Hereee's crazy
OK i am going to get these boards alive. let's start with trying to find out pichu's grab game,
1st i want to say pichu should easily have around the 2nd-6th best grab game and pika will never be nearly as good with throws
Reasons-
1.pikachu has the worst gfrab range in the game and i would go as far as to say pichu has double the range
2.pichu is faster in every way(but run) and he will l-cancel things better to get a grab, Ex. fair
3.pikachu throws them about 3 to 5 feet farther than pichu and for every throw making f-throw even less ecctiveitve
4. pichu can tech chase with up-B
i would love it if someone could test to what percents pichu can chain throw with f-throw i know 30% for link and marth and you can't on j-puff
the rest of this post i tpyed for my advanced guide and tell me if it sounds right and whatever and at the bottom is a rant on pichu and remeber i know this son of a***** petty well
Marth being chained(remember this is the soonest he can get out this di and jumping)
he can be chain throwed till 30% then he can jump out of f-throw(tested on 1/4 speed to be more precise
uptilt works till 5% so don't use it to much
link 30%
The pichu boards got more posts when i was temp banned and i saw some stuff talking about thunder
a **** load of things about thunder
pichu's vs pikachu's
pichu's does more damage 4-25% when pika's is 10-17%
pika's is impossible to combo(in training combo) after the thunder hit but it is possible to thunder marth at an angle(so it doesn't hit pika) so he flys into an up-smash, but i really doubt that will happen. but for pichu it is a 100% possible to get a combo(in training) a down B to upair and it will count if you angle it right (it not hitting pichu)
pika's has more range if it hits pika, his tail is the added range
if marth counters pichu's thunder marth will be hit before he can do anything (counter does 7% to both pika and pichu)
in home run i checked the knock-back i pushed sandbag to the egde for best outcome
with them hit, meaning the sweetspot , where thunder hits them
pika: 82.9 feet
pichu:69.9 feet
not hitting them
pika: 35.7 feet
pichu: it when staight up higher than pikachu's
pichu's thunder
Total: 78 Hitboxes appear: 20, 28, 36, 44 Hitboxes disappear (total whiff): 60, 68, 76, 84 --Pichu gets hit-- Total: 69 Hit: 1-9 --when does Pichu get hit?-- Standing still: 40 Falling: 53
pikachu's thunder
Total: 78 Hitboxes appear: 20, 28, 36, 44 Hitboxes disappear (total whiff): 80, 88, 96, 104 --Pikachu gets hit-- Total: 69 Hit: 1-9 --When does Pikachu get hit?-- Standing still: 40 Falling: 51
so this means pichu's thunder can kill over the top better, causes more damage, possible combos, safer other than 3% damage, doesn't kill to the side as well,(works best on midfloaties)
EDGE GAME use thunder to panic them and it messes up most hopes for sweetspotting the egde and you can be punished very hard if this fails
Thunder Sheilding maybe it's not important, but still nice to know or try and use (got the idea from the threads)
Theory: SH then jump back or run and SH then thunder and punish them for being disjointed and wanting to **** pichu
wait hold on punishment because they are disjointed? because there are 9 frames of lag from thunder after the last hit into the ground and there is 10 frames of lag from wave dashing and remember pichu has the fastest jumping time and least amount of lag when landing and the fastest nair and standing attack and grab
If they try and attack from this point samuses don't read
hello stupid (unless you are samus grabbing) to give you an idea why this is wonderderful, pichu can combo with it pika can't. what they may try and may fail badly.
fox's down B- to reflect it this will give him stun time to his down B and you can try to f-smash him
peachs turnips- will only work if you are hit by thunder (not too useful because even if it hits it will just bounce off and you can't catch it)
link's bomb-here we go something useful, unlike pikachu's thunder you can catch the bomb because pichu's thunder just bounces it around but it's terrible if the thunder hits you and link throws it, because everytime you think, oh i am going to
catch it, but it falls staight on top of you right after the thunder ends
young links bombs- same thing but it may be safer
bombs in general bounce off
dk's gaint fist-hurts him bad 1. 4% damage 2. pichu has more control 3. you have to charge it up again
marth's whole move set- marth can't hit pichu unless he did it bad and marth take damage same for roy, dk, gann and c.Falcon
sheik's needles - hey it beats that? yes and no it stops most of her needles if she has them all, but hey it stops most, and her needles will fall on to the ground to stop thunder jolt
bowser may think i will just use my fire breathe, well he can, but, wait give me a minute to take it all in... ok, but due to pichu's light wieght, speed , bowser's
start up time and lag time(30 frames) pichu can punish him hard
another note i know as an ice climber never ever try this on them, why one they have the scariest up air in the game and their down b has more range than marth's sword and a little bit of damage on the ice climbers is never worth a grab even if
only one chain throw works on pichu(fun fact there are more ways to chain and kill j-puff as the ice climbers than there are for pichu)
kirby's B fails to this and why would kirby even touch pichu with his B? it's the dumbest thing he can do vs pichu
DON"T use this on and why-spamus will spam missles,ice climbers down B, zelda side b and zedla could teleport over, mewtwo same for zelda, ness for pk Flash, j-puff she will try to rest or air dodge
again you can try it but i don't think it will work
pichu thunder only-pichu's slows down arrows and pk fire and works with needles a little better
DK can sometimes hit you with his down B
This owns pikachu's down B-more than it's owns sheik's needles
Another note pichu's is a little better tham pika's in a few ways
why marth's/roy's counter hurts marth/roy, dk giant punch will fail more often, can grab the bomb, kirby will not touch that ****, faster pichu jump, pichu can combo with it, people aren't as afraid of pichu's thunder, it takes longer for pichu to land
so it's less likely he will be shot or something
another problem. rolling duh, let's look at the frame data
