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Well I am pretty sure you will only get a sword and some tights for doing that.Sorry, I'm the "sit quietly in a room for seven years before he gets his triforce of courage" kind of Link.
Why? I mean, why right now?Amazon is poison right now, guys. Stay faaaarrrr away
"Amazon prime day"Why? I mean, why right now?
So, stay away so we don't go bankrupt buying needless crap?"Amazon prime day"
An absolute **** storm of mostly awesome deals....
Meta Knight, Zelda.What characters would you guys say are the hardest to play to their full potential? I'm thinking and probably others but idk. /just curios
Nice. I'm there. Let's see how long my internet can hold out.
Fraudulent stream. He's playing as Gay.
He started as Link when I was watching :/Fraudulent stream. He's playing as Gay.
What kind of sick trap are you luring these poor souls to?He started as Link when I was watching :/
Try DIing up and jumping. It's admittingly pretty rough for Link, especially since Mario can read the jump and uair. Also, I think link can di down and shield. It'd make a decent mixup, but don't rely on it since links OoS options can reacted to.Does anyone have any tips 4 getting out of marios utilt combo?
One of my sparring buddies won't stop and I kinda had enough of it.Try DIing up and jumping. It's admittingly pretty rough for Link, especially since Mario can read the jump and uair. Also, I think link can di down and shield. It'd make a decent mixup, but don't rely on it since links OoS options can reacted to.
I think the first one is in the AT thread. Some of this stuff though might be pretty interesting. Well you could always request friendlies or actual skrims with known people. Having other people in the room during a smash stream always helps a lot.I was just showing of some Gay bomb technology by request
Anyway I learned 4 things I think during the stream. Not sure how well known the stuff is:
1. You can soft-throw a bomb in the direction you are running. You just do a RAR input (turn around, jump, c-stick forward direction) Pretty cool I must say so myself. You can also use this to soft-throw while running, basically a jump cancelled soft-throw.
2. You can airdodge zair and only recieve the zair landing lag. However you have to basically input the airdodge and the attack button at the same time so you don't see the airdodge. It's useless, but it's possible.
3. If you drop a bomb and pick it up with a full hop fair, you can drop the bomb again right before landing.
4. You can cancel airdodge landing lag with a bombthrow, if you start the airdodge immediately from leaving the ground. It's same as cancelling the landing lag with a special move, but instead you just throw a bomb in any direction. Could be cool for jump+airdodge behind the opponent, throw bomb in their back then full hop uair. This true combos at KO percents.
Also thanks to the guys that dropped by the stream, I wish I had more entertaining stuff to do than lab and FG. Any suggestions on how to make things more exciting would be welcomed.
I dunno man. Personally I believe Mario is a terrible MU for Link for similar reasons Fox is. You might want a secondary to deal with him.One of my sparring buddies won't stop and I kinda had enough of it.
I don't have a prob with Mario. its just that with hat combo he can catch up in damage fairly easily.I dunno man. Personally I believe Mario is a terrible MU for Link for similar reasons Fox is. You might want a secondary to deal with him.
I put a Kappa face after that lol.I was just showing of some Gay bomb technology by request
Yupp you are right it is, I hadn't seen it. But I expected it to be written somewhere hence I used the term 'I learned'.I think the first one is in the AT thread. Some of this stuff though might be pretty interesting. Well you could always request friendlies or actual skrims with known people. Having other people in the room during a smash stream always helps a lot.
You shut your ***** mouth, this is all on you!I put a Kappa face after that lol.
Beaten in grammar. I took the "I learned" essentially as "I discovered" do to a ready description on how to perform said technique that you learned. My mistake.Yupp you are right it is, I hadn't seen it. But I expected it to be written somewhere hence I used the term 'I learned'.
You shut your ***** mouth, this is all on you!
lol foxy has been trying to get people to do this since like the start of soft bomb throws, do it its great1. You can soft-throw a bomb in the direction you are running. You just do a RAR input (turn around, jump, c-stick forward direction) Pretty cool I must say so myself. You can also use this to soft-throw while running, basically a jump cancelled soft throw.
And here I was thinking that all this banging my head against the wall was for nothing.lol foxy has been trying to get people to do this since like the start of soft bomb throws, do it its great
You have several options (none of which are guaranteed).Does anyone have any tips 4 getting out of marios utilt combo?
1. Pull bomb (jump or not depending on match-up). This is always the right answer. Don't move towards your opponent, just about in no match-up does it make sense for you to approach. The HS walk is only good against say Fox but if you're playing a Fox (assuming he's good) you should switch to your secondary (he can jab lock you and it's inescapable come 40%). Firing a projectile is pointless lest you're on For Glory. Every decent player will just block it and you've given up precious space for minimal shield damage.Guys, I'm having an hard time I'm two moments of a match:
1) The start. I never know what move should I use to start a match. That really gives me an hard time in the first part of the game. I really can't decide the first two moves to start with (a projectile, walking at him with the HS, just pull off a bomb and see what he does). This isn't much of a problem with my other mains (For Shulk I know I simply have to use an art for example) so I don't know how to deal with it.
2) When you kill someone and he returns to the stage, the invincibility give me some hard time. Many times I get killed by a smash attack during their invincibility because I can't retreat efficiently. Should I go to the ledge? Or just run around?
I got you. give me some time though.Guys, I'm having an hard time I'm two moments of a match:
1) The start. I never know what move should I use to start a match. That really gives me an hard time in the first part of the game. I really can't decide the first two moves to start with (a projectile, walking at him with the HS, just pull off a bomb and see what he does). This isn't much of a problem with my other mains (For Shulk I know I simply have to use an art for example) so I don't know how to deal with it.
