So, let’s talk about Jab Header.
To my understanding, it was a tech that came about because of the massive endlag we used to receive from a Header Cancel, pre-patch. At the time, smacking the ball with the front hit of Jab 1 was all we could really do if we wanted to send it somewhere. However, it did not even seem to be terribly useful, as the ball traveled at a very high arc, and its hitbox did not last throughout the entire travel.
Now, as we all know, our Header Cancel has been buffed quite significantly, giving us almost no landing lag to speak of. This consequently opened up some new trick shots. The most useful ones, I believe, are Reverse Jab Header, and Header Cancel Header, which send the ball flying upwards or downwards, respectively, at a very low angle, and at great speeds. With either of these, the ball will have a hitbox for its entire flight path. These can be useful for controlling specific scenarios or providing additional pressure if followed up with a well placed Sun Salutation.
However, between these two trick shots and the original Jab Header, we don’t really have a trick shot that sends the ball moving at a slow pace that we can follow behind AND that gives it a constant hitbox the whole way through. After labbing with Header Cancels for a little while, though, I discovered that there is a move that Wii Fit can use to have the ball meet these criteria, thus giving us the following new piece of technology:
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Jab 2 Header:
So this is it. The second hit of Wii Fit’s Jab, much like the first, sends the ball moving at a very slow pace. And since our Jab 2 ends relatively quickly, we can actually follow behind it. In addition, Jab 2 is actually strong enough to provide the ball with a constant hitbox throughout its entire flight! Very nice.
It’s a little tricky, but it is well worth it if you can learn to pull it off consistently. Here are the moves you need to use: Header > Instant Cancel > Fast Fall > Jab 1 (whiff) > Jab 2 (to hit the ball)
Now, what’s interesting about this tech is that, depending on whether you knee the ball from below, straight on, or above, the ball will actually travel at a different arc. You can achieve this by delaying your Jab 2 after Jab 1 to allow the ball to drop a little further. The lower you allow the ball to fall, the lower of an arc it will take when it is struck by Jab 2, and the slower it will travel. Of course, if the ball moves slowly, it’ll be easier for us to follow behind it, so try to hit the ball when it’s as low as it can go. If the ball is too low, it’s possible for your Jab 2 to miss, so keep that in mind.
The most practical application I can imagine for this tech is performing a Jab 2 Header, following behind it, and then mixing up between dash grab, Sun Salutation, and Uair, based on how your opponent responds between shielding, not shielding, and jumping. I would say it's similar to the mixups Luigi has with his Fireball, if you need a point of reference.
Some other notes:
- If you’re going to shoot your Sun after the ball, make sure to delay it a bit, because if the ball is in the way and it hasn’t disappeared yet, it’ll just tank your Sun, and that’s no fun.
- Jab 2 Header is probably not going to be useful against characters who approach with projectiles, like Mario and Luigi, since they’re capable of simply hitting the ball back with their projectile as they’re coming in.
- If you’re beginning to set up Jab 2 Header, and the opponent begins to approach at that time, be ready to retreat by holding backwards immediately after the Header Cancel.
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So, with all that in mind, if you like massive amounts of button pushing, Wii Fit could do something like this in the neutral: Short hop towards the opponent to threaten them with Bair, then B Reverse a Sun Salutation charge to threaten them with that instead. Then, when they flinch/retreat, you can shield cancel into a jump and perform Jab 2 Header from there, resulting in this massive input string:
Left, Right+X, B, Right, R, X, Right+B, R, Down, A, A
Starting to look a lot like the year 20WF, wouldn’t you say!?
Anyway… with this new technology in mind, we should probably rename the original Jab Header to Jab 1 Header, with this one’s name being Jab 2 Header? Perhaps we could get into the habit of abbreviating those Header shots, too. Just a thought.
Jab 1 Header: J1H
Jab 2 Header: J2H
Reverse Jab Header: RJH
Header Cancel Header: HCH
Have fun~