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I really feel like this point is often glossed over by proponents of l-cancel. It really can't be overstated how important this point is.It artificially divides casual and hardcore...
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I really feel like this point is often glossed over by proponents of l-cancel. It really can't be overstated how important this point is.It artificially divides casual and hardcore...
I'm not going to argue this isn't discouraging to the casual player. I will say however that most players who play casually won't concern themselves with it regardless, and those who would concern themselves with it (casual competitive players) will never progress as players if they have issues with L-Cancelling because there are many other facets of the game in terms of mechanics and knowledge that they just won't sully there hands with. Bottom line is they don't care enough. If it's not L-Cancelling, it's gonna be something else.I really feel like this point is often glossed over by proponents of l-cancel. It really can't be overstated how important this point is.
You're ignoring the fact that SSB is supposed to be played by all skill levels. Is it really such a good idea to add something that only snowballs the skill gap?I'm not going to argue this isn't discouraging to the casual player. I will say however that most players who play casually won't concern themselves with it regardless, and those who would concern themselves with it (casual competitive players) will never progress as players if they have issues with L-Cancelling because there are many other facets of the game in terms of mechanics and knowledge that they just won't sully there hands with. Bottom line is they don't care enough. If it's not L-Cancelling, it's gonna be something else.
I agree. Alot of people say "oh well, casuals don't even know or care about it", but I have mates that are among those so called 'casuals'. I'm sure alot of people, like me, have friends that play casually only. They are not bothered finding out about L-canceling, practising/learning it or performing it and man I wreck them. And a part of it is because I have so much shorter landing lag then them (sure, I would still beat them. But it would be closer and feel more fair). In this regard I think the complexity of manual L-canceling is huge for the little, if any (to be honest I still don't know any viable advantage with having it manual over automatic. And Ive read alot of these argumentsI really feel like this point is often glossed over by proponents of l-cancel. It really can't be overstated how important this point is.
Yup. Wavedashing, Dashdancing, DI, SDI, crouchcanceling, ledgecanceling and alot of other things aswell.I'd say that short-hopping and fast falling are bigger barriers to casuals than l-canceling is.
Those actually add palpable depth, though.I'd say that short-hopping and fast falling are bigger barriers to casuals than l-canceling is.
I'm not going to argue this isn't discouraging to the casual player. I will say however that most players who play casually won't concern themselves with it regardless, and those who would concern themselves with it (casual competitive players) will never progress as players if they have issues with L-Cancelling because there are many other facets of the game in terms of mechanics and knowledge that they just won't sully there hands with. Bottom line is they don't care enough. If it's not L-Cancelling, it's gonna be something else.I really feel like this point is often glossed over by proponents of l-cancel. It really can't be overstated how important this point is.
L-Cancelling doesn't stop you from playing at all skill levels. Whether or not the justifications for a mechanics inclusion are worth a 'snowball in skill gap' are worth it is a matter of perception, but I still think that this is greatly exaggerated anyway.You're ignoring the fact that SSB is supposed to be played by all skill levels. Is it really such a good idea to add something that only snowballs the skill gap?
No, but it makes things very unfun quickly for those not in the know. Kinda opposite of the point of bringing people of all skill levels together, don't 'cha think? L-canceling is an anti-casual mechanic in a casual game.L-Cancelling doesn't stop you from playing at all skill levels. Whether or not the justifications for a mechanics inclusion are worth a 'snowball in skill gap' are worth it is a matter of perception, but I still think that this is greatly exaggerated anyway.
Being good at smash involves more than just l-canceling. If someone doesn't know about l-canceling they can still be good at the game. Has anyone seen Borp play? He is good but he hardly uses any tech skill. L-canceling is a barrier in a sense but it is still possible to be good without it.Yup. Wavedashing, Dashdancing, DI, SDI, crouchcanceling, ledgecanceling and alot of other things aswell.
They are different options and add strategic depth though, while L-cancel serves only as an always optimal to do/must do-barrier while offering nothing to those who can handle it (that it wouldn't offer if automated). Your point is?
Yes it sure is! It is possible to be good at the game without some of the things I mentioned as well.Being good at smash involves more than just l-canceling. If someone doesn't know about l-canceling they can still be good at the game. Has anyone seen Borp play? He is good but he hardly uses any tech skill. L-canceling is a barrier in a sense but it is still possible to be good without it.
But in the end it requires more skill to fight the mechanic, and he'd undoubtedly be better if he used it.Being good at smash involves more than just l-canceling. If someone doesn't know about l-canceling they can still be good at the game. Has anyone seen Borp play? He is good but he hardly uses any tech skill. L-canceling is a barrier in a sense but it is still possible to be good without it.
