IYM!
Smash Lord
That would be like Bowser's whirling fortress. I'd like that. It should have a few armor frames too
and of course, keeping the power on the attack
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That would be like Bowser's whirling fortress. I'd like that. It should have a few armor frames too
I c wut u----- *gets KO'd by Link's amazing new recovery*...good recovery...work our way up...
Link's recovery is bad. It is very short.I don't understand why you think, Links recovery are to bad. Since 2008, I play Super Smash Bros Brawl daily. I tryed Link some weeks and I often wins. And I fought against a elite Link player as Pit. Sometimes I won and sometimes he wons. I think Link is okay.
My main character is Pit. My brother plays Link and Ganondorf and we win equally.
I like the idea of some characters being more about not getting sent flying, rather than getting back up when they do. Link's projectiles of course can mess around with the opponent's own recovery. I remember once seeing the Gale Boomerang pull someone under the stage, so I guess it's got that going for it.For actual recovery distance Link's is the shortest in the game (if he's not holding a bomb). Link players say that Link recovering is 5% actual recovery and 95% DI, great weight, momentum canceling, bomb use, walling the opponent off with projectiles etc, mixups with tethers and upBs and using tactics to not be launched away like whiplash.
But I've won with Link each time. And every character needs disadvantages, because we have sudden death every time. ^^ Every player have to exploit the weak point of the '' enemy '' character. Pit for example can not use his B + up twice, but its okay. ^^ Or the mirrorshield doesn't block backwards attacks like Kirbys stone. But its okay too. ^^ Or Ganondorf. He hasn't the best recovery but he is very strong. ^^ Every character have advantages and disadvantages. ^^ And the most important advantage of link are his projectiles / Items ( like bomb, arrow + bow and so on. ) And his sword and grappling hook has a very good range and he is normal strong till strong.Link's recovery is bad. It is very short.
I love that, I actually always wanted a purple tunic on Link.
I totally agree, in Brawl they totally nerfed Link into Lunk for how terrible he was, I still use him, because he's freakin Link, but c'mon, at least make him like he was in Melee.I hope for a multitude of things.
1) Make Link not suck. He's always bottom tier or near such because he has weak everything. Brawl nerfed him into the ground, and it was simply ridiculous.
2) Get rid of the tether recovery. Yes this necessitates you bring the Hookshot into play, not the Clawshot. I'm sorry but tether recoveries are ridiculous on a character like Link.
3) Get him some decent killing moves.
4) Return L-Cancelling.
Mh I think Link has the optimal strength but he should use his beatle. ^^ For example:i hope a change in his boomerang, i dont like the wind and more strenght in his moves, i think link needs more kill power
Admiral Pit is one of top gamers I think. I don't want to be nasty, but RizenLink didn't fight well.... Sorry about that. I tried with Link and I fight better than RizenLink ( sorry again ).Pit vs Link, Pit wins +2:
http://www.youtube.com/watch?v=-MVlP-ThdaU
http://www.youtube.com/watch?v=DgIL1ej-blk
I admit that's a MU I don't know very well. I could take him down another stock with practice but it is a -2 for Link
http://www.youtube.com/watch?v=BrTctPlKrmsYou can't tell me you have never seen, that a Link player wins against a good gamer. =/
http://www.youtube.com/watch?v=xvudMu-5kIU&feature=player_detailpage&t=78 yep.Unless I'm mistaken, it looks like Link's doing his two-part forward Smash in this picture. Tsk. I was hoping for the N64 leap slash to return.
http://www.youtube.com/watch?v=xvudMu-5kIU&feature=player_detailpage&t=78 yep.
Fsmash was one of the few things I liked about Brawl Link. It should hit behind Link more though. Ftilt is basically SSB64 Link's Fsmash.
If people hate Brawl Link's recovery don't tell them about Smash 64 Link's Up B, worst recovery in the game imo.For actual recovery distance Link's is the shortest in the game (if he's not holding a bomb). Link players say that Link recovering is 5% actual recovery and 95% DI, great weight, momentum canceling, bomb use, walling the opponent off with projectiles etc, mixups with tethers and upBs and using tactics to not be launched away like whiplash.
OoTI want to see an OoT alternate costume for Link, the Hero of Time is my favorite incarnation of Link; Imagine that costume in HD...
Unless I'm mistaken, it looks like Link's doing his two-part forward Smash in this picture. Tsk. I was hoping for the N64 leap slash to return.