JayBee
Smash Champion
I'll do my best to come. I just need a ride. Maybe Shinku will help out again?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I just like to throw random questions suggestions into this thread so yeah...
There are times when I'll find myself wanting to make small spacing adjustments. Usually this results in a small foxtrot which can sometimes be bad if your opponent is on top of you. Does anyone already or would they consider using a spindash shield cancel to correct this problem? You can foxtrot away from your opponent and instantly follow it up with a spin-dash TOWARDS your opponent > shield cancel. This would result in a scooting away or towards (though usually not as helpful for spacing).
Perhaps this isn't that helpful. To my knowledge Sonic is the only character that can do this. Maybe the time spent interrupting the foxtrot with a spin-dash>shield cancel = the time for the foxtrot to regularly end. Thoughts? Give it a shot.
You shouldn't really be able to side-B in the opposite direction during the foxtrot slide. You can, however, B-reverse it.
Yes this is what I've been recentyly working on, and its sorta why i havent been on a while. im gonna practice some more, but it appears that you can use Sonic's foxtrox to avoid a attack, then during the foxtrot, sideB towards them. the thing is you are taking advantage of Sonic's long slide to escape attacks, then punish with instant sideB. I need to time this better, but you should be able to time it so that you can use the early Invincibility frames of the side b to counter a quick counterack attempt. Im really emphasizing this in my game now and seeing the responce to it. So far, its lovely, and I can still follow up with spring, or cancel the sideB, or jump cancel into Fair. so right now, i like it.
you can RAR normally, but doing it out of a side-B stops all your momentum. not bad.Also, I've been working with the B sitck a bit to see if we missed anything, and I think I found something very cool to abuse. if this isn't known already then know that it was here first.
Fact: Sonic can instant reverse fair from a Full Run via B-sticking. that's right. it is easy to do, but I tell you, I've seen NO ONE do this in any youtube vid of sonic, or any sonic I've played against.
Explanation: for some reason during the full run, if you tap the opposite direction on the C-stick (for the Spin Dash), the game forces Sonic to jump instead. But take a closer look: if you slow it down, the game for whatever reason forces sonic to turn around before the jump! It's like the sonic attempts to side B btu the game won't let him. As soon as you tap on the C-stick, use A and the control stick to fair in the appropriate direction. you are not screech canceling or anything like that. This is easy to do, you can try it in training mode and see it yourself. Please comment, especially after testing this. Once you do that, we can discuss possible applications.
once you guys agree on this I'll put in on the front page
that's a B-reversal, which is what B-sticking does for you `.`;EDIT:
Um..... on normal c-stick setting..... run away from your opponent...slam c-stick AND Joystick and B all at the same time.First press B then instantly hit the joystick and c-stick behind Sonic(towards your opponent).
Instant Fb in reverse direction! FROM FULL SPRINT! IS this new? DID I DISCOVER AN AT (this is probably what Jay is describing)?!
Yeah.I was honestly confused. I found it hardly likely that I had discovered anything. I just wanted to get people's attention so that they could help point me t what I was doing.
I've never bothered with the c-stick (special) settings. Are you telling me Tenki that I can successfully do
"b-sticking" with other characters like lucas without using the special setting?
If I can get a ride. Give me a call today dude, and we can talk about that.Kojin are you going to CH4?
Thanks Tenki, playing 95% of my matches as Sonic has kept me from experimenting with B-reversals... b-sticking is just one way of performing them... correct?Yeah.
It's all in B-reversals.
Manual B-reversals are somewhat 'technical' in how they're done- just keep in mind that when you perform a B-reversal with a move, it reverses your horizontal aerial momentum. So if you're floating left and do a B-reversal, you'll 'bounce' right.
Like for the Lucas PK Fire forward-facing wavebounce, it's all this:
[jump forward] > [back]+[ B ]-[forward] (bounces backward)
OR
[jump backwards] > [back]+[ B ]-[forward] (bounces forward)
Basically starts a PK fire facing backwards (which is normal), but you B-reverse it to face it forward.
and if you do it with just [forward]+[ B ]-[back], you'll still reverse directions, but you'll face the other way.
Unfortunately, you can't do things like that for Sonic because all his specials except for down-B reset momentum (spring and HA has straight vertical movement, side-B moves backwards), and you can't B-reverse his down-B.
Set c-stick to special... pick lucas, press and hold forward on joystick and then back on c-stick. Not going to work like that with Sonic, all his moves control his momentum very specifically. He has to go up with the neutral, he has to slowly move back with the forward B... notice like you said that a fb after a spin shot stops Sonic dead in his tracks. The only move that might have B-sticking potential would be the down b... personally though, not worth it if it means losing my aerials on the c-stick.I gotta practice B sticking for a while to see if i can get a better result. I'll try to post regularly on that.
Can someone help me break out of falco/dedede chain grabs without simply relying on my Spring?Also, just to let everyone know, I was playing Godismyrock yesterday after classes, and yeah, Yoshi's grab release/chain thing is the real deal. Sonic cannot escape this setup if done right, which is I believe the only one in the game that sonc cannot escape.
Please get a vid/explain execution.I also showed the instant reverse fair, and he agrees with me. Like I sad before, its different from normal B sticking or even the B reverse because no B attack comes out. AT ALL, not even the sound of the spin comes out. it just makes him jump facing the opposite direction immediately. then you fair as quickly as you can.
i know but for the purposr of using instant reverse aerials i can shift from using regular settings with b stick for quick spring and IRAs, using A fro smashes. you may be right, It may not be worth it, but ima try anyway and see what I can get outta it.Set c-stick to special... pick lucas, press and hold forward on joystick and then back on c-stick. Not going to work like that with Sonic, all his moves control his momentum very specifically. He has to go up with the neutral, he has to slowly move back with the forward B... notice like you said that a fb after a spin shot stops Sonic dead in his tracks. The only move that might have B-sticking potential would be the down b... personally though, not worth it if it means losing my aerials on the c-stick.
you have no choice. during the release of the dthrow:Can someone help me break out of falco/dedede chain grabs without simply relying on my Spring?
cant show a vid yet, but as an explanation to the IRA fair :Please get a vid/explain execution.
Hey, I tried it out.I also showed the instant reverse fair, and he agrees with me. Like I sad before, its different from normal B sticking or even the B reverse because no B attack comes out. AT ALL, not even the sound of the spin comes out. it just makes him jump facing the opposite direction immediately. then you fair as quickly as you can.
Incorrect. I tried it with someone using Sonic and spamming up-B, and I used Yoshi (one of my first times using him). If done correctly (pretty much as soon as Yoshi can move, dash and grab at Sonic's feet), like Dedede's chaingrab, it's inescapable. A really disheartening thing that happened was that, while I was doing this (it was through lag), I caught him in the frame before the spring came out, and since I wasn't pummeling/biting, he was basically... grabbed out of spring without actually having been able to spawn it, and when I released him on the edge, he was screwed.5. sonic can spring out of yoshis grab release way before he can grab again or even up smash
Yoshi's release CG works on Sonic.
Furthermore, if he grabs you out of a spring, you're ****ed.