I'm trying to say that l-canceling isn't the sole reason why a casual player won't be good at Smash Bros. I was expanding upon what Ulevo said.Yes it sure is! It is possible to be good at the game without some of the things I mentioned as well.
I still have to admit that I don't get what point you are trying to make? Or in what context your first comment was relevant to the discussion.
I don't need any more examples.Can you name any other circumstance where not using l-cancel is better than using it?
Really? Lightly pressing the jump button vs holding it to adjust your height is a basic feature in nearly every platformer ever, and I knew of fast-falling ever since I was a kid playing at my cousin's house every other weekend.I'd say that short-hopping and fast falling are bigger barriers to casuals than l-canceling is.
You do realize you're acting like the elitists you keep whining about, right? Your mentality is actually very toxic at this exact moment.No L-Cancelling would automatically make a much faster game, and since gamespeed is always being glorified on here, the only explanation I have is that some people want their game to be faster, not everyone's game. Again, another toxic mentality that only serves to further separate the casuals and make the 'elite' even more compact and closed.
1.) There are no "casual" tournaments, so any rules that are official for that, aren't.You do realize you're acting like the elitists you keep whining about, right? Your mentality is actually very toxic at this exact moment.
Fact of the matter is, trying to get any kind of gameplay(competitive or casual) banned or unwanted isn't any better of an attitude. There is nothing wrong with Competitive or Casual gameplay at all. We have different rules that cater to different players. And that's okay. Why wouldn't it be at all? Want to know why we want a faster game in Competitive tourneys? It's because we have time limits that must be met. It's far less to do with "everybody wants to go fast" because slower gameplay is quite enjoyed too by many. It's just a time thing, nothing more. It's even an issue because we chose to repeat Melee's rule set for Brawl instead of making our own. Some day we might fix this issue(like having 2 stock lives, since Brawl is naturally slower as is, and is too defensive for people to KO fast enough to not hit the time limit).
I normally don't like to call people out, but the only toxicity going on in these forums is from people like you and posts like this that consistently have to imply that anyone that doesn't share your perception is an elitist asshole bentout on destroying your dreams of what Smash is supposed to be like.No L-Cancelling would automatically make a much faster game, and since gamespeed is always being glorified on here, the only explanation I have is that some people want their game to be faster, not everyone's game. Again, another toxic mentality that only serves to further separate the casuals and make the 'elite' even more compact and closed.
Smash isn't a casual game. It's a game that has the means to please a casual medium. There's a difference. It's no different than saying Soccer is a casual sport, when it has events like the Fifa World Cup, just because some 3 year old likes to play it with his dad on Sunday. And this needs to be considered when you start talking about what's best for everyone, and about something as subjective as fun.No, but it makes things very unfun quickly for those not in the know. Kinda opposite of the point of bringing people of all skill levels together, don't 'cha think? L-canceling is an anti-casual mechanic in a casual game.
I've played many casual Melee tourneys. Bzzt. Wrong. We use some of the same rules too. One of the most infamous is lack of Items.1.) There are no "casual" tournaments, so any rules that are official for that, aren't.
Why even allow you to reduce landing lag, then? I can do that same type of question too. I'd rather either have zero landing lag, a type you can't remove, or the option to remove it. At this point, why even bother having the landing lag period if you can't even control how good it is. Might as well remove the thing period. Automatic Landing Lag cancel is worthless as an idea as it just means you might as well never have had Landing Lag in the first place. They're almost entirely the same. That's how I view it. It's fine if you see it differently. It boils down to this;2.) If speed is so amazing, why not just remove landing lag? If it's not that important, why does everyone want everything to go faster and faster? People hate Brawl because it's so slow, but then turn around and insist that L-cancelling stay in, when removing it and removing landing lag would make everything faster for everyone. I agree with what D-idara said, it does seem like people don't want the game as a whole faster, they want THEIR game faster. And that would be elitist, if it were true.
Someone correct me if I'm wrong, but doesn't "elitism" refer to thinking that you're better than people, rather than simply wanting an unreleased game to be a certain way? The way I see it if someone were an "elitist" they would be going to parties and calling all the Smash players having a good time losers for playing the game the "wrong way" and that they will forever be below them until they do what the person does. Saying something along the lines of "I like L-Cancelling because it speeds up the gameplay and makes things more fluid. Man, I hope the next game has it or a similar feature" is NOT elitist.I agree with what D-idara said, it does seem like people don't want the game as a whole faster, they want THEIR game faster. And that would be elitist, if it were true.
