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That one makes me laugh every times. As does this one:I got some good doubles games in. Link can tank really well in this game.
This gif is too good; I'm reposting it from the Zelda thread (strong language warning)
http://i.imgur.com/7B18Naw.gif
Yeah, there are sadly many desolate places in America without a great scene. Poor Blubba! And that's not to even begin with Elessar's situation -- lol! We have it pretty great here in the Netherlands, a small but densely populated country with good public transit and a fine scene. It's not exactly SoCal but I'd say I'm lucky.Beats living in the Frozen Wastes of Québecland, where snow and ice have engulfed many a traveler looking for the mythical Tourneysword.
I feel your pain.My scene makes me sad sometimes...specially because there is no scene unless I host a tourney. Well, there might be a tourney...MIGHT...once a year if I don't host one...
Nope.
WW Link is legit.
I thought so. Casue I reme,ber one of you guys say to me earlier that WW Link and Toon Link are not one in the same, at least you your eyes.WW Link and Gay are totally different things.
I wouldn't mind that.Someone should write a Link Boards Historia.
WHHHAAAAA!!!!!! NO, GET THAT THING AWAY FROM ME! NO, MEMORIES, COMING BACK. TERMINA! MUST, GET, AWAY!Scarier than this?
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Those are the eyes of pure evil incarnate.
We used to have no scene at all. Then ESAM moved here and now we actually seem to have some people around who play Smash. Definitely not a top community, but at least there is one.My scene makes me sad sometimes...specially because there is no scene unless I host a tourney. Well, there might be a tourney...MIGHT...once a year if I don't host one...
Funny enough, with some knowledge of Japanese folklore you could very well make that assumption based on a fair comparison to none other than "Take Mikazuchi" or Kashima.What do you mean Link can beat god like foes. LINK IS GOD HIMSELF!
Meh. I prefer to see Link as a man how can beat Gods without even trying. Makes him look cooler XD.What do you mean Link can beat god like foes. LINK IS GOD HIMSELF!
I'll just quote what MatPat said about Link.For fun I'm figuring out Link's stats as a character for 'Death Battle' style things. This doesn't include non-canon games like Hyrule Warriors. Even without equipment Link has superhuman base stats.
LoZ games spoilers btw.
Strength:
Link's shown to be able to lift huge stone doors (TP, SS), throw gorons (made of solid rock), and pull himself around via clawshots without any strength enhancing equipment. That has to be at least a ton or two he can lift. He's matched behemoths like Demise and Firus (TP Goron Mine boss) in strength.
With power ups Link has shown to be able to throw elephants (LA) and at his strongest huge granite pillars with the gold gauntlets (OoT).
Link is very strong.
Speed:
Link isn't a super fast runner but probably can match athletic humans. He has a good sprint in SS.
With the Pegasus boots Link has shown he can run over mud and quicksand without sinking (Minish Cap). He gets a serious speed boost from his boots.
Endurance:
With the exception of SS, Link has incredible super human endurance. He's stayed awake for 3 strait days then battle the god like Majora. Link keeps going and going without tiring. He's scaled mountains, fought hoards of monsters etc.
Fighting Skills:
Link is 'the Batman of video games' in the sense that he isn't a super powerful character but manages to beat incredible powerful opponents through his skill, smarts and equipment. He's beaten Demi gods like Demise in a one on one sword duel. He has several reincarnated lifetimes of experience fighting all manners of foes. Anything from, 4 armed Stalfos, Gurodo thieves with twin scimitars, hoards of bokogoblins, to huge supernatural foes like Lava dragons and phantom shadow beasts.
Link's shown to instantly be incredibly skilled at any weapon he acquires (bow from TP hitting the pole in the distance in Kakariko for example). He's fought effectively with various weapons like whips, ball and chain, hammer, bow and arrows, great sword, etc but prefers the balanced sword and shield set up. He's shown to be the best marksman in several lands too.
Link can potentially adapt to any weapon and take on almost anything.
Durability:
Link has superhuman durability even without armor. He's survived in extremely hot areas (Goron Mines in TP) and extreme water pressure like 3 stories down in the OoT Water Temple. Link can tank hits from falling boulders (LoZ, OoT, etc) and huge monsters. He's even been shot out of a canon several miles into the desert (TP). This is all without equipment or armor.
With armors the damage Link takes is cut in half and then 1/4th (red ring, red mail). Link has walked on hot lave with the goron tunic (OoT). With Nayru's Love or the Magic armor (OoT and TP) Link is invincible for a time.
Magic:
Link uses magic he acquires but is usually a physical fighter. He has used a variety of magic spells ranging from enchanting arrows, warping (Farow's Wind, warp songs), transforming (Masks in MM, Wolf in TP, Fairy in Zelda 2, etc), attack magic (magic rod LoZ, Din's Fire OoT, etc) and useful puzzle solving magic like the lens of truth (seeing the invisible/through illusions), Cane of Burma (creates blocks) etc. Although not extremely powerful in magic, Link is very skilled and resourceful.
