HarryTheChin
Smash Ace
- Joined
- Dec 17, 2007
- Messages
- 815
Rizen for pres pls
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What r u packing up for?TBH I've avoided being a mod because I like to debate with people and I want to stay on level ground. Being a mod might hurt that
Ano was a mod. He should be made a mod again if he wants.
Edit if Ano doesn't want to mod I'll do it.
My place and a lot of CO got flooded, I moved back after the apartments replaced the drywall and carpet then a new owner raised the rent. I have to move again. Somehow a lot of people losing their homes makes property values increaseWhat r u packing up for?
That looks fun I want to see more about the new official Zelda game too.I cant wait for Hyrule warriors
Sounds great! I won't really be able to play until next week so I'll just message you then to see if we can get something going. Got a commission for Spring Arbor University I've been putting on the back burner (due February, yikes!). I have to put some serious work in before I can touch the controller again. I'll let you know. Thanks!@ Naroghin : I'm up for friendlies if you want. Just post a response here or send a private message
It's important. I have my GC controller R button set to attack so when I want to bomb smash I'll hold R during an animation like dodging or bomb pulls then be ready to bomb Fsmash (this works with any throwing items).Sounds great! I won't really be able to play until next week so I'll just message you then to see if we can get something going. Got a commission for Spring Arbor University I've been putting on the back burner (due February, yikes!). I have to put some serious work in before I can touch the controller again. I'll let you know. Thanks!
Quick question to all the thread watchers: How important is it to master bomb smashes? I can perform them but they just feel so awkward I'm hard pressed to justify the raw time it would take practicing them. Thoughts?
Yeah, the funny thing is that I feel I have pretty good technical facility over all of the other AT's you listed (except bomb sliding... I can get it maybe 1 out of every 4 tries when attempting to apply it in real play), but bomb smashes are still giving me lots of trouble. No biggy, though; I'll put in the work and see if I can start applying them within a few days. I'll consider taking Rizen's suggestion and changing the R (using a CCP so I guess that's actually RZ? I dunno...) to attack and see how that goes. I never use the button as it is so I guess it wouldn't hurt to try.Welcome to the world of all of Link's ATs, Naro xD Most all of the ATs are pretty situational (as in there's fairly limited use to them). So to answer your question, yes, it is worth it. Practice this AT until you've gotten it down. And don't stretch yourself to use it excessively (stretching yourself a little in wifi/cpu matches is a good way to get it down and keep it in mind during initial application, of course).
It'll be best if you set a goal for which AT you want to learn next while you are practicing a current AT. Link's ATs work the best applied together, so getting each one down individually, one at a time, is a solid start to mastering them all.
And in terms of the importance of bombsmashing, it can definitely save you in a pinch, and it's a fairly easy AT to get down and apply, so I'd say keep going with bombsmashing until you've gotten it comfortably down.
I'll give you a couple of suggestions for good ATs to work on next.
-Arrow cancelling. Another easy AT to learn, but I'd say it's one Link's most widely applicable and effective ATs. Don't forget that you can do it out of a full hop bomb pull (with some practice, probably one of the toughest applications of the AC).
-Dash Attack Cancelling. It's a well-overhyped AT but it's an AT worth getting an early start to mastering, since it is one of his toughest ATs to learn (such as mastering the distance you want to slide out of it) and it opens up some truly useful and very difficult ATs down the road (like bombsliding). It's fairly situational, but it can follow up combos...assuming you realize that it is a very punishable AT if you miss.
Tether edge hogging. Very simple technique but can prove vital when you're in the heart-pounding recovery mode, or that can lead to some awesome edgeguards. To go along with this I'd master falling off the edge and immediately catching the ledge. I forget if that has a name. Somebody let me know if it does. (Start practicing with a character like MK or Pikachu if you are having trouble instantly snapping to the edge, as Link's fall can be a bit finicky)
-A final easy but good one: invincibombing.
As a jazz musician, improvisation comes naturally to me, so that will be a great way to think about it for the future. The thing about jazz improvisation is you have to have your techniques as well as basic music patterns memorized (in addition to solid facility) in order to be able to string motives together into seamless music (so pretty much exactly like playing Link except you aren't against anyone per se). I'm still working on getting the AT's under my fingers enough that I can spot the times to use them and whip them out. I guess AT's are kind of like advanced music theory.Better yet - Link's ability to improvise is an AT.
That's a great comparison and the right idea. I think that improv and creativity are very useful tools for Link. You have the capability to do so many unique combos, you just have to react well enough and get the timing down enough to pull them off. You could be trying to do one thing, but screw up, but still see an opening to make it work. That's why I love to play any Link character so much. There's so many possibilities, moreso than any other character I see in any cast of any smash game.@ Rizen Seconded.
As a jazz musician, improvisation comes naturally to me, so that will be a great way to think about it for the future. The thing about jazz improvisation is you have to have your techniques as well as basic music patterns memorized (in addition to solid facility) in order to be able to string motives together into seamless music (so pretty much exactly like playing Link except you aren't against anyone per se). I'm still working on getting the AT's under my fingers enough that I can spot the times to use them and whip them out. I guess AT's are kind of like advanced music theory.
Oop, gotta get ready for work! More later (I keep finding parallels).
what you're place got flooded srry to hear that man. link attacks in Hyrule Warriors looks very powerful and I like his design. his design looks coolMy place and a lot of CO got flooded, I moved back after the apartments replaced the drywall and carpet then a new owner raised the rent. I have to move again. Somehow a lot of people losing their homes makes property values increase
That looks fun I want to see more about the new official Zelda game too.
Yeah, so you can play on the TV and also have the feed go into your computer. I recommend 3 splitters with 2 male ends and 1 female each so you can hook up the l/r audio too.Finally buying a capture card so I can record videos of my sexy P:M (and Brawl) Link. I was told though I need splitters in order to connect with my Wii. Do I?
^Why? How would you describe the meta improving?these comments on links meta make me cry lol
That's for dang sure. I can say from first hand experience, even if you were playing a little cold.Where as in 2013 my Link's faster and more aggressive but also safer. I limit the opponent's options a lot better and frame trap.
Well, we'd welcome your input if you, like, postedthese comments on links meta make me cry lol
He has incredible spacing; I don't think those tippers were luck, lol. Some people are incredibly good with their characters and they're really fun to play against. I learned a lot about what a good Marth can do.Speaking of 2012 metagame, I just watched a few of Rizen's videos against Mr. Eric. He would've won had the latter not landed so many lucky tippers. Otherwise, excellent spacing and utility of the ATs, moreso the spacing. He made the Link-Marth matchup look 50-50.