Hi!
I finally had time to be able to reread the whole thread, and I wanted to get all the evidence, clues or data of interest regarding the inclusion of KOSMOS in Smash bros as a fighter, and incidentally also about its context and current situation. throughout these years.
All this is yours, so I also thank you for all your work
That said, I am going to leave the summary in parts of everything we have talked about so far, excuse me for not putting sources, I had some but the Post was too long, however they are here on previous pages.
I can also make a mistake either due to misinterpretation of some data or due to a bad translation (I am a native of Spain).
I hope you understand and enjoy reading, if we could complete together some of the things that are here it would be great.
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1 # By itself, the redesign of KOS-MOS had in Xenoblade Chronicles 2, participating as an important cameo and in secondary missions with other protagonists of the Saga.
2 # Knowledge and great attachment of the community with the character despite not being the main character of his saga, making it clear that he is a loved character and that he should return.
3 # They made a great effort in its design to be just a cameo, more considering their previous versions that could have been fulfilled out of nostalgia and fanservice, and yet they took their time and money to recreate the character under a new concept.
4 # For this redesign they called their original designer, Kunihiko Tanaka, and according to an interview, he created it with the idea in mind that it was the "Symbol of Xenosaga", his concept and design has this as a concept and can be seen in his weapons or their colors.
5 # The very name of KOS-MOS is accompanied by RE, its meaning is Refrain, a deep concept that mixes the "rebirth" in reference to its end in Xenosaga Episode 3, and also with a cycle that repeats itself, in memory of the Eternal Return that encompasses the saga.
6 # Within Bandai Namco she is represented in many franchises participating in more than 25 different titles, considering herself the queen of crossover.
7 # Her The company Monolith Soft has great importance on the 20th anniversary, being the great central figure of her and with her iconic costume from the first version.
8 # She is the baby of Soraya and Takahashi, designer and director of Monolith respectively, and she is also like a daughter for the development team, if Takahashi is asked for a representative for both Xenoblade or Monolith as a company as happened with the ARMS case. He will not hesitate for a second to choose her.
9 # She got personal recognition from Sakurai and saw her potential as a fun character with a varied moveset.
10 # Not only that, Sakurai also affirmed that the dark characters, like Samus in her day and Terry today, if that could be possible, prioritizing the moveset and the fun that they can bring.
The fact that Samus was little known in her day did not matter to him and yet the inclusion of her was what gave him fame, so this would be the most similar case.
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11 # Following this line, Sakurai is not excited about a game with only popular characters, sometimes she simply adds surprise characters and takes advantage of this to impact more on the public.
That KOS-MOS is not recognized is only in this case something positive because it would be a surprise as all the revelations of the new fighters are being.
12 # It is strange that of the more than 1500 spirits in the game there is no single mention of Xenosaga, having representation only Xenoblade Chronicles 1 and 2.
13 # The Growing Success of the Xenoblade saga in its present time, its inclination to be increasingly recognized by the public and better criticized
14 # This is aligned to the fact that Takahashi had a personal dream to create the Perfect JRPG, putting his whole soul into his works, creating his own narrative system according to the gameplay (Y Axis, X Axis), and hiring talented artists to fulfill with this. Every time she is closer and the critics show it.
15 # Harada regretted having a team ready to work, but that he was idle at the time that Takahashi was developing Xenosaga, and because of this I cannot help him with the title, this made him feel partly guilty that it did not take off the success of the games.
16 # By himself, Harada Himself brought to light the desire to resurrect Xenosaga, this came from his own decision and he has been trying for years, without success due to failed market analyzes with low sales forecasts. There is this interest in creating a remake but the need to be popular so that the investment is profitable, that is, the need for representation.
17 # For this reason, in an interview with him, it was revealed that there is a lack of acceptance of KOS-MOS in the West, and that he would need an external push, as in his day happened with the Fire Emblem case or with Joker / Hero.
18 # Some time ago the figure of KOS-MOS was announced, it had priority before other popular figures such as Rex, Nia, Morag and other main characters of Xenoblade 2, reinforcing the idea that the company knows the success that KOS has- MOS as a character and its ease of being commercialized.
