Nah, I see the post for what it is. Legitimate points with a lot of a slight touch of arrogance and a crude undertone. But it's necessary. I don't think he went any more overboard than I did replying to D-idara. I was likely worse. And that was on purpose. But an example needs to be set that you can't label people a particular way and justify your arguments therein because of the way people like to play, and their preferences and ideas on what is ideal for the success of the game they love. And you know what? It's that kinda crap that gets players acting 'high and mighty' because they're having to respond to stupid **** and wind up becoming incredibly frustrated. Not that I condone that under most circumstances, I'm just saying that's the way it's going to happen, and it's naive to expect a different result each time it happens.
It's never necessary. That's a terrible excuse for misfit behavior.
I will go ahead and challenge Quilt's points anyway, despite my initial decision not to.
Beginners by merit of being beginner players should never be able to stand a chance against a good player. What is the point of dedicating years of one's life to learning and utilizing the commands if you stand a realistic chance of being beat by someone who hasn't worked for their ability?
Being good isn't the same thing as being elitist. Victory gives you bragging rights anyway. Sorry that you can't seem to handle it. Wanting an easier game just makes one a whiner. Put some back into it, son. Don't be a wimp.
It's not about allowing a beginner to easily best a professional player.
Obviously this isn't going to happen, and it won't ever happen, and it shouldn't happen.
What it's really about is letting the newer player get to the point where they need to train and sharpen themselves on their current skill set
quicker. Less learning, more refining. Refining is fun to do, it's fun to point out where you're weak and improve upon that weakness, and see results.
It's not fun to be back-slapped by more and more hidden techniques you are pretty much forced to learn in order to remain competitive. Maybe if wave dashing and l-cancelling were in the manual, I'd back this point less.
There are no actual and/or meaningful intersections of casual and competitive play, anywhere. Literally the only thing that I can think of in this series' history is the upcoming Best Buy event where the new game is both a massive demo and also likely to be a competitive event. The casual by definition do not want to play competitively and the competitively probably don't want to play casually most of the time. L-Cancelling is not keeping casuals from competitive play. There's no way to meet halfway. It's an idiotic suggestion.
Uh, Smash would have dropped dead after the 64 version if you eliminated the casual players leaving only the hardcore-minded tournament players. It's casual players you have to thank for melee even coming in to being.
Hardcore players should very much constantly be considering the state of the casual community, and how the game displays to them, because it
directly affects the competitive community in so many important ways. They don't have to be playing with each other to affect one another in-directly.
Sorry, I don't think anyone cares about your vision. You're not alone in that respect - No one cares about my or anyone else's vision. Smash is way beyond any one person's vision, even Sakurai's. Even he can't account for all the avenues a game will mechanically and culturally take. Also, whether or not you like it, speed will always be a part of mastery. This isn't chess or go. Like an RTS, Smash requires strategy, tactics, and also speed.
No,
you don't care about my vision, and that's your opinion to have. However, I do care about my vision, and ultimately believe it's logical to want to see it realized in more ways than just senseless reasoning backed by inexperience. As stated, many other concepts funnel in to mastery of a certain thing aside from speed and twitch reflexes, or in this case a game.
The game isn't going to be easy for new players anyway. They'll get their ***** kicked with or without any X mechanic.
What everyone is actually hearing: "I want the game built around me so that I don't actually have to learn anything." You are kidding yourself if you think you would have had a better chance if that "flaw" was fixed. You would have had a better chance if you stopped making excuses and learned how to play around or with that game mechanic. QED. You opponent has an apparent attitude advantage over you.
As stated before, nobody is suggesting otherwise. Strawman...
I want to point out here something not related to L-Cancelling that I was going to touch upon earlier: Anyone that feels overwhelmingly inconvenienced by needing to learn what their opponent already knows will never be good at the game, period. If you want to be a stick in the mud, you will quickly become eclipsed by what's considered "good" for the game. So unless it's to prove a point, ("I bet I can beat you without using the shield button") then you probably don't have any business wanting to play competitively. If you're competitive then you're playing to win, and to win you have to be better and know more than your opponent, but if you're unwilling to know more than your opponent, you'll never win, so what's the point? You cannot complain about losing if you don't want to actually get better.
If it turns out you can't love the competitive game because of its barriers, then just don't play it. It's that simple. The game will never change. You'll never convince its existing player base to not love the game either.
Back when I was in Diamond for SC2 (at the time the highest league, winter 2010) the bane of any Terran player against Protoss was the Void Ray rush. From Gold to Diamond, it was the strongest general strategy to start off with against Terran because of the fast build order and the weak Terran early air game (which was already weak in general), and the way you could abuse the Void Ray cannon charge by rapidly alternating targets and prepping them on friendly units before moving in to cremate defenses, mineral lines and then the nexus. We're talking a strategy so strong that the void ray could destroy any SCV repairing a turret in two seconds, and you can't hide the SCVs because you need them to be out repairing because of just how fast those void rays do their job.
So what do you do? Do you throw your hands in the air in defeat or petition Blizzard to nerf the rush? Do you ask them to make some subtle changes to maps that enable a more able Terran response/defense? Sure, you could do any of these things - but I can guarantee you the only ones who got better were the ones that also sucked it up and focused on playing faster and smarter while playing around what their opponent knows to do.
I'm not knowledgeable of Starcraft, but what I will say is that game has long since been acknowledged for its competitive gaming potential, certainly a
looooooooong time before smash. It's likely because it is generally a very balanced game. So suggesting nerfs comes with a lot less credibility involved because the game is essentially designed to where both players have all the options available to them by clicking their mouse. Then you have pro players who perform so many APM...which make them skilled, but that's something any player can improve upon, and that doesn't even begin to touch on the strategy part of Starcraft which is something that's going on the whole time in those players heads, and props to them, I suck at Starcraft.
Smash (in particular, Melee) is not balanced. Melee extremists have a tendency to play in these arguments like as if while Melee was(is) an excellent competitive game, that it was perfect and flawless, when it actually has
many very core flaws that really need to be addressed. I'm perfectly capable of admitting Brawl failed to do so, but I'm hopeful for Smash 4.