Removing landing lag entirely would probably make slow, strong characters have an advantage, even when L-Canceled, every attack has a different recovery speed, and that affects game balance a lot. Of course more powerful attacks should take longer to recover from than weaker ones, without landing lag, there's no distinction, just attacks that do more damage than others.2.) If speed is so amazing, why not just remove landing lag? If it's not that important, why does everyone want everything to go faster and faster? People hate Brawl because it's so slow, but then turn around and insist that L-cancelling stay in, when removing it and removing landing lag would make everything faster for everyone.
I'll illuminate this, especially since I thought it was funny.Someone correct me if I'm wrong, but doesn't "elitism" refer to thinking that you're better than people, rather than simply wanting an unreleased game to be a certain way? The way I see it if someone were an "elitist" they would be going to parties and calling all the Smash players having a good time losers for playing the game the "wrong way" and that they will forever be below them until they do what the person does. Saying something along the lines of "I like L-Cancelling because it speeds up the gameplay and makes things more fluid. Man, I hope the next game has it or a similar feature" is NOT elitist.
Edit: Wording
Are you denying that wanting the game to be harder to play doesn't look etilist? So because they've practiced a lot at a game they're smarter than me? Good one. Look, buddy, like it or not, wanting the game to be harder for the sake of 'separating the pros' IS a toxic mentality, going so far as to add a mechanic without any tangible depth JUST to make the game harder to play at higher levels? That's like the antithesis of good game design.I normally don't like to call people out, but the only toxicity going on in these forums is from people like you and posts like this that consistently have to imply that anyone that doesn't share your perception is an elitist ******* bentout on destroying your dreams of what Smash is supposed to be like.
You need to start respecting the fact that players better than you, smarter than you, have been in the community longer, and have played the game longer have different and likely more informed arguments and views than the ones you spew out about 'elitism this' and 'elitism that.' Not that I'm necessarily speaking for myself, but this needs to be made an example of the kind of stuff that shouldn't be happening. Especially from someone who doesn't like competitive tournament play and doesn't compete.
I never said that competitive matches should be played with items, and I actually love watching Project M competitive matches (Melee makes me feel like I'm having a seizure inside a microwave). I'm talking about the attitude that dictates that the game should be made harder at higher levels for the sake of being harder at higher levels...the only purpose of that attitude has always been making the pros pro-er and the noobs noobier. I accept competitive styles of play, I just think they could be improved because I'd like to get into them.You do realize you're acting like the elitists you keep whining about, right? Your mentality is actually very toxic at this exact moment.
Fact of the matter is, trying to get any kind of gameplay(competitive or casual) banned or unwanted isn't any better of an attitude. There is nothing wrong with Competitive or Casual gameplay at all. We have different rules that cater to different players. And that's okay. Why wouldn't it be at all? Want to know why we want a faster game in Competitive tourneys? It's because we have time limits that must be met. It's far less to do with "everybody wants to go fast" because slower gameplay is quite enjoyed too by many. It's just a time thing, nothing more. It's even an issue because we chose to repeat Melee's rule set for Brawl instead of making our own. Some day we might fix this issue(like having 2 stock lives, since Brawl is naturally slower as is, and is too defensive for people to KO fast enough to not hit the time limit).
You do need to stop assuming everything is because of some "elitist" mentality. It's not. There's a lot more reasons for things. Items aren't usually on because they can sway the match too much. It's not the fact that it's a match alone, it's a match with money on the line. There's a justifiable reason by that alone to try and cut out random factors a bit more so it relies more on the player. If there was no money or prizes on the line, it would be less of a big deal. Some might still enjoy it that way, but it wouldn't have to be enforced. Another is that item capsules explode. If you can make only certain balanced items go on without that(and test it, respectively), that wouldn't be a real issue. There's few items that'll be usable, but it's a nice option. Well, in a non-money Tourney at the very least.
Lastly, Elitism has nothing to do with Casual or Competitive players. It's a mentality that any player has. It's when they refuse to respect other people's way of playing and treat yours as superior. Nothing more.
The thing: Why do you need to speed up the gameplay yourself? Why can't the gameplay just be faster overall? Competitive players get their low landing lag for their fancy combos, and casual/competitive-casual players get an overall faster game without having to go through the painful, annoying process of having to learn all those techs that only serve to distract from the game's core mechanics (The only worthwhile techniques are Wavedash and Dashdance, although wavedash should be simplified). I guess the control of your character argument can be used but it's still just a simple illusion of control, you're simply making up for one of the game's shortcomings, why should the game punish the player for not doing an arbitrary button press?Someone correct me if I'm wrong, but doesn't "elitism" refer to thinking that you're better than people, rather than simply wanting an unreleased game to be a certain way? The way I see it if someone were an "elitist" they would be going to parties and calling all the Smash players having a good time losers for playing the game the "wrong way" and that they will forever be below them until they do what the person does. Saying something along the lines of "I like L-Cancelling because it speeds up the gameplay and makes things more fluid. Man, I hope the next game has it or a similar feature" is NOT elitist.
