Rizen
Smash Legend
I hate the summer heat. It's hard to exercise. Even at 10 pm it's stupid hot.
The entire match is a game of wits and controlling each character's preferred spacing.
Link's Zair is a great tool and he can SH Zair over ROB's stupid tilts. ROB can upward robo beam Link but it's a matter of mind games. Add air dodges, bombs and landing cancels to the mix and Link has a good SH medium range game vs ROB.
Link's long grab is good at punishing ROB and SH>Zair OoS is too.
Link's 3 projectiles and disjointed hit bubbles are good at walling off gyros. But ROB's beam out camps Link if used wisely. If Link grabs the gyro he can do anything he could with a bomb with it.
Link will want to keep ROB at medium range and ROB wins from far away and at very close range so it's an even spacing battle. Link wants to stay mid range. Link works better with platforms because ROB's large hurtbox and slow movement speed. Link can also juggle ROB from below. If ROB gets Link offstage Link is in a world of trouble.
ROB doesn't have any great way like CGs to get Link offstage. But if Link plays foolishly and wastes his jumps ROB can force it. ROB also can corner Link against a ledge; Link will have to cross over ROB at times. He can't simple space defensively the whole match. Link has several trump cards to deal with this too. Zair chains into attacks, jump>throw a bomb down, RAR Bair can be very useful, Landing cancel jab, grab>Bthrow, are all good ways to cross over. Platforms really help too.
ROB gimps and lives a long time but Link can KO earlier. A well played SH Dair over ROB's Tilt or Dsmash is a strong KO option. The usual traps with throw bomb down>Dair, arrow/jab locks, Jab cancel>Dsmash. Zair chains, not true combos, into smashes. Utilt is still a fast KO move at higher %s (over 160%) and grab>Uthrow KOs after 180%.
ROB probably won't power KO Link but all he needs to do is get Link offstage and intercept him. ROB's Bair has surprisingly long reach. ROB can play air stalling mind games and try to punish a hasty grab or rush attempt so be careful. Fair backs Link up and chains together but good DI and Zair can escape. Remember Link can fall much faster than ROB>land and shield or Utilt.
ROB's FTilt is stupidly long and matches Link's Fsmash, it's fast too. ROB's entire ground game is very quick put not potent. Good DI is and not getting pinned or cornered is the key to escaping ROB's quick ground shenanigans. ROB's Dsmash is frame 4, the fastest tied with Zelda's, and it's spamable. Fortunately it doesn't launch sideways like MK's. Up close ROB can juggle with Utilt and agressively rush and chain attacks on Link. Keep a cool head and DI then counter with Zair. Don't freak out and wast Link's double jump. When Link does jump, pull a bomb.
Arrows and boomerang play the average roll in this MU but nothing special. Just be wary of ROB's beam which will cut Link out of SH spamming.
Stages: Brinstar but it's banned as always . Keep in mind ROB does out camp Link from far away so don't pick too big and wide a stage like Halberd. BF is the ideal choice because Link has a better vertical game than ROB with bombs, platform camping and Utilt pokes up through the platforms. Ban FD. Most sages are a toss up. PS1/Delfino/PS2 can also aid ROB's long range beam and allow him to Dtilt pin Link. Lylat/SV can also aid ROB's spam game unlike BF. YI sucks for Link.
tl;dr keep ROB at medium range (around the tip of Zair) or above/below Link to win. -1.
Link has a strangely good MU vs ROB. It's still -1 Link but he has really good ways to space ROB.I'd like to know the Brawl player's perspective on the ROB matchup please. I've played against one today and lost 1-2, but I felt like had I spaced a few things differently and didn't lose my patience I would've won. Any help? :o
The entire match is a game of wits and controlling each character's preferred spacing.
Link's Zair is a great tool and he can SH Zair over ROB's stupid tilts. ROB can upward robo beam Link but it's a matter of mind games. Add air dodges, bombs and landing cancels to the mix and Link has a good SH medium range game vs ROB.
Link's long grab is good at punishing ROB and SH>Zair OoS is too.
Link's 3 projectiles and disjointed hit bubbles are good at walling off gyros. But ROB's beam out camps Link if used wisely. If Link grabs the gyro he can do anything he could with a bomb with it.
Link will want to keep ROB at medium range and ROB wins from far away and at very close range so it's an even spacing battle. Link wants to stay mid range. Link works better with platforms because ROB's large hurtbox and slow movement speed. Link can also juggle ROB from below. If ROB gets Link offstage Link is in a world of trouble.
ROB doesn't have any great way like CGs to get Link offstage. But if Link plays foolishly and wastes his jumps ROB can force it. ROB also can corner Link against a ledge; Link will have to cross over ROB at times. He can't simple space defensively the whole match. Link has several trump cards to deal with this too. Zair chains into attacks, jump>throw a bomb down, RAR Bair can be very useful, Landing cancel jab, grab>Bthrow, are all good ways to cross over. Platforms really help too.
ROB gimps and lives a long time but Link can KO earlier. A well played SH Dair over ROB's Tilt or Dsmash is a strong KO option. The usual traps with throw bomb down>Dair, arrow/jab locks, Jab cancel>Dsmash. Zair chains, not true combos, into smashes. Utilt is still a fast KO move at higher %s (over 160%) and grab>Uthrow KOs after 180%.
ROB probably won't power KO Link but all he needs to do is get Link offstage and intercept him. ROB's Bair has surprisingly long reach. ROB can play air stalling mind games and try to punish a hasty grab or rush attempt so be careful. Fair backs Link up and chains together but good DI and Zair can escape. Remember Link can fall much faster than ROB>land and shield or Utilt.
ROB's FTilt is stupidly long and matches Link's Fsmash, it's fast too. ROB's entire ground game is very quick put not potent. Good DI is and not getting pinned or cornered is the key to escaping ROB's quick ground shenanigans. ROB's Dsmash is frame 4, the fastest tied with Zelda's, and it's spamable. Fortunately it doesn't launch sideways like MK's. Up close ROB can juggle with Utilt and agressively rush and chain attacks on Link. Keep a cool head and DI then counter with Zair. Don't freak out and wast Link's double jump. When Link does jump, pull a bomb.
Arrows and boomerang play the average roll in this MU but nothing special. Just be wary of ROB's beam which will cut Link out of SH spamming.
Stages: Brinstar but it's banned as always . Keep in mind ROB does out camp Link from far away so don't pick too big and wide a stage like Halberd. BF is the ideal choice because Link has a better vertical game than ROB with bombs, platform camping and Utilt pokes up through the platforms. Ban FD. Most sages are a toss up. PS1/Delfino/PS2 can also aid ROB's long range beam and allow him to Dtilt pin Link. Lylat/SV can also aid ROB's spam game unlike BF. YI sucks for Link.
tl;dr keep ROB at medium range (around the tip of Zair) or above/below Link to win. -1.
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