Apparently it's a thing for mid and low level players to hate Link, and even say that he's OP. This thread was made to address this problem.
Why For Glory Links are so Annoying, and How to Deal With Them
First off, let's address bad, spammy Link players as "scrub Links" since I'll be focusing on how to fight them specifically when the time comes.
Anyways, right now, some of you lower level players may be saying "Link is way too annoying and strong! All he does is spam projectiles and roll around until he kills me when I play online, so I hate him! Nerf please!". Well, I've got something for you guys; It's ****ing wifi, and you're still bad at the game. Even if your connection is top notch, there will always be lag. As insignificant as the lag may be to you, this largely affects gameplay. This lag makes it increasingly difficult to punish spamming as it gets worse, leading to very obnoxious players having more of an advantage online (which is why a lot of people hate online tournaments, especially most top/high level players). I can guarantee you that if a scrub Link showed up to a legit offline tournament, he wouldn't even come close to making it out of pools. Be happy thinking about that, because it's completely true and they never have.
So how do you deal with scrub Link's spam? First off, you need to get better at the game. Learn how to shield Link's projectiles and how to get around them. You might notice that when you try to get close to him, he probably will try to hit you with smashes and tilts/jabs or attempt to grab you, especially when you're at high %. All of Link's attacks are very slow one way or another (which is really bad for Link, and just as bad for scrub Links). You can try to fake your approaches with empty hops when above Link to bait something out of him in order to punish the start up/end lag. Spot dodge/roll/shield when falsely approaching on the ground to avoid getting hit in order to punish moves that have plenty of end lag (smashes, tilts, grabs, grounded spin attacks, arrows etc.), and if you catch Link using moves with a lot of start-up lag up close too often (boomerangs, pulling out bombs, Fsmashes, grabs, etc.), then this gives you a lot of time to react with a punish if you're close enough. You can either hit/grab him out of the start-up lag before the move can hit you, or you can react by sheilding or spot dodging the move and punishing the end lag if you're still close enough to do so. Once you are familiar with the timing of his projectiles, start punishing their start-up/end lag when Link is close by and catch his bombs whenenever you can. A scrub Link that sits in one place when he spams projectiles is even more vulnerable to this strategy. Most scrub Links also like to fast fall with a down air whenever you knock them high up. Spamming this every time he gets hit upwards is a horrible habit on his part. Just shield, spot dodge or airdodge when he's directly above you and punish the huge end lag when he hits the ground. If your character has a ranged upward facing move with priority like Marth and Rosalina's up aerial, then you can beat out his Dair from underneath without him hitting you if you hit him first.
Lastly, in order to punish Link's roll spam (or any kind of roll spam), what you need to do is predict when and in what situations he's going to roll and punish him when he runs out of invincibility frames. All scrub Links love to roll away or behind you as soon as they can act out of a moves endlag, so time your punishes well. Unfortunately, this is a solid tactic for almost all characters with half-decent rolls online thanks to lag, which gives you less time to react and punish opponents. The best way to deal with roll spam (online and off) in any case is to work on your reaction time to punish his moves before he can act with rolls, and to get familiar with when, where and in what situations the opponent rolls/spot dodges in order to punish their habbit with a read. Lastly this should also be mentioned; moves that have a lot of active frames where a hitbox is out (like Shiek and Luigi's neutral air or Ganondorf's grounded Warlock Kick and Flame Choke) can hit opponents right out of their rolls as long as you're right on top of them by the time the invincibility frames end, so keep this in mind.
If you meet a spammy scrub Link offline, these strategies would be even more effective, because they don't have lag to rely on and hold you back. Anyways, that's all there needs to be said about that. It should help most of you out. The strategies here are ONLY meant to be used of scrub Links for the most part, however. If you want to know how to fight real Link players, we have threads for that purpose, so please visit them. You can ask if you want to play some online games with us Link mains in the social if you want to get a good idea of how Link is supposed to be played.
How Link Should be Seen, and Why He Needs Buffs
Link isn't that great of a competitive character even after the 1.0.8 patch. He still gets destroyed in close quarters by rush-down characters (especially by top tiers like Shiek and Fox), struggles in the neutral game in many MUs thanks to having terrible frame data and no safe kill confirms, and outside of bombs, his projectile game isn't even that good. Hell, he can even be out-camped by characters with just ONE projectile like Shiek and ROB for example. In general, Link is a good mid tier character that simply cannot handel high and top teirs. In fact, he only has a couple of high/top tier MUs that aren't complete hell for him (but still has a significant disadvantage in). Not only is he not that great in competitive play, but he's the most difficult character to learn and play properly at high levels. Why do you think we don't see many Link players win tournaments, let alone many good Link players at all? He has almost no good tournament representation because he's just that difficult to learn and frankly, not too many people find it worth the trouble to learn him because Link is destroyed by high/top tiers.
Unlike now, Link used to have a safe, reliable way (which was his only safe and reliable way) to land kill confirms and approach before the 1.0.6 patch, which was possible with his jab 1 cancel. But due to the spread of misinformation, Link had the one good thing about him at the time taken away. Because of the discovery of a highly situational "jab lock" (that was heavily MU dependent and extremely difficult to perform unlike Fox's for example) that people kept saying was an infinite, Nintendo for some reason listened to these false complaints and "handeled" the "jab infinite" by completely removing the IASA frames from the move. That was what allowed Link to safely combo his jab into a kill option and approach/actually put up a fight in CQC (mind you that set-ups into kill options and grabs off of his jab 1 only worked at mid-high percent, which was fair considering what it was used for). It's removal completely changed Link's metagame for worse and heavily nerfed him for no reason; we are now forced to play more defensively and use more projectiles. It's what everyone wanted, right guys? What's worse is that Nintendo could've removed the "jab lock" if it bothered them that much by simply changing the hitboxes so that jab 1 couldn't combo into itself too many times. Link still struggles and is completely trashed by nearly every fast/combo heavy character because of that nerf even now. If he could still use his first jab to safely lead into kills and approach like he used to along with the rest of the buffs he recieved in 1.0.8, he would finally be a great character in Smash, because he would have something to at least help him deal with the high tier/top tier/fast characters (he would still be at a disadvantage for most of those MUs because of he's combo food, but it would no longer be a breeze for the high/top tiers at the very least). He would be very well balanced and could finally be solidly viable in competitive play that way. I Nintendo doesn't like that idea then there are plenty of other ways to buff Link's CQC game such as buffing the frame data of Jab 1, Ftilt and Utilt so that they have less start-up. Link has NEVER been a very competitive character in ANY legitimate Smash game. It just seems to his loyal mains that Link just can't have a break, can he?
So to those who are complaining about Link, please stop. Just because he's annoying online and you don't know how to deal with spam doesn't mean that he isn't in need of a buff/needs a nerf. The last thing we Link mains want is another nerf for no good reason at all, so please consider what I tell you; we need everyone to know about this information. All we want is for our hero to be solidly viable in competitive Smash for once, but we can't have that if so many people are against Link having another buff. Thanks for reading.
[spoiler/]
Dammit, I forgot how to spoiler.