Edit: Wording
What some people don't understand, won't point fingers, we casual-competitive (Read: People who play with items and crazy stages but also care about their skill level) would like to enter the competitive scene sometime too, if it wasn't filled with such a huge amount of high-effort/low-reward traits, you learned how to L-Cancel? Now you've gotta do it midfight? You learned how to do that? Good, now practice on your wavedash and maybe some day you can actually start practicing your reads and combos, see what I'm getting at? Most of us want to get invested, just not THAT invested, good game design isn't based on the player's willpower to get better, good game design keeps the player entertained so they can get better naturally. Difficulty curves are essential to help the player get better, why would you force gamers to claw their way up a wall when you can give them a nice slope that rewards them for their effort of climbing up?I'll illuminate this, especially since I thought it was funny.
Certain people, won't point fingers, like to believe that because a group of players passionately like Melee and want to see a return of what they loved about that game in the series in the next sequel, that this is mostly due in part to the fact that Melee caters to their ability to be simply better than other people. They also like to believe that these players want to see the return of Melee's essence because it helps them fulfill their fantasies of elitism and superiority by giving them a game with mechanics that give them an innate edge over the next guy.
What these certain people, won't point fingers, don't realize is that if a player like me who enjoys tournament play faces a player like them, who doesn't go to tournaments, and doesn't like tournament play, and decides to post on a competitive Smash forum about competitive topics, he'll likely roll them equally as hard even if the medium is something as simple as Brawl, or as intricate as Melee, and that it's simply a passionate love for something great that makes these players wanting more, like any fans do.
And wanting the game to be easier for the sake of easiness isn't any better, actually. What's the difference? It goes both ways. Melee is a very easy game to play period. With the techs too. They aren't not difficult at all, especially L-Cancelling. How is it hard? At all? Harder than Wavedashing? Really? It isn't. And we already have shown why Landing Lag is needed.Are you denying that wanting the game to be harder to play doesn't look etilist? So because they've practiced a lot at a game they're smarter than me? Good one. Look, buddy, like it or not, wanting the game to be harder for the sake of 'separating the pros' IS a toxic mentality, going so far as to add a mechanic without any tangible depth JUST to make the game harder to play at higher levels? That's like the antithesis of good game design.
Good thing I didn't say you did. You're taking it out of context. I told you why many things are as they are for competitive gameplay. That's all it is, just a different rule set for different people. If Sakurai didn't want us to have the option of turning items off, he wouldn't have allowed that. He clearly wants us to play it how we like, and that's fine.I never said that competitive matches should be played with items, and I actually love watching Project M competitive matches (Melee makes me feel like I'm having a seizure inside a microwave). I'm talking about the attitude that dictates that the game should be made harder at higher levels for the sake of being harder at higher levels...the only purpose of that attitude has always been making the pros pro-er and the noobs noobier. I accept competitive styles of play, I just think they could be improved because I'd like to get into them.
Ugh. Everytime we try to have this discussion your camp tries to null and void out the other camp by saying "It's not difficult at all!".And wanting the game to be easier for the sake of easiness isn't any better, actually. What's the difference? It goes both ways. Melee is a very easy game to play period. With the techs too. They aren't not difficult at all, especially L-Cancelling. How is it hard? At all? Harder than Wavedashing? Really? It isn't. And we already have shown why Landing Lag is needed.
Well, when I say cut landing lag, I'm talking more about all attacks having less landing lag overall, strong attacks would have slightly more landing lag to balance them out, but they'd still be naturally faster than the previous games, not so much as 'automatic' and more like 'overall faster' without the need for the player to actually make things faster on their own, yes, I do understand that you like your practice being rewarded, but I do believe there's some way to please both sides, I just think there's too much stuff going on to focus on a single button press every time you shorthop+attack. And to make that thing muscle memory, you'd have to practice for millenia, I would like L-Cancel if it was actually doable without practicing it religiously for at least a year.And wanting the game to be easier for the sake of easiness isn't any better, actually. What's the difference? It goes both ways. Melee is a very easy game to play period. With the techs too. They aren't not difficult at all, especially L-Cancelling. How is it hard? At all? Harder than Wavedashing? Really? It isn't. And we already have shown why Landing Lag is needed.
And are you saying that wanting to challenge yourself instead of doing everything easily is somehow elitist? Because it isn't. It just means you don't find easy styles fun. Everybody likes what they like. No, they aren't being elitist for preferring stuff to be harder to do. They're just people who want to be challenged or prefer "practice makes perfect" as a mentality. If they're not pushing that mentality on you, they can't be elitist. No, I don't think they look elitist at all. Just people with a different preference, nothing more. And I see tons of depth in L-Cancelling, I always saw it as being full of depth. You don't. Okay. Why bother asking that over and over when not everyone agrees. That's the point you stop asking and move on and respect that opinion. I understand some disagree and that's exactly why I stopped mentioning it over and over too.
