ChaosSoul
Smash Apprentice
Personally I believe his side B should be changed back to the normal bomerang or made completly difrent mabey change it to the skyward strike since it is his newest attack in tye zelda games
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I thought I remembered reading somewhere Sakurai did all the "balance" quickly by himself and thats why all the Kirby characters turned out so well and groups of other characters from other franchises fell short. I could have been reading someone else's assumption though. But he is extremely biast, and thats an indisputable fact! Just look at Metaknight!It isn't Sakurai who balances Link which I find extremely odd. Someone from outside the team comes in and does it. It explains so much! It's as if this mystery person or persons who does do the job balances him in a way they think will be balanced with all the other characters. Only they gimp him every single time. There is no reason why Toon Link should have more knock back in Smash Attacks and just be better over all.
So if Link does return I please hope there is a huge amount of people balancing every character. The real question is why Sakurai does not balance Link himself. Sonic being late I can understand but Link?
Lol, I disagree. In Nightmare in Dreamland MK was a bonus playable character. Kirby was faster. MK's sword could solve all the puzzels but was worse for comboing than Kirby's sword ability or Link's attacks in the 3D Zeldas. In Superstar Ultra (after SSBB) MK's moves match his Smash moves better but he's not nearly as fast or versatile. TP Link had better swordplay.Meta knight, and you can not disagree, is one of the fastest characters in the history of nintendo
I agree entirely. Still his recovery is lacking.Personally, I've always viewed Link in SSB as an amalgamation of all the various Links up to that point, and not as just the Link from whatever game he's borrowing his character design from. So I think replacing any of his specials with "flavor of the month"(so to speak) specials is stupid and would only end up feeling gimmicky. Also, his current moveset is fine and just needs adjustments in things like damage, knockback and priority.
In other words: Link is fine, no need to radically alter his moveset.
Like in Brawl- http://www.youtube.com/watch?v=bmtn2OGghrw&feature=player_detailpage#t=75s ?I agree entirely. Still his recovery is lacking.
My thought is make his B-up similar to Toon Link's current one, with the vertical and horizontal recovery it gives. maybe not that much, but you get the idea.
Of course he would but I'm talking about being able to charge in much the same fashion as DK, Samus, or Lucario charge their Neutral B moves-being able to charge it here and there during the match and saving it for later, not being forced to have to charge it in the air and then get the boost. And his B-up attack would still be the Spin Attack of course! He just has the option to charge it now like a Neutral B move, use it later on the ground for a stronger, maybe wider spin with more range or save it to recover with greater vertical and horizontal distance. I dont think its unfair or copying another character since lots of other characters have this chargeable/cancel with a sheild or air dodge option with one of their B moves. Link just gets this option attached to the Spin Attack to hit harder or recover better.Link could be quickly gimped if he charged upB in the air. I prefer boosting his stats and having a similar upB to Melee's.
Yes! That's kinda near what I'm talking about here, make his recovery like that if you have a full charge after your sent flying. And also they have to bring back the aerial control he had with it Melee, none of this "it's based on your forward momentum crap". That's a big part of the reason his recovery is so horrid! Everytime you recover youhave to fall towards the stage in the same exact predictable pattern in order to get the most reach out of the move! And also let his Hookshot/Clawshot act like it did in Melee so he can have more reach and another recovery option, the way it zooms in on the edge in Brawl doesnt even make it a viable recovery option, just a good edge hog.I agree entirely. Still his recovery is lacking.
My thought is make his B-up similar to Toon Link's current one, with the vertical and horizontal recovery it gives. maybe not that much, but you get the idea.
Then Toon Link gets a different recovery, say the Deku Leaf from Wind Waker. It just shoots him upward spinning rather quickly. I guess like Wario's but less about damage and more speeding upward. then can keep it to move horizontally easier like G&Ws parachute.
Those accumulated from many, many 'how to improve Link' discussions, lol. I typed 'stoppong' CGs heh heh. I was tired.Those are really good! I hadn't really thought of other aspects he could be improved. I knew there were possibilities, but you've gone all out with this! I had thought of the sword beam and the illusion sword from melee, that's really it. Nice ideas!!
^ ALL THESE=GREAT IDEAS!Fire Arrows: Sheik can hold her needle charge in Brawl, Link should be able to charge an arrow to a fire arrow and move with the charge.
Bombs can be pulled in hit stun: This would be awesome for recovering and stoppong CGs and juggles. Link couldn't throw the bomb but it would explode in 7 seconds which stops infinites.
Shield Bash: Power Shielding will make Link shield bash and reflect projectiles. It's time his Hylian shield did something.
Walking keeps Link's Hylian Shield raised. Stun and push back would still apply.
Wind jumping: The returning Gale Boomerang would give Link a small upward boost in the air as he catches it. That way it would slightly help his recovery instead of hurting it.
Uair with little or no landing lag.
Armor frames for Spin Attack and Fsmash 1 and 2: Other characters have these. Why is Link always nerfed? Not a lot of armor, just the first few frames of attack.
Dtilt spike hit bubbles should have priority over the non-spiking ones. Cut the lag too.
Rolling bombs: Pull bomb>crouch>DownB and Link will roll the bomb instead of Fthrow it.
Illusion stab, rapid jab: a buffed version of Melee's.
Thanks, I didnt know I could do that but now I do!Click the '+' at the bottom of a quote then 'quote' on another to multi-quote btw.
So how would YOU go about improving his recovery? Because we all have to admit that's probably his greatest flaw and it needs the most improvements out of every other catagory.