the thunder hits land on frame 40 it ends on frame 78. 38 frames for them to act on
most rolls take 32 frames(really it's 31 but the soonest actable frame is 32) so this should give them 6(2 frames for marth and roy) frames to grab or whatever plus turn around which is a least 2 frames so it will be close but if they time and space it perfectly they can grab you
the good news pichu's thunder mind games and must likely roll to close to thunder and get shocked and remember it is like rolling pass pichu and not touching him, but they will miss space another thing about the frame data they will have to walk close to get it right so add a few more frames of lag
All in all you should just worry about fireballs and missles and stuff
note i haven't tested this as much in combat and this works best in FD for duh reasons and i want to see how this does in teams
in depth guide aboout one move
PAWD
pichu's agility (alt.) wave dash and it's not the QaD (that's pikachu and i didn't know that at the time) besides a qad sounds like something you would choke on
WHAT-basicly you use the first part of up B and you slide with only 1 frame of lag WTF, for 1% damage and why you take that 1% damage is it would be twice as broken if you weren't hurt
WHY- Simple same reason as in other wave dashs to get to piont A. fast, and with only 1 frame of lag to any of the fastest moves in the game like a really fast upair or grab or you can run like you have been running or up, smash and really this can F*** up someone approach like the ice climbers WDing in and grabbing you and it's like WTF i didn't have a chance
WHAT GOOD IS IT- Now your pichu can do the following approach, tech chase twice as good, combo with d-smash(d-smash up-B to whatever) and b-throw, combo with weak attacks at high %s, higher kills dur faster pichu, scary the crap out of people it's like an extra fast WD that leads into everything and that right there can be a mind game
FLAWS- It has less lag than fox's shine, a single frame of lag (chances are you going to be punished by all moves faster than 1 frame), if you fail at doing it right (more details later), you do it alot and they predict it , 1% damage , arguably the easiest move in the game to edge gaurd if you mess up, if you don't attack you will be punished
HOW TO IT- A few notes before i start it is just as easy to do in 1/4 speed as it is in 2x(to me) but relly don't slow it down because it will mess you up more than it will help you
1. skip to step3. if can use up B good. go to hyrule temple and just use up B to the right or left on the big platform and good news you just did it perfectly(if you see wavedash lines) and 2 things about the perfect one 1. it's faster 2.there is a bumper on it so so when you hit the edge it will stop you form flying off and to find how close you can be the the egde, jump roll backwards and tip toe an inch. it,s about 3/4 of the up B and this form of PAWD can be used on pokemon stadium for the platforms
2. still simple but useful run to the edge and up-B back on, now you have seen the not as good but easier PAWD and you can grab on to the stage with good timeing
3.Failure after failure till you have mastered it, this is harder than wavedashing and L-canceling and it's needs faster fingers,but when mastered pichu can truely cause fear in them first jump then use UP-B to the right or left and remember you want a perfect one more, good luck, you can use Y or X and up B but i personily like useing the control stick
OTHER IMPORTANT NOTES ON PAWD/UP B
1.On many stage you will see bumps like onix or some on PS don't worry most bumps can't mess it up unless you mess up really bad
2. it takes more skill on the fox stages
3. you can do this with pikachu but it's worthless due to the 4 frames of lag
4. try doing a perfect one and mash A when you meet your them it's funny and makes you understand how fast this is
5. you can dash dance and wavedash around in one spot and fly away with this and there is little start up time so it can be hard to predict
6.if you fail badly you will have 14 frames of lag andthink pikachu can easily be punished due to his 4 frames of lag
7. you can run jump or anything staight out of this + WD to increase the disances
8. it doesn't have a set range, look at the range of all 3 forms plus it stops at the edge for perfects (3/4)
9. this move makes me wish i never have to fight a pichu unless i am marth, true story
10. master the up -B it's a fast way to surprise someone when you are on a platform and on dreamland the top platform is just great for pichu
11. i have tried it, you can't use thunder jolt and up-B next to it
12.if you pause it during up -B 1 of things may happen 1. pichu will turn into a spear 2. da da da super pichu with his cape
13.some old pichus uses used this but not as well and i discovered it now my own and since i never saw a name for it i called it PAWD, because saying i up B across the stage makes me think bowser
14.this may be the greatest tech chaser ever with pichu abilitly over the small techs
15.dude i am good at making this list, took me about 10 minutes to think up, now for a fact thing, this move may be the closest thing to DBZ in this game, f-tilt, to PAWD to f-tilt and they are thinking did he just kick me into his own kick on the other side of the stage?
16. if MELEE ver. of pichu was in brawl they would be like WTF i can't jump on his head, spam against him, can't even use a gay laser lock, combo him or anyone else,and he doesn't trip, dude pichu is more broken than metagay and he can (list of melee only techs like WD)
17.at the 3/4 mark of a perfect one if you hit someone you will stop there and you can use any attack
It should be noted I made this after a few months (about5) after i picked up pichu
someone read this retarted long post
I truely without a doubt hate pichu?.. waits for the massive WTF
1. i got banned for pichu
2. most people think i am dumb for playing as him
3. dude why i have a pichu with crossbones when you think about it
4, the main cause of my hate, becuase i played so much as pichu i now have little to no ice climber skill left other than wavedashing,SHFFL,and chain throws and they don't feel right anymore and i love them so much **** you pichu
p.s. this may be the longest post ever.