Good thing I didn't say you did. You're taking it out of context. I told you why many things are as they are for competitive gameplay. That's all it is, just a different rule set for different people. If Sakurai didn't want us to have the option of turning items off, he wouldn't have allowed that. He clearly wants us to play it how we like, and that's fine.
Melee is way easier for me to get into Brawl, btw. Brawl I can't work with. The lack of the (very easy for me, at least) techs, the tripping, they destroy my ability to have any real control of my character. It's no illusion, either. I am actually fully in control with Melee and do my stuff with good practice. I do not like auto-stuff, yes. I prefer to perfect it myself. Not everybody does. I didn't say everybody should accept the "no auto-stuff" either. That's not the same thing as preferring it, after all. Pushing the "you can't do auto-stuff at all" would be elitist. Disagreeing with it is the opposite of elitist, it's just having an opinion. I'm not pushing that opinion on anyone either. Explaining why I prefer it is fine. As long as they understand, what's the issue. I don't expect them whatsoever to prefer it. Just to respect my opinion on it.
I hope you can understand the difference now; Having an opinion is fine, making it so people accept your opinion is fine, making it so people must follow your opinion(as in style of play or whatever) is not fine.
That's the problem. You think that players intentionally want the game to be harder for the sake of it being harder, and for no other reason, as if it is its own cyclical justification. And you're wrong. Players want a deep game, and sometimes deep games come at the cost of being slightly less casual friendly and a little more technical, especially in fighting games. But what is preposterous about this entire conversation is that Smash, Melee included, is still one of the most user friendly, casually appealing, and rewarding games to play on a basic level, and you still whine about its difficulty level when it is a difficulty level you don't give a **** about anyway. You've probably never even played someone who could consistently perform the techs you're complaining about, and you certainly have no aspiration to ever become a competitive player that these learning curves will ever affect, so why is any of this relevant to you? You're like the guy ******** about the speeding limits on the highway when you don't own a drivers license or a car.Are you denying that wanting the game to be harder to play doesn't look etilist? So because they've practiced a lot at a game they're smarter than me? Good one. Look, buddy, like it or not, wanting the game to be harder for the sake of 'separating the pros' IS a toxic mentality, going so far as to add a mechanic without any tangible depth JUST to make the game harder to play at higher levels? That's like the antithesis of good game design.
What you just don't seem to get is it isn't the game that's the problem. You are. Your attitude sucks. And I don't say that because you think L-Cancelling is a bad mechanic and shouldn't be in the game, and you're against arbitrary tech barriers. There are people I respect that share those views. But you have no competitive drive. None. You don't like losing because it ruins the image you see for yourself, and that's basically it. But you're not willing to change it. You're like the lady that complains that she's fat then goes and eats a tub of ice cream. You lose to someone better than you, and suddenly that's a problem. Rather than looking inward, and looking for the reasons why you lost, what you did wrong, and how you can improve, you look for the easiest out, the best thing to blame that suits your convenience. The only reason we're babbling about L-Cancelling right now is because during Brawl+'s development the development team brought up the idea that L-Cancelling's inclusion might be up for debate (for good reasons), and now that topic is circulating for people like you to grab hold of as the next best excuse for why you can't get good. The arguments might be legit, but you're reasons for identifying with them are definitely not.What some people don't understand, won't point fingers, we casual-competitive (Read: People who play with items and crazy stages but also care about their skill level) would like to enter the competitive scene sometime too, if it wasn't filled with such a huge amount of high-effort/low-reward traits, you learned how to L-Cancel? Now you've gotta do it midfight? You learned how to do that? Good, now practice on your wavedash and maybe some day you can actually start practicing your reads and combos, see what I'm getting at? Most of us want to get invested, just not THAT invested, good game design isn't based on the player's willpower to get better, good game design keeps the player entertained so they can get better naturally. Difficulty curves are essential to help the player get better, why would you force gamers to claw their way up a wall when you can give them a nice slope that rewards them for their effort of climbing up?
What I'm saying: I DO want to get better than my hypothetical opponent, I'd just like us to be closer and more evenly matched so I can eventually learn how to beat that opponent by applying what I already know more efficiently, yes, learning new things will always come, but I don't think that there should ever be player 'tiers'...yes, he's better than me, he knows all I know, he just applies it better, he doesn't know some ancient Xiaolin technique that instantly puts him in a completely different level, he doesn't do more things than me, he just does them better, and I'm OK with that because I know I can get better that way if I practice, but with tech barriers, it's a whole new dimension of struggling and sucking the fun out of getting better by playing.
