I'm looking for ideas for Bowser in Brawl- (see my sig for details).
So far, this is what I have (more or less):
BOWSER
-Whirling Fortress always has the strong hitbox.
-On the upsmash hitbox where bowser hits the ground, shockwave will be sent out that trips anyone in it (think maybe slightly bigger than DK's down-B area) (deals 9 damage). Anyone directly below him will be grounded.
-Opponent cannot influence Klaw DI. Klaw damage up by 4-8 (not entirely sure)
-Air speed x1.6
-Dash speed x1.4
-Dthrow should set up for ftilt (bury?)
-Ftilt speed x1.7, damage and knockback.
-Dtilt range up by sliding (Bowser should slide forward slightly when he dtilts)
-Dsmash creates a small whirlwind, raising it's terrible range up (tornado draws in for the rest of the move, imagine the tornado having about 0.5x the radius of the attack, starting from the edge of dsmash's hitbox)
-Fair has a fire hitbox slightly beyond the claw that will deal 16% and has decent knockback.
-Dair will bury the opponent if they get hit in the landing animation; spikes, 30% ALR, should do around 40 if all hits connect (about double the damage of what each hit does).
-Bair should hit at about 350-370 angle, double the speed after the strong hitbox stops. Strong hitbox damage up to 19%, should kill earlier.
-Uair damage up to 23, x2.3 speed after hitbox vanishes.
-Fire on firebreathing should be bigger (1.5x-2x) and do about twice as much damage (SDI and DI will be improved, after all).
-Heavy Armor to 5% on all actions and animations.
-Earthquake hitbox on down-B landing similar to usmash but bigger (damage: 11 on earthquake hitbox). Down-B landing on floor has little pillars of earth spring up around it (? Not sure about this one; think SSBM gigabowser)
-Fthrow high angle, fire element, should combo into stuff. +2-5%
-Bthrow low angle, kills very early. +4-6%
Anyone have any thoughts as to what bowser should be capable of/how bowser should be broken in Brawl-?