A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
They both suck. I just think Link easily counters Bowser, and given that Deva definitely could have picked better options and that Zigsta was basically working his *** off (his missed grab release combos aren't as big of a deal as you might be suggesting), it's hard for me to call this matchup even.
He spaces better, has FAR better juggles that can legitimately option limit Bowser's landing, and edgeguards Bowser much better than the other way around. Free D-air on Bowser's recovery is much easier and more effective than anything Bowser has on Link's recovery, since everything Bowser has on Link's recovery just LOSES to projectiles. You just stay at Bowser's vertical level, and you have all of his recovery options covered since he has basically ZERO VERTICAL MIXUP on his recovery. Bowser has to go through a lot of trouble to get a grab, while Link basically gets started off of almost any hit and racks damage stupidly fast. Furthermore, Bowser's ledge game is worse than Link's, should he actually make it to the ledge, since most of the time he actually has no business landing on stage.
And if you're missing edgeguards and edgetraps on Bowser, you're doing it completely wrong. It doesn't matter what Bowser does. Just hit him. He lacks to tools to mixup his momentum and protect himself, and his edge options are the worst in the game past 100%. There is no other recovery nearly as bad as this, except for Ivysaur's basically. Everyone makes it back to the stage just fine with good DI. The question is how much vertical mixup you have, and what other tools you have to defend yourself.
Basically the risk/reward for both characters goes like this.
Bowser: high risk/moderate reward
Link: low to moderate risk/high to moderate reward
Link is much less risky and much more rewarding in this matchup when his tools are used correctly. Bowser really shouldn't be gimping Link. His options for edgeguarding Link are awful, and you can DI his D-tilt easily (the angle is not low, it's angle 361 like the majority of attacks in this game and the first KO on Deva in the 2nd match was BS). And generally Bowser has to work his *** off against Link's 2 hit Z-air and low lag projectiles hoping he'll tap Link with the occasional Up-B or his very punishable grab options. Link on the other hand gets huge damage from juggling and comboing Bowser, and he option limits Bowser extremely hard offstage and can land easy D-airs. Link can also actually afford to throw out a lot more grabs in this matchup than normal since Bowser jumping is almost always a bad idea in neutral position, and his dodges are godawful. Up toss Bombs also counter grab release shenanigans (not saying it will always happen, but it's a very applicable option).
Honestly what is Bowser going to do against D-air edgeguard? He's by far the worst character in the game at avoiding it. And it's simply appalling that Deva didn't try for it more.
He spaces better, has FAR better juggles that can legitimately option limit Bowser's landing, and edgeguards Bowser much better than the other way around. Free D-air on Bowser's recovery is much easier and more effective than anything Bowser has on Link's recovery, since everything Bowser has on Link's recovery just LOSES to projectiles. You just stay at Bowser's vertical level, and you have all of his recovery options covered since he has basically ZERO VERTICAL MIXUP on his recovery. Bowser has to go through a lot of trouble to get a grab, while Link basically gets started off of almost any hit and racks damage stupidly fast. Furthermore, Bowser's ledge game is worse than Link's, should he actually make it to the ledge, since most of the time he actually has no business landing on stage.
And if you're missing edgeguards and edgetraps on Bowser, you're doing it completely wrong. It doesn't matter what Bowser does. Just hit him. He lacks to tools to mixup his momentum and protect himself, and his edge options are the worst in the game past 100%. There is no other recovery nearly as bad as this, except for Ivysaur's basically. Everyone makes it back to the stage just fine with good DI. The question is how much vertical mixup you have, and what other tools you have to defend yourself.
Basically the risk/reward for both characters goes like this.
Bowser: high risk/moderate reward
Link: low to moderate risk/high to moderate reward
Link is much less risky and much more rewarding in this matchup when his tools are used correctly. Bowser really shouldn't be gimping Link. His options for edgeguarding Link are awful, and you can DI his D-tilt easily (the angle is not low, it's angle 361 like the majority of attacks in this game and the first KO on Deva in the 2nd match was BS). And generally Bowser has to work his *** off against Link's 2 hit Z-air and low lag projectiles hoping he'll tap Link with the occasional Up-B or his very punishable grab options. Link on the other hand gets huge damage from juggling and comboing Bowser, and he option limits Bowser extremely hard offstage and can land easy D-airs. Link can also actually afford to throw out a lot more grabs in this matchup than normal since Bowser jumping is almost always a bad idea in neutral position, and his dodges are godawful. Up toss Bombs also counter grab release shenanigans (not saying it will always happen, but it's a very applicable option).
Honestly what is Bowser going to do against D-air edgeguard? He's by far the worst character in the game at avoiding it. And it's simply appalling that Deva didn't try for it more.