Sorry, but I think that's a very naive thing to say. I am not trying to offend you, or anyone else. The statistics are there. If you don't believe me, look at them yourself. In every major SSBB tournament so far, Snake users have filled the top five ranks. You may be able to beat many Snake users, but against a truly good Snake user, Olimar does not have the upper hand. It's definitely possible to win, of course, but the Olimar user just has to work much harder. When I say "Good Snake," I'm not defining a good Snake subjectively, as many people here are doing. I define a good Snake as a competitive player who has participated in a major tournament and has achieved a high ranking in that tournament.
I could say the exact same thing. I can tell you that I've won against a lot of Snake users. Does that mean that I've beaten truly good Snake users? It does not. It only tells you that I've played against Snake users many times. It says nothing about the skill level of the Snake user. Play against a Snake user who has competed in a major tournament, and ranked high, and you know that you're playing against a good Snake. Once you've done that, then it's easy to understand that Snake is an extremely difficult opponent; it's not true just for Olimar, but for every character in the game.
Anyways, NC-Echo, can you please elaborate on your concerns against Snake? Out of all of the people who have posted here, so far, I believe you have the most experience against actually good Snake players. Please enlighten us about your specific Snake concerns, and the rest of us in the Olimar forum can continue to discuss and find solutions.
I still disagree with you. When I look at Snakes moveset I see moves that limit his opponent's options. In grenades we have limited attack options, because we don't want them to explode in our face. In mines we find areas we are unable to tred for fear that they will explode on us. With his mortal we are unable to go upward or run straight through them at times. Each of his moves provides a set way for him to limit what we can do against him, and because most characters only accel in one specific aspect such as ground game, aerials, or projectiles, we find ourselves in tough situations and feel sufficated.
Olimar doesn't have that problem, he's pretty good in all sorts of situations. If you throw Pikmin, they can stop his grenades and make them drop where they collide, and those that make it past actually latch on to Snake. Since he has trouble getting them off, the pressure is on for him to do something. In my experiences, they usually want to stop the Pikmin with an Up Tilt and then Mortar Slide, why not grab Snake and combo him? When he comes down, I notice a lot of them go for back air and sometimes down air, our Up Air can get through that.
When a mine is laid on the ground, Snakes try and back you into them or drop them down for defense. These are easily delt with by keeping out of Snakes range, though still in range for a grab. If we can grab Snake, it's pretty easy to make him sweat since there isn't a lot he can do in the air. I've also notice, a lot of Snakes don't realize when they're mine is ready to explode through ellapsed time, maybe we can use this to our advantage? You can even try what I do on Battlefield. When Snake plants a fake mine, I just down grab him and the bounce he recieves smacks him into the mine. There is also the time it takes Snake to say "Now" that we can actually get inside his face and do damage.
If there's anything that I'd say gives me trouble, it's Snake's mortar. It's really tough to get on the ledge sometimes, especially with a good setup. Remember we've got 3 Up-Bs (provided we're not hit), to think about how to get around it, or look for any mistakes we can exploit. When he Mortal Slides, you can always send him back with F-Smash and then hit him with Pikmin spam. We just have to look at his game plan, because one a Snake decides to play a certain way, they usually can't change it too much.
Let's not forget about the gimpable cypher, I love smacking Snake right back down to his doom.
It's definately not as cut-n-dry as I made it seem in my reply, and the way I do things may not work for everyone, but they are just examples of how we can think around things and keep the pressure on Snake. There isn't much we can do against his awesome tilts or fast attacks, but remember that Olimar does really well from a distance, and if played right you can force Snakes to come at you and take damage. Again, this is just my opinion that I've gained based on playing Snakes. Tell me what you think.