That said full hop needle and bair are good pressuring tools for sheik in this match up, falco doesn't have a strong answer to either. In the air sheik also shines with her fast aerials, again specifically bair which falco has no real answer too.
Full hop needle? As in, just one needle right? Well, given the fact it's only one needle going at a lame angle, and it isn't exactly the fastest projectile, that's not going to be easy to land (especially given the Falco constantly moves has he spams). Also, Falco can shield/dodge. I don't think one little needle is going to much much of a difference against a wall of spam.
Against Bair, a SH with backwards DI to a single laser beats that and can lead to a dacus, tilt, reverse boost grab (definitely don't want to be given Falco any grabs), etc.
Also, simply a shielding the bair (even if spaced) can be good enough. Because it doesn't have the godly range it used to and has landing lag, Falco can shield drop and punish you (ex. shield drop to dacus or even just a dashed upsmash).
And more people are abusing SH airdodges, cept you can catch on to that and it's a free ftilt.
Off stage are where needles a probably most important in this match because between the laser and the reflector you won't be getting too many off. While falco is recovering needle is one of the few attacks spare what... the chain? that can get falco out of the phantasm and force him to up b which as we all know most of the time nets shiek an easy kill.
That's what I always assumed, but if Falco saves his double jump and/or decides to just sweetspot, needles don't work out to be that amazing given the limited ways Sheik can actually hit Falco when you're wondering which way he decides to recover.
If this doesn't make sense, I'll elaborate on it later after class since it's something I've been playing around with against Falcos alot.
sheik doesn't need to camp to be effective, so just shutting out that small aspect of her game isn't going to destroy her as a character. Sheik has a lot of very good close and mid range options here and does exceedingly well when her opponent is off stage. Especially when that opponent is a spacie.
Well, Sheik isn't that good at camping at all to start with. It's the fact she's given more limited movement, forced to approach, also get's damaged easily (CG/Camping), etc.
As I've already said, barring a percentage advantage (see Ankoku's post) Sheik doesn't even have to approach.
This percentage advantage is usually going to be favoring Falco though.
<3 also reminded me that I THINK Sheik can crouch under the reflector hitbox, in which case your whole argument is null. Even if she can't, you can powershield it and punish it for it's long duration and punishable afterlag.
>_< @ demo for even bringing up reflector.
Predict a roll? Good Sheiks should never be rolling through an opponent, ever.
They do though. Sheik has a pretty good roll and sometimes it's just instinct. There's also spot dodges and simply missed moves. Falco's Fsmash hitbox is silly and after watching D1 and Chillin, it's surprisingly often that people may fall victim to it.
F Smash is situational and hard to land, I stand by the fact Falco will most likely be killing around 140% from a B Air.
What Ankoku said.
so in theory Sheik's edgeguard game can **** Falco. Granted we're not taking into account predictability issues, but it's certainly possible that a Sheik can counter every option.
Which characters don't? Characters with an even easier time (Ex. MK and Snake) still struggle.