19 # The design itself that has its Refrain version is more friendly for all audiences, and meets the Smash Standards without having to be censored and with a contemporary style.
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20 # Regarding this, it has been given a special Xenoblade treatment in Smash, having modified and censored MII spirits, which could perfectly have been eliminated, and not only that, but within Xenoblade 2 itself, Mythra was censored via content downloadable, showing little effort to be represented.
21 # Representation of ARMS and Fire Emblem Three House, leaving Xeno out even being before Three Houses and with the same status for commercial purposes as ARMS. Which is still striking.
22 # Especially because Bandai Namco is the only third party that returns without a representative other than Pacman and it is the company that is developing Smash Bros Ultimate.
23 # Sakurai works in the same building as Bandai Namco, shares his day to day with the developers of this company and they have inside jokes with Pacman as his representative character.
24 # For this it could also be considered as a gift from Nintendo to Monolith Soft, for its collaboration with Zelda, Splatoon, Smash Bros and Animal Crossing, among others.
25 # Bandai Namco and Monolith Soft have a great relationship, they understand each other perfectly and work with each other, both being Japanese companies that have similar goals, with an aura of mutual respect and gratitude.
26 # The Xenosaga developers are under the mantle of Nintendo, since Monolith Soft was bought, being saved and being used to support other titles mentioned above.
27 # The Importance of Monolith Soft as a subsidiary in Nintendo, being the largest currently and having more than 260 workers, this makes it the largest subsidiary surpassing Game Freak and Hal Laboratories.
28 # The Importance of Xenosaga to Monolith, being their first debut game after they founded the company when Squaresoft merged with Enix. Also being the origin of the entire Xeno universe.
29 # Regarding this origin, ingame clues have been detected within Xenoblade that prophesy a great future, where KOSMOS could participate, as well as other protagonists. The Foreshadowing art is something that is also seen in Xenoblades Chronicles 1.
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30 # The theme Xeno, meaning Stranger or Stranger, and the importance of the X, as a union or crossover with his lore playing the theme of Multiverses makes future installments connecting these stories and characters canonical and very possible.
31 # The latter would not be so rare to see, in the Recoignasse mission of Xenoblade 2 you can see all the protagonists, except for Fei, sharing the scene. In this mission they talk about how strange it is that everyone has gotten together, and wondering if that meeting has a purpose. Curious…
32 # Recently Harada on his profile had as his goal of 2021 the intention of going back to the old school with current technology, alluding to an interview by Iwata and Takahashi about Xenoblade Chronicles on Wii.
33 # Harada's rise as general manager gives him some influence to create a great project for the future, to be able to carry out any old project and develop it with his team to the new generation.
34 # During the development of Zelda Skyward Sword, where Monolith was involved, Iwata was able to discover all the talent and potential that this company had. That was what gave her hope in the future to help them with his own project; Xenoblade Chronicles.
35 # The success of this project was important for the company if it wanted to follow its own path, luckily for everyone it had very good reviews and good sales. Being represented in Smash Bros with Shulk which gave her an extra boost of popularity.
36 # Some time ago the patent of Xenosaga 3 was renewed, perhaps a sign of the interest they have in recovering its history.
37 # As with Terry in Fatal Fury, Xenosaga has its own legacy with a great line of Artbooks merchandise, figures and even its own animation.
38 # All of this has caught the attention of certain people within the company, and Harada recently tweeted that there could be a completely different solution.
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This is all, as a personal opinion I would like to propose my own theory regarding the last point.
I believe that if we continue with the KOS-MOS narrative it is possible that a "completely different solution" could refer to a reinterpretation of Xenosaga WITHIN Xenoblade chronicles 2.
In other words, they tell the same story throughout the following titles, in the style of a plot arc like Avengers Endgame, and use KOS-MOS as a link between these stories, leaving the last title as a great ending that unites all the universes fulfilling the dream of Takahashi.
Ye shall be as gods
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