L-Cancelling took me less than a week to perfect. I doubt anyone could take a year to get it down. Unless they could barely practice 5 minutes a day max. Extreme exaggerations don't really say much to me. You don't need muscle memory for it at all. You just need to pay attention. I have terrible muscle memory too. I can only literally do one thing in SSB with that, and that's a perfect version of PK Thunder's recovery move. That's it. I do everything based upon what I observe and decide to work with it. It's the same reason I'm not good at more technical fighters, my fingers don't like to do it that way. It likes to just do good timing by adapting myself to the situation well.Well, when I say cut landing lag, I'm talking more about all attacks having less landing lag overall, strong attacks would have slightly more landing lag to balance them out, but they'd still be naturally faster than the previous games, not so much as 'automatic' and more like 'overall faster' without the need for the player to actually make things faster on their own, yes, I do understand that you like your practice being rewarded, but I do believe there's some way to please both sides, I just think there's too much stuff going on to focus on a single button press every time you shorthop+attack. And to make that thing muscle memory, you'd have to practice for millenia, I would like L-Cancel if it was actually doable without practicing it religiously for at least a year.
I would prefer we don't go into the whole fun thing if it means trying to make a snide comment on someone. Fun is subjective, let's leave it at that.Also, playing Brawl, I feel like I can fully control my character, much more than Melee, so that's just an opinion, I won't call any names, but there's some certain someones on this forum who think that there's such a thing as an objective definition of fun (Not talking about you!).
Because more often than not, that is precisely & exactly what they want, anything to shut out the people who want everything they've obtained to be easier to obtain. Just because they don't say it doesn't mean it isn't inherently obvious by their flawed reasoning.That's the problem. You think that players intentionally want the game to be harder for the sake of it being harder, and for no other reason, as if it is its own cyclical justification. And you're wrong. Players want a deep game, and sometimes deep games come at the cost of being slightly less casual friendly and a little more technical, especially in fighting games. But what is preposterous about this entire conversation is that Smash, Melee included, is still one of the most user friendly, casually appealing, and rewarding games to play on a basic level, and you still whine about its difficulty level when it is a difficulty level you don't give a **** about anyway. You've probably never even played someone who could consistently perform the techs you're complaining about, and you certainly have no aspiration to ever become a competitive player that these learning curves will ever affect, so why is any of this relevant to you? You're like the guy *****ing about the speeding limits on the highway when you don't own a drivers license or a car.
Well, first of all, I'm actually not bad at the game, not competitive-good, but I know my way around Smash, so it'd be nice if you stopped trying to label me as a 'bad player' I find it difficult sometimes because I'm enraged but I do try to learn from my mistakes when playing a competitive videogame, even a non-competitive one, and I've proved that I can actually learn from losing because of games like Super Mario 3D World and Donkey Kong Country: Tropical Freeze, although when a game does put me againist an unfair obstacle (Some Wonderful101 enemies with obscure/impractical strategies to defeat them) I will gladly call the game out on its bull****. If the game has a flaw, the fact that my opponent's able to overcome that flaw though a technique to beat me doesn't make it any less flawed, it just turns into an obstacle that shouldn't be there in the first place. Yes, he's probably just better than me, but I would've had more of a chance if the aforementioned flaw was fixed, and I could've learned from the mistakes I made within my knowledge of the game, but now I have to deal with overcoming that flaw if I ever want to beat him. If the next iteration removes that flaw, we can truly see who's better, and the one who's worse can actually stand a chance and learn at their own pace.That's the problem. You think that players intentionally want the game to be harder for the sake of it being harder, and for no other reason, as if it is its own cyclical justification. And you're wrong. Players want a deep game, and sometimes deep games come at the cost of being slightly less casual friendly and a little more technical, especially in fighting games. But what is preposterous about this entire conversation is that Smash, Melee included, is still one of the most user friendly, casually appealing, and rewarding games to play on a basic level, and you still whine about its difficulty level when it is a difficulty level you don't give a **** about anyway. You've probably never even played someone who could consistently perform the techs you're complaining about, and you certainly have no aspiration to ever become a competitive player that these learning curves will ever affect, so why is any of this relevant to you? You're like the guy *****ing about the speeding limits on the highway when you don't own a drivers license or a car.
