escro
Smash Ace
D= dont say boomerang sucks, it's one of link's better projectiles (well he has only 3 but w/e)
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Link's boomerang is one of the more useful range attacks in the game. I would say it's about equal to Wolf's laser and only because that has transcendent priority. Here's why the 'rang is useful:LolIzaw
Yes I know all the techniques and stuff with with Link and I am a pretty competent player myself. I just still haven't figured out like why the hell would I ever used boomerang since it sucks and how could we attack OoS.
http://www.youtube.com/watch?v=hlEnDZMTjqgi think i recall this exact debate occuring a few pages back in this thread.
general consensus was that rang was more "useful" than arrows.
but the verdict was that if we dont use all three we get screwed
Lol, I actually did a few bombstool combos against several friends of mine. I frigging love them.
I wish I made a video of all this.
It's hard to pull off in a real match, I don't think I've ever really done it but it's pretty cool to experiment with it in training mode.
Gimmicky, yes. But it is very reliable.The Boomerang overall is just very gimmicky. It seems to have no real value except very rare moments. I would gladly have it do a lot of damage instead of a dumb wind mechanic.
Yep.-LzR- said:I would gladly have [the boomerang] do a lot of damage instead of a dumb wind mechanic.
Link got the raw deal in Brawl and so did his boomerang, it's much laggier, slower in movement, worse range, worse priority and less damage. It's important to take all this into consideration. If Link got a Gale Boomerang in Brawl that wasn't nerfed the potential would be greatly increased for the wind too.Yep.
The wind effect is really gimmicky, and sure you can use it, but the boomerang would just flat out be better if it was like the old boomerang and did damage on the way back. If you're spending time crafting a nasty wind effect combo or something you're almost certainly giving up a million better options you could be doing. It's still a pretty good projectile though. It's another thing your opponent has to deal with to get to you. It's good out of short hops to increase your mobility while using it, or dashing and immediately throwing it behind you to hit enemies that try pursuing you.
My favorite is when he uses giant hammers to crush dragons' faces in.Link is amazing
WTF!...but sloooooooooooooooooooooww with bad mobility
I already know that TL's boomerang is much better than Link. However my point is that Link's boomerang is useful. You are making it seem as if that his boomerang acts as an achor to Link since you claim that the wind effect isn't useful at all, in which this case it is.The boomerang allows you to do things that you could have done some other way except it's a lot harder to pull off and isn't worth the trouble. I would love to have TLs boomerang instead. Damage > gimmicks.
I just still haven't figured out like why the hell would I ever used boomerang since it sucks
Arrows are actually useful, bombs are amazing and boomerang barely does anything except for some once in a lifetime combovideo moments.
The Boomerang overall is just very gimmicky. It seems to have no real value except very rare moments. I would gladly have it do a lot of damage instead of a dumb wind mechanic.
Of course they use, it's not like Link is blessed with options and the first part of the boomerang is decent, but when it returns, it becomes a combovideo gimmick that never works.
See your diversion tactic here? I proved it works many times against good players and it works on wifi and offline.See the pattern here? They are all WIFI!
It's called strategy. Why don't you just play TLink instead of complaining about something you can't change and are in denial about?The boomerang allows you to do things that you could have done some other way except it's a lot harder to pull off and isn't worth the trouble. I would love to have TLs boomerang instead. Damage > gimmicks.
fixedThis is a silly discussion.
1. TL's boomerang is just better than Link's.
strike
3. Boomerang is still a useful projectile for Link.
4. Huggles is awesome.
Agreed.It's funny how your argument changes when you're proven wrong but you act like it's not blowing with the wind . . .
*I'm not gonna quote that huge wall of text, Arizen. lol*
Agreed, again.See your diversion tactic here? I proved it works many times against good players and it works on wifi and offline . . .
Yeah, that's pretty much what I thought.. . . It's called strategy. Why don't you just play TLink instead of complaining about something you can't change and are in denial about?
But I like arguing. It's healthy for the mind! :DI could probably find a bunch of clips of myself owning with the boomerang, but we'll let the troll have his cake and **** it too.
See your diversion tactic here? I proved it works many times against good players and it works on wifi and offline.
http://www.youtube.com/watch?v=hgiTl6YQK8s&t=1m13sMost of the wind pull and push gimps happened exactly how I planed; their not guaranteed but neither is Falco's laser hitting
There comes a point where all the intelligence and planning in the world does not make certain options better than others. Proper strategery can let you take advantage of the wind effect, but it's never going to improve it to be reliably better than other options other characters have. People around here seem to think Link's options have unlimited potential if you use them right and that's simply not true.It's called strategy.
No offense Rizen... but this is silly. And pretty much fits the bill for gimmick.Shield break> throw boomerang>charge Dsmash>wind returns for a double Dsmash- Link's highest damaging punisher.
I assume Rizen meant in terms of being accurate and always happening with every executed attack.Also... the Falco laser argument is pretty weak. Falco doesn't need a laser hitting to be successful, and he can shoot out lasers frequently, and you will reliably eat lots of laser damage over the course of the match. It's different.
I'm sorry Rizen, but I also that idea was a little silly.Shield break> throw boomerang>charge Dsmash>wind returns for a double Dsmash- Link's highest damaging punisher.
Just because you don't do something doesn't mean it won't work and isn't goodI did NOT throw the boomerang planning out that he would jump into it and push him. When it pushed him I did not think for even a fraction of a second it would get me a gimp. It does not happen against a good player offline, they know to take the damage and get back onstage. Also... the Falco laser argument is pretty weak. Falco doesn't need a laser hitting to be successful, and he can shoot out lasers frequently, and you will reliably eat lots of laser damage over the course of the match. It's different.
You just summarized Link's metagame since '08; what's your point?There comes a point where all the intelligence and planning in the world does not make certain options better than others. Proper strategery can let you take advantage of the wind effect, but it's never going to improve it to be reliably better than other options other characters have. People around here seem to think Link's options have unlimited potential if you use them right and that's simply not true.
No offense Rizen... but this is silly. And pretty much fits the bill for gimmick.
Some time ago, when DEVA modded AiB and good tourney attending players like Legen, Mr.R and most Links were still active and posting the question arose, 'what's the most damaging way to punish a shield break?' it was decided that double Dsmash did the most damage and could be done consistently.I'm sorry Rizen, but I also that idea was a little silly.
But it's only because of the shield break.
I've worked hard to be taken seriously on both AiB and SWF Link forums. I know the whole 'Link's great on paper but in real life...' deal. Link isn't good but Link has the Gale boomerang and should use it to it's full potential. The wind push is spaced the same as where uncharged arrows and SH arrows land, boomerang tilted and smashed respectively. To space the wind push is as easy as knowing how to space Link's bow. Really must you mock my work which you haven't tried yourself?This whole argument is amusing me, haha. This is the last I'll say about this topic.
Oh, I never meant that the Double Dsmash idea was silly, along with the damage output. I was stating that the combination of shield break and Dsmash is VERY situational.. . . it was decided that double Dsmash did the most damage and could be done consistently.
Yeah. Hypothetically Link could punish a shield break with 2 bombs and a double Dsmash for the most damage but it would be almost impossible to time. Shield brakes are rare and punishing them is situational too.Oh, I never meant that the Double Dsmash idea was silly, along with the damage output. I was stating that the combination of shield break and Dsmash is VERY situational.
Not-Frigate-OrpheonWhats links generally accepted best stage?
:I Yeah I hate that stage with a passion.Not-Frigate-Orpheon
Norfair. ...when it was legalWhats links generally accepted best stage?