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Thanks for the footage, I'm guessing it could be used for catching players jumping.yeah here's some potato footage. I tested heights and the only person tall enough to get hit by one of these is Ridley, and only during a specific part of his idle. Charizard, the tall humans, Bowser and DK are all still too short to get hit.
https://streamable.com/fzflb
Oh yeah look at that. You can shoot your enemy / sucked in cannon ball either 33~ degrees forward, backward, or up. (So 3 directions). You still can only shoot the first cannonball forward though. I will fix my original post.Are you sure you aren't able to shoot out King K Rool's cannonball in other directions other than 45 degrees? Nairo accidentally shot it upwards and has it on video.
Can you reiterate what you mean by this? Is it that there is a single 'release' frame that does not result in parry, i.e., you should release one frame in advance of attack?You can perfect shield for 5 (or 6?) frames after releasing the shield.
There is no 'inbetween state' of perfect shielding: IE you cannot release your shield on the frame a move connects to get a perfect-shield 'parry'.
?Fullhop height: 2 stage units
Shorthop height: 3 stage units
im a melee guy too. a point system sounds fine, but maybe separate them in terms of dash dance window size, as well as actual usefulness of dash dance. like in melee, ganon and puff both have great dash dancing windows, but the distance they cover isnt that great.I'm a melee player of over a decade, so I could do it on a 'point system' I guess to just give a 'feel', but I feel like generalizing like that is dumb so I'll have to come up with something better.
Can you double-check to confirm that there's indeed only 1 frame of vulnerability here, and not 2? I remember when this mechanic was first found in Smash 4, it was thought to be a 1-frame vulnerability at first, then eventually ppl realized that it was actually 2 frames. In Smash 4 it also only applied when grabbing the ledge from below as well.If you snap the ledge with upB or grab it during upB freefall, you are missing your first frame of invincibility on ledge grab. (This doesn't apply to tethers)
I am getting to all the comments now first, and then I'll get to all the characters as the night goes on! I'll edit this post with responses to the previous comments.
E.G.G.M.A.N. Ridley can go straight up, forward and downish, backward and upish, and mostly down and a little forward.
I cannot check super armor sadly, there's no setting to view it. I could check manually but it would take a lot of time to properly measure the two ranges, especially alone.Good stuff so far, just a quick question.
Once you get around to (Not a high priority since most of his data is known already), is it possible to check to see if his aerial upB and grounded upB have different super armor frames?
Thanks
https://streamable.com/o13k1Do you have any video footage of Link recovering with his remote bombs?
That makes sense. Thanks man, and take your time. Your extra notes are actually way more informative than raw numbers are for me at least. As for Link, do the bombs always send backwards with Z-drop, and forwards with down throw (with detonation of course)?https://streamable.com/o13k1
Also to everyone requesting characters, I am doing them all, just slowly. I like to think a little critically rather than just post the numbers and leave them there.
Downward toss is centered, the explosion and resulting blast direction you could probably SDI or you could microspace just beforehand. The Zdrop drops the bomb exactly where it is in space currently, so if you're in neutral fall its infront of you, if you're in double jump, its centered. If you're moving forward and zdrop it, you'll most likely end up with it inside or behind you, but just falling straight down, the bomb will zdrop ahead of you because Link holds it a bit ahead of him.That makes sense. Thanks man, and take your time. Your extra notes are actually way more informative than raw numbers are for me at least. As for Link, do the bombs always send backwards with Z-drop, and forwards with down throw (with detonation of course)?
Thank you so much for finding this footage. This helps a lot!https://streamable.com/o13k1
Also to everyone requesting characters, I am doing them all, just slowly. I like to think a little critically rather than just post the numbers and leave them there.