I think Link's biggest flaw is his lag. Link has a frame 6 jab as his fastest ground move and a lot of windup and/or end lag on many moves. Ike for example has a lot of lag too but a great frame 2 jab that cancels well and his grab's decent. If Ike had a slow grab and frame 6 jab I bet he'd be a low tier.Boosting Link's sideways air movement speed, raising his jumps slightly, making UpB be more like Melee's with longer distance and the ability to create it's own sideways momentum is how I'd fix Link's recovery. He'd still be at the shorter end of recoveries but it would be enough to work. /IMO
Exactly what I'm saying. If power could be made as its own, more unique and strategic advantage, Meta Knight would be far less of a worry.1) The idea is kind of just copying DK...
2) The thing with meta-knight, is that I doubt Sakurai actually made him overpowered on purpose. Meta knight, and you can not disagree, is one of the fastest characters in the history of nintendo (I think, obviously deoxys-speed will be faster, and Sakurai didn't really have time to refine sonic.) and so it makes sense that in smash he will be fast. Now, obviously Sakurai went a little over-board with the speed factor, but, and this is a big but, Meta-knight is actually pretty weak. Obviously not weak over-all, but if you look at the stats, Meta-knight, in terms of knock-back and actual strength, is pretty damn weak. Not to mention his final smash, in certain situations it is actually worse than Peach's, and her's is usually unanimously the worst. It turns out that Sakurai might have tried to do the opposite of Bowser, Bowser is very slow but extremely powerful, and meta-knight is very weak but extremely quick. It just turns out speed is more important than Power in brawl (personally, I disagree, since I main Ike, but whatever.)
I agree completely! Cut the lag please! It just doesnt make any sense that other characters with much more powerful moves are so much quicker and almost lag free! Not mention most of them can move faster on the ground and have better aerial speed too! Sakurai is a big jealous meanie!I think Link's biggest flaw is his lag. Link has a frame 6 jab as his fastest ground move and a lot of windup and/or end lag on many moves. Ike for example has a lot of lag too but a great frame 2 jab that cancels well and his grab's decent. If Ike had a slow grab and frame 6 jab I bet he'd be a low tier.
Yes! I have a supporter here!Oh, and as for the Up B, like I say, allow for being able to charge it up in midair. Being unable to do that is rather dumb.
I believe he means that Link's recovery should be bolstered charge or not, and the Link we have now wouldn't have time to waste on a charge up. If the charge functioned somewhat like Diddy's recovery where he could extend it "even" further, maybe. If that, I'd still like to be able to sway towards the stage while charging it.I always figured Link woud have plenty of opportunties for Bomb pulls, Boomerang spacing, and Spin Attack charges if they bumped up his aerial speed, ground speed, and fixed up his start up and ending lag on a lot of his moves. And besides it would just be another option, again its not something that your forced to use to recover well, its just there to make his recovery longer if you want.
And in the end whats wrong with having access to more options and therefore being more unpredictable?
Funnily enough, that's what I'm thinking of.I believe he means that Link's recovery should be bolstered charge or not, and the Link we have now wouldn't have time to waste on a charge up. If the charge functioned somewhat like Diddy's recovery where he could extend it "even" further, maybe. If that, I'd still like to be able to sway towards the stage while charging it.
Sorry to redirect you again, but if you haven't already, take a look at this thread:every super smash bros there was a new link. (from zelda)
Super Smash Bros - Link
Super Smash Bros Melee - Young Link
Super Smash Bros Brawl - Toon Link
What about they do
Super Smash Bros Universe - Deku Link (From majoras mask)
I have a skill set. But idk the wii U controls that well.
[FONT="]Fire!I'm probably going to get flamed for this, but why not a crossbow for Link while Toon Link keeps the bow?
Because Link only used a crossbow in one game. And I don't care that Crossbow Training is "recent", adding moves to characters just to represent "recent" games is what got us Mario's Brawl moveset. Same thing applies to anyone who suggests his boomerang be replaces with the Beetle.I'm probably going to get flamed for this, but why not a crossbow for Link while Toon Link keeps the bow?
Don't try to point out patterns where none exist. Arguing for character likelihood based on "patterns" is incredibly flawed for a number of reasons.every super smash bros there was a new link. (from zelda)
Super Smash Bros - Link
Super Smash Bros Melee - Young Link
Super Smash Bros Brawl - Toon Link
Link only uses crossbow in one game. NO CROSSBOW.Because Link only used a crossbow in one game. And I don't care that Crossbow Training is "recent", adding moves to characters just to represent "recent" games is what got us Mario's Brawl moveset. Same thing applies to anyone who suggests his boomerang be replaces with the Beetle.
The Link in Smash is supposed to be(in my mind, anyway) an amalgam of many different Links, and his moveset should reflect that. Ergo, the bow(which has been a part of Links arsenal since the first game) shouldn't be replaced by and item(the crossbow) that has appeared in precisely ONE game, and a spinoff designed to promote a piece of plastic at that.Link only uses crossbow in one game. NO CROSSBOW.
(adult) Link only uses boomerang in one game. BOOMERANG MUST STAY.
Is that the thrust of your argument?
Boomerang is used by Link (who is not Young Link, Zora Link or Toon Link) in:(adult) Link only uses boomerang in one game.
This sounds like a unique idea. If you could change teh spee od the roll slightly, that could possibly bait your opponent and set up for a combo. and many other things that are pretty much mind games.Idea!
You know how if you press down on the c-stick while holding a bomb you just blow yourself up. Why not change that to rolling bombs but keep his downward bomb throw in the air.
Also, if he discards a bomb while on the ground it will stay on the ground for a set period of time so you can place them down strategically.