2) When you kill someone and he returns to the stage, the invincibility give me some hard time. Many times I get killed by a smash attack during their invincibility because I can't retreat efficiently. Should I go to the ledge? Or just run around?
No its not. Chars with fast approaches like ZSS or CF can easily get in or maybe even punish you for it, whether you jump or not. Against chars like that its usually better to throw your rang or jab. Pull bombs against slower characters on which it will be a guaranteed positive outcome for you or simply if you know it will work.1. Pull bomb (jump or not depending on match-up). This is always the right answer.
Except against chars that outcamp us like Yoshi or R.O.B., who will force you to get close to them.Don't move towards your opponent, just about in no match-up does it make sense for you to approach.
Thanks bro. I look forward to returning the favor.You have several options (none of which are guaranteed).
1. DI away, while doing your DI tap air dodge in sequence to the hits and you may air dodge out onto the ground and with landing lag. To mitigate this if you noticed your air dodge worked you Zair so you have some sort of hitbox to prevent the re-grab.
2. DI Up and towards Mario as his hit box I believe is larger away from him however do note if you are already near the edge on the other side then you should DI away. Also tap air dodge per each hit.
3. Hold Up and DI to the side you're closest to getting out of and try and jump out following each hit but this doesn't always work and your jump may just get eaten anyways to prevent this option.
Notes:
This is a BS match-up if you're up against a good Mario. Roughly 70% is as high as it gets if everything works out for him. This is assuming after the Up-tilts he gets the triple Up-airs and then manages to grab you again into more Up-airs.
- I'm not sure if tapping DI works better or not.
- I've never gotten DI down into shield to work.
1. Pull bomb (jump or not depending on match-up). This is always the right answer. Don't move towards your opponent, just about in no match-up does it make sense for you to approach. The HS walk is only good against say Fox but if you're playing a Fox (assuming he's good) you should switch to your secondary (he can jab lock you and it's inescapable come 40%). Firing a projectile is pointless lest you're on For Glory. Every decent player will just block it and you've given up precious space for minimal shield damage.
2. Go to the corner of the stage and toss a bomb up. Jump and pull another bomb and grab the ledge, The timing you'll figure out but the point is by the time your ledge invincibility is about to wear off the bomb hits the ground (you'll know your timing is off if the bomb hurt you). Your opponent thus cannot be at the ledge and even if he is he either shielded or got hit in which case you can jump above the stage and throw the bomb down on him, SH jump onto the stage and toss the bomb, roll on stage, or standard get up. Careful of the bomb in your hand though as its timer is just over a second of the bomb you tossed up. This bomb is also your insurance, say you SH on stage and your opponent dash attacks you, you've burned your jump and now only have your Up-B. In this case you Up-B and let the bomb blow you up so you get higher up and stand a better chance of recovery. If you rolled onto stage and your opponent grabbed you, just hope it blows up to interrupt the grab.
lol what? Don't run around. Link is too slow for that. Only chance you have is if you manage to roll into him and get center stage then bombslide to the other side. That's not recommended since it's not nearly as safe as what I mentioned above.
If your opponent is going to run straight at you as soon as the match starts, never shielding on the way for potential projectiles or rolling at the potential grab that you may throw out then they've given you zero respect or they've already played you before. It's not likely they're going to give you zero respect and if they've played you before then there may be better options.No its not. Chars with fast approaches like ZSS or CF can easily get in or maybe even punish you for it, whether you jump or not. Against chars like that its usually better to throw your rang or jab. Pull bombs against slower characters on which it will be a guaranteed positive outcome for you or simply if you know it will work.
Except against chars that outcamp us like Yoshi or R.O.B., who will force you to get close to them.
Definitely. Depending on the match-up you should full jump or short hop to minimize vulnerability while pulling the projectile. For example, going back to Rob I would use more full jumps when bomb pulling as short hop bomb pulls are free laser hits. This really goes for all projectiles as well unless you're positive your bomb or boomerang will land so you can capitalize on the true combo after.Adding to the bomb pulling topic, you don't want to stand in place. Bomb pulls are better spaced from moving SH/jumps.
Yes it is likely for them to disrespect you to go link against chars like that, and of course they're going to shield as you can easily react to it; but the point is its safer than a bomb pull and gives you a moment to breathe and think which is very important in these match-ups.If your opponent is going to run straight at you as soon as the match starts, never shielding on the way for potential projectiles or rolling at the potential grab that you may throw out then they've given you zero respect or they've already played you before. It's not likely they're going to give you zero respect and if they've played you before then there may be better options.
However just the same, say you throw your boomerang, they'll just hop over it,... Even if they shield it whatever time and space you just bought would not have been worth not throwing the boomerang in the first place. So then the best thing to do is to start your jab but why? I don't think anyone would literally run into it, the most likely scenario is they stop just outside of your grab range and I'm not sure how this would help you.
You want to escape to the ledge? HF getting edgeguarded/gimped. They can also easily reach your jump with their uair; dont underestimate their speed.For these characters you can full jump away from the stage toss boomerang, draw bomb, and tether the ledge in the same jump. You could also try moving away pivot F-tilt and pivot grab. However if you did a full jump bomb pull what could they do? If they jump, you jump and you have the bomb to cover your landing. In any case those are the options I would consider if someone just ran in with zero respect.
Thats possible, but you will also allow him to charge up his gyro which is arguably one of the best projectiles in the game.Rob is one of the few match-ups that you will approach in but I would still start this one with a jump into a bomb pull.
Saying that bomb pulling is the optimal way to start off every match shows how little you've played against characters with charge shots or good dash grabs, which brings into question the advice you're giving as a whole, and whether or not you even play competitive smash offline.1. Pull bomb (jump or not depending on match-up). This is always the right answer. Don't move towards your opponent, just about in no match-up does it make sense for you to approach.