So, here are two new techs that I've discovered. I'm going to see if I can put them to good use later down the line.
Landing Sun Salutation Charge Finisher(LSSCF): So, this one is pretty simple. Consider a Salutation-heavy gameplay style, where, while you're charging in the opponent's face, the opponent has to eat the mixup of you either shooting it or letting it fully charge and going for a quick dash grab. We all know and love that little trick, right? We can do a little more with this, though, and here's my idea.
While we're playing neutral, instead of fully charging Sun Salutations, charge them so they're one tick below full charge. Then, when you're in the air, you can charge your Sun right before landing, either to fake an aerial or to negate the RCO lag from a Header. When you land, the Sun will fully charge and you can act immediately with other moves that don't require a shield, like smashes, Ftilt, dash grab, etc. When the opponent sees you charging a Sun in their face they might end up flinching in some way, giving you an opportunity to get a good hit in.
Header Slider(HS): This tech is a little strange. After we've done a Header, we all know how we get RCO lag when we land, right? Something interesting about this RCO lag, though, is that if we land with some momentum, and slide over an edge, we kinda just float in midair while receiving the RCO lag. When the lag ends, Wii Fit will fall like normal.
While really funny to look at, I'm trying to figure out some practical applications to it. For example, while edgeguarding, you could shoot your Header at the opponent, then perform a Header Slider, maybe for a tricky delayed edgeguard, spike attempt, or ledge trump? Something like that, I guess.