Dojo
Smash Champion
*Takes a deep breath*
Before I start, I'd like to say I'm neutral in this debate of MK's overpowered ability and whether he should be banned or not. I've seen both sides of the story. I've had stronger feelings towards both sides at one point.
I understand he is overpowered, as of right now at least. I do feel that steps can be taken towards other characters to catch up to his level, TO AN EXTENT, by further developing their respective metagames. Perhaps not completely, but to the point where we can at least, God willing, find a counter.
Everybody is so focused on banning/not banning and trying handicaps that nobody is really trying everything they can to actually beat him. At least not openly. So let's take that approach. Let's all try to understand why he is as good as he is now. Let's understand what makes him so much better than other characters, and see if we can create ways to work around this.
I'm not sure if this thread will make it anywhere. It may not even spark any intelligent discussion or valid information, but all other banning/handicap threads just go to silly bickering after a page for a viewpoint that 99% of these boards won't change their mind over anyways.
So perhaps, just maybe... This thread can, by God's fortune, accomplish a little more than the others.
Creativity is a must here... We can't just think outside the box. We have to tear it up. Brawl seems so limited to what is possible that most people find a safezone of what works for their character and stick with that. They won't search deeper and look for more possibilities. These are the one's that refuse to go further and would rather whine and complain and argue for the banhammer. As competitors, we must go further. We must have that will to compete and overcome the challenge. If there is a way, we must find it. So with all that being said.... *Takes another deep breath* let's get started....
Well let's start off by first trying to understand what makes him "broken."
We as a community all understand he has the whole package.
He has a strong ground game, strong aerial game, amazing recovery, insane gimping abilities, over the top priority, and a nice set of kill moves. We must break down his gameplay... and find ways to compete with and perhaps counter each aspect of it.
Let's start with his onstage approaching. Approaching is a big part of MK's game and if used right, can pressure and overwhelm most players and cause them to break down. He has an overwhelming pressure set of moves with his dtilt, ftilt, dsmash, fsmash, aerials, shuttle loop, and of course... the nado. This set combined with fast ground speed, multiple jumps, and close to lagless moves makes it seemingly impossible to overcome.
Top tiers and even most of high tier's with enough work can find a way around this IMO. It is MUCH harder for mid tiers, although some I feel have the potential to do. (Ie. Santi's TL keeps me from being as aggressive as usual when I play him) Although for the majority of the bottom tier will not be able to do much damage but HOPEFULLY something can work.
So let's begin with that...
Let's try to bring MK back down to Earth a little.
Hopefully if enough people are willing to work, they can take this project further, within they're own respective character boards. I've noticed the Diddy boards are already doing that. <3 What all can your character do to slow him down? What stages can you go? What benefits you? Brainstorm everything. Think of every possible way that you can, and then some, to slow him down.
Before I start, I'd like to say I'm neutral in this debate of MK's overpowered ability and whether he should be banned or not. I've seen both sides of the story. I've had stronger feelings towards both sides at one point.
I understand he is overpowered, as of right now at least. I do feel that steps can be taken towards other characters to catch up to his level, TO AN EXTENT, by further developing their respective metagames. Perhaps not completely, but to the point where we can at least, God willing, find a counter.
Everybody is so focused on banning/not banning and trying handicaps that nobody is really trying everything they can to actually beat him. At least not openly. So let's take that approach. Let's all try to understand why he is as good as he is now. Let's understand what makes him so much better than other characters, and see if we can create ways to work around this.
I'm not sure if this thread will make it anywhere. It may not even spark any intelligent discussion or valid information, but all other banning/handicap threads just go to silly bickering after a page for a viewpoint that 99% of these boards won't change their mind over anyways.
So perhaps, just maybe... This thread can, by God's fortune, accomplish a little more than the others.
Creativity is a must here... We can't just think outside the box. We have to tear it up. Brawl seems so limited to what is possible that most people find a safezone of what works for their character and stick with that. They won't search deeper and look for more possibilities. These are the one's that refuse to go further and would rather whine and complain and argue for the banhammer. As competitors, we must go further. We must have that will to compete and overcome the challenge. If there is a way, we must find it. So with all that being said.... *Takes another deep breath* let's get started....
Well let's start off by first trying to understand what makes him "broken."
We as a community all understand he has the whole package.
He has a strong ground game, strong aerial game, amazing recovery, insane gimping abilities, over the top priority, and a nice set of kill moves. We must break down his gameplay... and find ways to compete with and perhaps counter each aspect of it.
Let's start with his onstage approaching. Approaching is a big part of MK's game and if used right, can pressure and overwhelm most players and cause them to break down. He has an overwhelming pressure set of moves with his dtilt, ftilt, dsmash, fsmash, aerials, shuttle loop, and of course... the nado. This set combined with fast ground speed, multiple jumps, and close to lagless moves makes it seemingly impossible to overcome.
Top tiers and even most of high tier's with enough work can find a way around this IMO. It is MUCH harder for mid tiers, although some I feel have the potential to do. (Ie. Santi's TL keeps me from being as aggressive as usual when I play him) Although for the majority of the bottom tier will not be able to do much damage but HOPEFULLY something can work.
So let's begin with that...
Let's try to bring MK back down to Earth a little.
Hopefully if enough people are willing to work, they can take this project further, within they're own respective character boards. I've noticed the Diddy boards are already doing that. <3 What all can your character do to slow him down? What stages can you go? What benefits you? Brainstorm everything. Think of every possible way that you can, and then some, to slow him down.