motsalogeL
Smash Lord
- Joined
- Jan 1, 2008
- Messages
- 1,582
I am joking but...
"DI/Smash DI – DI is still in brawl, and seems to be a lot more effective. There is more hit stun with pretty much every move, so there are more frames to DI. It’s really a hard thing to check, all of the competitive players who played brawl have a really natural instinct to DI to survive, its hard to think not to DI on purpose for comparison purposes. It did seem like we lived for longer percentages though, especially on most of the item attacks. Honestly it seemed like it was easier to do survival DI, but harder to DI out of combos. My theory on that is that because the game and most moves are new, we simply don't know where to DI yet to get out of combos."
"DI/Smash DI – DI is still in brawl, and seems to be a lot more effective. There is more hit stun with pretty much every move, so there are more frames to DI. It’s really a hard thing to check, all of the competitive players who played brawl have a really natural instinct to DI to survive, its hard to think not to DI on purpose for comparison purposes. It did seem like we lived for longer percentages though, especially on most of the item attacks. Honestly it seemed like it was easier to do survival DI, but harder to DI out of combos. My theory on that is that because the game and most moves are new, we simply don't know where to DI yet to get out of combos."