I don't think you are even aware of the situation. This is what we were saying:
Person A is sticking to the ground. Going into the air seems like a bad idea to him. He's relying on a solid ground game based on poking at his opponent with jabs and quick ground moves and countering any air to ground assaults with shield grabs.
Person B decides to jump into the air. Here is where things get screwy. You claim that you will be able to attack a grounded opponent, THEN airdodge, AND somehow manage to land in a place where you can't get shield grabbed. For starters, if you did an aerial attack on a grounded person unless it is spaced perfectly it is likely that they will be able to grab you before you could airdodge at all (that is if you technically could air dodge before hitting the ground).
I'm thinking if Person B took to the air he'd have a well placed aerial that is out of range of grabs, and is basically just a poke at Person A's defenses. Person B couldn't get away unscathed unless he is outside of Person A's grab range. The only other option to avoid getting grabbed would be to land behind Person A. Considering how slow people move in the air and how floaty they are, you won't be able to get away with magically landing behind someone to avoid a shield grab. They simply aren't fast enough in the air. Not to mention they would just be up tilt bait. Even if you airdodge the up tilt, they will be able to catch you later on. The new airdodge isn't broke by any means, it's like a melee ground dodge in the air.
I can't wait so much that i'm using the information we have about the game to develop preemptive strategies to try out when I get the game! It just so happens that I think that these strategies aren't as exciting as Melee.
you should focus on trying your best to find different ways to make the game competitive rather than assume based on the little you know as of now...[/quote}
What?? SO I should try to find the way to make the game competitive than assume anything? Wouldn't anything I try to find to make the game be competitive be an assumption anyways? Also, while we don't have all the information about the game, we do know a lot of stuff that points towards a more defensive game. As I learn new information, I rethink my opinion on things, and as it seems I just keep getting bad news.
If I am not to base my opinion on fact, what am I left with?
EDIT
He said it was faster than a hard landing in melee, but not as fast as an l-cancel. Pretty much it was about half-way in between the two, and that is still just too much lag.
Hmm, yeh I misphrased that.
Umm, the way Im picturing it I still think about attacking while passing through them or being high enough to come back, but I may not be picturing it correctly. Some of what you say makes sense, but I still like to think that they removed enough lag to make it useful, but not critical to the gamplay. In other words, more variant strategies.. But Im not entirely sure.
I definitly see Brawl as being more interesting competitively than melee because I found melee focused too much on the making attacks that L-Cancel, so to me it's a good refreshing start and I hope they balanced it the way I picture it. But you might also be right, We'll see once we get our hands on it I suppose.