What you just don't seem to get is it isn't the game that's the problem. You are. Your attitude sucks. And I don't say that because you think L-Cancelling is a bad mechanic and shouldn't be in the game, and you're against arbitrary tech barriers. There are people I respect that share those views. But you have no competitive drive. None. You don't like losing because it ruins the image you see for yourself, and that's basically it. But you're not willing to change it. You're like the lady that complains that she's fat then goes and eats a tub of ice cream. You lose to someone better than you, and suddenly that's a problem. Rather than looking inward, and looking for the reasons why you lost, what you did wrong, and how you can improve, you look for the easiest out, the best thing to blame that suits your convenience. The only reason we're babbling about L-Cancelling right now is because during Brawl+'s development the development team brought up the idea that L-Cancelling's inclusion might be up for debate (for good reasons), and now that topic is circulating for people like you to grab hold of as the next best excuse for why you can't get good. The arguments might be legit, but you're reasons for identifying with them are definitely not.
As long as you continue to adopt the mentality you do, you will always be bad, regardless of what Sakurai and friends decide to pump out. Changing mechanics, making the game faster or slower, whatever you choose to suit your fancy, is not going to change this. And it's extremely unfair for you to stereotype and label people who want to see a game flourish to new heights competitively as competitive gamers because they love the game as elitists just because you can't get over your own self importance in a game you can't succeed in.
No, it's a game for pleasing casuals first and foremost. Four player matches, items, tons of uncompetitive stages and features... You're kidding yourself if you think 64 to Brawl were ment to be played seriously. It's always been casuals first, and always will be. What's the one anti-casual mechanic in the entire series? L-canceling. Dunno why it was ever put in, in the first place, but it never fit in with the rest of the game. Remember, SSB was designed to be the uncompetitive not-fighting game.Smash isn't a casual game. It's a game that has the means to please a casual medium. There's a difference. It's no different than saying Soccer is a casual sport, when it has events like the Fifa World Cup, just because some 3 year old likes to play it with his dad on Sunday. And this needs to be considered when you start talking about what's best for everyone, and about something as subjective as fun.
He's not entirely wrong. I've been dealing with Melee tryhards ever since Brawl's release, and most think exactly that. Yes, he's seeing something of a corrupt picture of hardcores, but it was essentially painted by hardcores. The Melee fanbase hasn't exactly done a good job at making nice with other smash fans either.That's the problem. You think that players intentionally want the game to be harder for the sake of it being harder, and for no other reason, as if it is its own cyclical justification. And you're wrong.
What you're telling me sounds like a vocal minority coming out of the woodwork to complain about changes they don't like for their own personal reasons, and that's fine. That said, I'm not going to make mention on World of Warcraft because I basically know next to nothing about it, or its community. What's pertinent here is that most competitive Smash players love the game because they love Smash, and they love to compete. That's it. It's not because of some ulterior desire to make people feel worthless because they can't press L/R/Z within 6 frames. I mean, is it possible there are people like that? Sure, I wouldn't doubt it. But that's not what composes the heart of the community, I'm sorry.Because more often than not, that is precisely & exactly what they want, anything to shut out the people who want everything they've obtained to be easier to obtain. Just because they don't say it doesn't mean it isn't inherently obvious by their flawed reasoning.
I draw examples from other games quite often, but I think this one is relevant. Often in World of Warcraft, when the next tier of raiding would release, they would sweepingly make the previous tier raid much more accessible (remove arbitrary attunement quests, tune bosses for being less of a gear check) for players who otherwise wouldn't have gotten to experience it had they not done so. What do you think happens like clockwork every single time? All the elitist players come out of the woodwork, complaining about how they're making the game casual, how their achievements all of the sudden mean nothing, etc. It's really a parallel that I see...players simply want there to be "weed out" elements of the game, they want to know that they are capable of being more hardcore than another player, because they did/can do something the other can't. They are clear and identifiable measures of superiority that otherwise vanish if the game itself makes those same goals obtainable to players through other means (either by modifying a mechanic or making it "easier").
The thing you have to consider is that many players do want to be competitive, but find certain things a major pain in the *** in a not fun way (as in, not in a difficult to do way). L-cancelling is standing trial as being one of those things.
It's very easy to say that these types of players are just whining, and want to have their cake and eat it too, or that they don't want to put in the time or effort to improve but that would mean you're missing the point. The fact is, they love Smash, and they may very well want to be competitive, but repetitious and arbitrary inputs detract the because it distracts from the core game play to them.
What it was designed for, and what it is, are not one in the same. If you can't grasp the reality of that then I don't know what more I can discuss with you. What's relevant is what the community has done to make the game what it is. That's the only reason we're discussing this now. What it was "meant to be" basically has no relevance, because what it is is something different entirely.No, it's a game for pleasing casuals first and foremost. Four player matches, items, tons of uncompetitive stages and features... You're kidding yourself if you think 64 to Brawl were ment to be played seriously. It's always been casuals first, and always will be. What's the one anti-casual mechanic in the entire series? L-canceling. Dunno why it was ever put in, in the first place, but it never fit in with the rest of the game. Remember, SSB was designed to be the uncompetitive not-fighting game.