Intelligence:
Link has proven time after time to be very smart in dungeon busting, puzzle solving and fighting. He's an expert at exploiting an enemy's weakness. He's probably one of the smartest heroes in gaming in a practical sense.
Honor:
Link never gives up. He has shown to prefer not to rely on power (not using the Triforce vs Demise in SS final boss battle, only wishing to restore Hyrule on the Triforce then returning to a knight's life in ALttP). He's an all around good guy. Link often goes out of his way to help people.
Upper Limits:
Link has fought and beaten Ganon who had the complete Triforce in ALttP. He's beaten the Demigod Demise in hand to hand combat. Beaten Vaati when he had the wish granting Minish Cap and most of the light force. Taken on every boss in Skyward sword in a row without healing (thunder dragon challenge). Link can overcome god-like foes.
So for these reasons and more are why I believe Link can win Death Battles vs opponents like Cloud (FFVII) or Sora (Kingdom Hearts).
https://www.youtube.com/watch?v=-o2SV6ynJYQ
He can potentially win against most characters even foes seemingly more powerful than he. That isn't to say Link is guaranteed to win but he almost always can win.
High Pressure FLUDD is a lot stronger than normal (at 70% it can push characters into the blast zone I'm told) and many customs add windboxes. I'll just link to the Zelda discussion of customsTemple is fun? And yeah, I think there are good arguments out there that say that customs do balance the game. I also think that most arguments that are against customs are unwarranted. Seeing as we're linking to other people's arguments now, take this satirical piece of work for example. http://smashboards.com/threads/a-mo...aracters-should-not-be-allowed-at-evo.392853/
That match you linked is pretty much how anyone should verse a mac, custom or no. It's always going to be a boring match with people exploiting his weakness in the air by camping on the platforms and trying to get him off stage. Otherwise you're not doing it right. The fault lies in mac's design, not in customs.
No it's Clemson Smash Series #4 I think.@Huggles828 was the tourney you entered the Smash 4 our sins one?
Little mac is a fun character to play. I like himAnd so you're saying that without customs, people won't exploit the best parts of their character and make that what their meta revolves around?
Mac is a bad/extreme example though. Why exactly are we trying to balance the game around Mac? Are we about to ban Duck hunt just because Mac does poorly on it? There has to come a point where people say, you know what, maybe this is just a bad character.
Customs are fairly balanced in their own way; for every pro there is a con (it's just that sometimes that con is not immediately obvious, or people find ways to circumvent the con). My understanding of the recent tournament is that the stalling Villager tactics didn't work on competent players that adapted to it, and this was the first time they had encountered it; and you know, there is a such thing as an early metagame which in turn requires a grace period in which people learn, experiment and adapt etc. It's completely foreseeable that some people would be beaten by such tactics so early on. I have someone in my scene that uses customs palutena so I'm fully aware of what she is capable of when you combine lightweight with super speed on a stage with platforms. Yet you don't hear me calling for a ban on customs. Lightweight makes Palutena take more damage and die earlier, so there's a risk involved for her too, and then there is the cooldown to be reckoned with which leaves her a sitting duck, and yes, it can be avoided by refreshing on platforms, but this tactic can be stopped if you're vigilant.
See I don't even think about customs as an addition. Each character has at their disposal certain moves, and those moves (in my mind at least) include the customs just as easily as they would include their default specials. Oh but you have to unlock them so they are therefore treated differently? How about unlockable characters?
The game wasn't balanced with the competitive community in mind anyway, which is why slower characters will always suffer in the long run, so why are we worried about the game developer's idea of balance?
I've already said that the 'time' to set up customs is not a big deal at all. It's so small that it's not even a point that can be made. We didn't make a big deal about people setting up custom controls in Brawl, and that takes way way longer.
So much truth. I am personally excited to just see characters that are hardly used get more recognition.If we're going to be objective about this, we can't be all like 'oh but my main doesn't do well so I say no to customs', or 'but I play a lot of wifi which means I'm never exposed to customs and I don't want to be taken by surprise every time I go to a tourney, so I say no to customs', or 'I'm not bothered, so I say no to customs'. If you factor in the extra few seconds it takes to pick a custom, and occasionally at the very start of the tournament the amount of time it takes to transfer a custom set from a 3ds to the wii-u for that pool, then throw in there what you have already admitted to as being 'earlier kills' it works out about the same amount of time spent at the tourney, if not shorter. As for the 'bad matchups made worse', I can think of many currently bad matchups that are made more even to counter that point.
Who said that?If we're going to be objective about this, we can't be all like 'oh but my main doesn't do well so I say no to customs', or 'but I play a lot of wifi which means I'm never exposed to customs and I don't want to be taken by surprise every time I go to a tourney, so I say no to customs', or 'I'm not bothered, so I say no to customs'.
You're right, no-one said it openly. Think of it as the unspoken biases underlying the arguments thus far.Who said that?