Ok, I created this account so I can unload something that has lived in my mind rent-free. Another champion that could get into Smash and represent most of League elements.
Ready?
SYLAS HIJACKS THE STAGE
League of Legends is a 11 year game with 150 characters. Choosing just one is neglecting all of the other 149ish. Why not have a character who brings a bit of the whole LoL experience into the fray?.
PHYSICS:
As Sylas is a buff character (competing with Ike) he has to be slow, his chains drag him to the floor, making his jump lower and with lots of gravity. As a heavy, getting him off stage would be difficult, but once there, he has some trouble coming back again. However, most of his moves hit like a truck.
NORMAL MOVES:
- A = His AA animation, 2 hits alternating hands.
- >A = A small knee kick, reminiscent of the animation when he connects his E in LoL
- vA = Chain sweep.
- ^A = Hits upwards with his chains, lots of range and maybe a sweetspot at the tip of the chain.
- Dash Attack = A more heavy knee kick.
SMASH MOVES:
- Side = Abduct. His League E. Sylas charges and sends his chains forward. If he hits someone, he dashes to them, hitting them a second time. Think of it like a command grab
- Up = Kingslayer. His League W. Another command grab. Charges and grabs upwards. If it hits, Sylas slams the enemy into the ground, sending them upwards and healing a measly ammount (like 1%-3%)
- Down = Chain lash. His League Q. Sylas slams his fists into the ground, making the chains do the same at his sides. No grab here
SPECIAL MOVES:
- Passive = Petricite Burst. Yes, this is the first LoL mechanic here. Every time he does a Smash move or a Final Smash, even if they whiff, the next normal or air move he executes is replaced by a burst around him, dealing damage in a sphere. Also all of his abilities have cooldowns, and can be tracked by an icon over Sylas's damage.
- B = Lee Sin's Sonic Wave. Sylas sends a small projectile into the air. It does almost no damage. if it hits, next time in a 2-3 second window, he will dash towards the enemy, ignoring terrain. Cooldown: 5 seconds
- >B = Pantheon's Aegis Assault. He brandishes Pantheon's shield, gaining a super shield for 1-2 seconds, and then he slams it, with great knockback. Cooldown: 3 seconds
- vB = Teemo's Noxious Traps. As a Teemo hat appears on his head, Sylas leaves a poisonous mushroom on the floor, that quickly dissapears. The mushroom stays for quite a bit, invisible. Enemies that come too close but don't touch the mushroom can hit it and destroy it, but a step closer and they receive poison damage that stuns them for a bit. Multiple traps can be left. Cooldown: 10 seconds
- ^B = Darius's Decimate. Sylas takes out an axe, and spins a single time around. Behaves like a single hit Link's Spin Attack. Enemies hit by the tip take more damage and heal Sylas for a bit. On the air, it's not the best recovery. Cooldown: 3 seconds, cooldown not used if airborn.
AERIAL MOVES:
- Neutral = A chain whip around him.
- Back = Pokes with Fizz trident. The tip has a sweet spot
- Front = Hits with Jax lantern. It can meteor
- Down = An explosion using Fishbones, based on Jinx recall. If hit, he can extend his vertical distance a bit
- Up = Orianna ball emerges from his body and hits upwards.
GRAB:
- Grab = Sends out Blitzcrank Rocket Grab. Not usable on air as a tether recovery
- Pummel = Simple, but slow pummel with his shackles
- Front = Thresh's Flay. It can hit enemies behind Sylas
- Down = Nautilus's Staggering Blow. Pummels enemy into the ground with an anchor. Kill potential
- Back = Pyke's Phantom Undertow. Sylas dashes behind him a second, then the enemy gets launched in that direction
- Up = Blitzcrank's Power Fists connecting upwards
TAUNTS:
All of them based on Sylas taunt, dance and laugh. His dance is infinite until he's hit or he movess. Also in good LoL tradition, spamming the taunt button cancels and reactivates the animation.
FINAL SMASH:
I can't decide between 2 options:
- HIJACK = At the moment the Smash Ball is destroyed or at the point where he fills his meter, Sylas hijacks the nearest enemy Final Smash. When using it, his model turns into a blue version of them, using the Smash in the same way as them. Optional, but he can say a different phrase depending on whose FS he stole
- NEXUS ATTACK = Sylas launches a single enemy into a cinematic FS. They're transported into the Summoner's Rift, on top of the Red Nexus. Then Sylas, along with 4 other LoL champions attack the Nexus, destroying it. If it was the last stock of his victim, the "GAME" displayer is replaced by the "VICTORY", along with the LoL narrator.
VICTORY ANIMATIONS:
- Sylas uses his dance animation on loop.
- Sylas hijacks "someone" out of screen and fires a Final Spark
- Sylas gets free of his chain and with the momentum hits the camera
STAGE:
Again, 2 options:
- SUMMONER'S RIFT: A stage that flies around Summoner's Rift. Without Hazards is a regular Tourney stage. With Hazards, it lands into various parts of the Rift, notable spots being the Baron's pit (destructible walls around it and the Baron makes an appeareance), Mid-lane, (with cameos from champions fighting in the background) Jungle, (jungle beasts around, and there's jumpable undestructible walls) and Nexus (a single turret protecting Nexus, if someone hits it or lands on it, the turret attacks)
- RUNETERRA: A trip through various places of Runeterra. It starts in Demacia, in Galio. His arms move and change the shape of the stage. Then a Zoe's portal comes and take the fighters to the top of Mount Targon, with Aurelion flying in the background. An avalanche comes and makes everyone appear into the Howling Abyss, until the bridge cracks and they land into Bandle City, where there's small destructible buildings and Yordles in the background. Lastly, they get pulled into a portal and go to the top of Piltover's clock, with a chase scene of Vi, Caitlyn and Jinx in the background. An explosion occurs and the come back to Galio's Arms
Well, there goes it. Hope you like it!