There's been a lot of tension in the community since Brawls inception and introduction, and for a variety of reasons. But most people who like, enjoy, and compete in Melee, organically are not that way. And I mean, I can't even take statements like this seriously half the time when half the time people will misinterpret between what is actually elitism and when someone simply doesn't agree with them, confide in them, share their opinion, et cetera.He's not entirely wrong. I've been dealing with Melee tryhards ever since Brawl's release, and most think exactly that. Yes, he's seeing something of a corrupt picture of hardcores, but it was essentially painted by hardcores. The Melee fanbase hasn't exactly done a good job at making nice with other smash fans either.
Melee became something the developers didn't intend, this much is certainly true, but I'm not speaking from a developer intention point of view, I'm speaking logically in terms of what would benefit the overall smash community.What you're telling me sounds like a vocal minority coming out of the woodwork to complain about changes they don't like for their own personal reasons, and that's fine. That said, I'm not going to make mention on World of Warcraft because I basically know next to nothing about it, or its community. What's pertinent here is that most competitive Smash players love the game because they love Smash, and they love to compete. That's it. It's not because of some ulterior desire to make people feel worthless because they can't press L/R/Z within 6 frames. I mean, is it possible there are people like that? Sure, I wouldn't doubt it. But that's not what composes the heart of the community, I'm sorry.
What it was designed for, and what it is, are not one in the same. If you can't grasp the reality of that then I don't know what more I can discuss with you. What's relevant is what the community has done to make the game what it is. That's the only reason we're discussing this now. What it was "meant to be" basically has no relevance, because what it is is something different entirely.
I don't think folks who want l-cancel, wavedashing, or whatever else to return to be elitists automatically. If you enjoy executing those techniques, then that's you in a very real reality, enjoying those techniques. Nobody can take that away from you. What you need to recognize however is the hardcore-competitive smash community is incredibly minute in comparison to the overall smash community, and the goal should be to convert many of that overall community in to the competitive smash community, because we benefit all the more for it.There's been a lot of tension in the community since Brawls inception and introduction, and for a variety of reasons. But most people who like, enjoy, and compete in Melee, organically are not that way. And I mean, I can't even take statements like this seriously half the time when half the time people will misinterpret between what is actually elitism and when someone simply doesn't agree with them, confide in them, share their opinion, et cetera.
The irony of this is that despite people touting that Melee is an elitists game that favours the egotistical by allowing them to win over their lesser players, you're absolutely right. At least, you're partially right. It doesn't matter results wise if the entry level barrier (which is already really low) is lowered because M2K will still be M2K. That doesn't mean the quality of the game, what makes the game interesting, deep, exciting, won't suffer for it. That's what I feel needs to be considered here. I'm speaking from an overall concept here, I'm not suggesting that removing L-Cancelling is going to have such negative effects.Melee became something the developers didn't intend, this much is certainly true, but I'm not speaking from a developer intention point of view, I'm speaking logically in terms of what would benefit the overall smash community.
Think of it as "hard" medicine. It's just something Smash needs, that none of the truly hardcore players immediately want for a variety of reasons. A lower barrier for entry in to competitive play would be huge in almost every positive way, and have absolutely zero effect on the top players.
And what you need to appreciate is that the only reason you're here, talking to me on a competitive forum, is because that "incredibly minute" competitive Smash community made a name for this game outside of just another one of Nintendo's launch release titles. How successful do you really believe Smash would have been as a competitive title if Brawl was the first iteration of the series? Do you think it would have ever made it to MLG? EVO? Do you think there would be a dedicated forum as large and active as this? Do you think Nintendo, and Sakurai, would have acknowledged Smash as something that could be played competitively, and deserves to have that as an opportunity? This shouldn't be a legitimate question, this should be a rhetorical question because the answer is blatantly obvious. The community had to fight tooth and nail for exposure, to show people "hey, look at how awesome a game Smash is!", not because it was too difficult, but because Nintendo and the FGC didn't lend their support. And now that we finally have it, you want to throw away what made that happen in favor of making an easy game even easier?I don't think folks who want l-cancel, wavedashing, or whatever else to return to be elitists automatically. If you enjoy executing those techniques, then that's you in a very real reality, enjoying those techniques. Nobody can take that away from you. What you need to recognize however is the hardcore-competitive smash community is incredibly minute in comparison to the overall smash community, and the goal should be to convert many of that overall community in to the competitive smash community, because we benefit all the more for it.
I think abstaining from re-implementing the l-cancel mechanic works towards this objective with very little (none) effect on high levels of play by almost any standard.