Fair works for the lower %s and both Fair & UAir work for mid %s, and UAir works for higher percents.
Also for fun, I found that Link's UThrow kills Bowser on the top platform of Dreamland at around 138% (no DI). It kills Jiggly at around 102% (no DI). On the other hand, Link's Fully charged USmash can kill Jigglypuff at like 30% xD.
Fox Is Openly Deceptive
Also any thoughts on talking about Link's frame traps/mixups to get the hit on the opponent if that makes sense? Obviously these are likely not guaranteed, but can catch folks off guard if they react in a certain manner.
A very simple example:
Link Action. Link throws bomb at opponent in close quarters
Opponent Response. Opponent chooses to shield
Link Response Option -> Link grabs shielded opponent
Another example:
Link Action: Link DThrow -> UTilt opponent @ lower %s
Opponent Response: Opponent chooses to Air Dodge to avoid followup.
Link Response Option -> Use USmash to catch the Air Dodge.