On the flipside, we're more mobile during aerial eggs, which can potentially keep you safer. Both have their pros and cons imo. I think aerial eggs tend to be better for aggression though.
i feel like a short hop egg with a dj cancel 2nd egg throw adds alot to his, utilizing mix up to include a different delayed egg toss option, i believe egg toss slide to be more of a deffensive option in a retreating situation from melee heavy characters, and can be a mix up offensive against projectile heavy character.
ok so for the baiting game with yoshi?
i have played into it and seen it used with a variety of characters and by playing or watching other yoshis from the board use this, whether its doing wonky ariel movements combined with attacks, ive also noticed that during this play style the use of eggs are not used as much,
i usually get messed up with this when i lose the first and the opponent is at a high percent, 1. because im pressured to even it up,
2. because im stuck in a mind game/tunnel vision,
after that phase the opponent yoshi will start to kite me, taking advantage of my weakened state. ima call this the kiting stage because i lack any better names for this.
i want to develop a game style thatll implement the kiting phase and the baiting stage; however, im having a difficult time atm incorporating it. any advice?
pretty much im more of a rushdown "with style" yoshi player who utilizes a variety of techs and weird movement options while investing heavily into aggression to make
yoshi seem fancy lmao, it works out until i lose all momentum and play into someones mind game, i noticed i had a few different play styles thats converted from melee. but this game takes a few more to play at a higher level with yoshi atleast, im putting in alot of work to get yoshis foxtrots dash dancing game down bcuz of its mix up utility into nairs or fairs or even grabs, its only difficult becuz of te lack of muscle memory, (basically "foxtrot" (input dash immediatly following the end of the initial dash animation) (i mess up the foxtrot part up trying to figure out when i need to do my next ft varying on the situation and then i mess this next part up (reversing foxtrot)sometimes because ill skid if not done right or ill perfect pivot if my thumb leaves the stick to early lmao) immediately after u input for dash, reverse direction to get that instant reversed run into more foxtrots) this can be changed up, the hard part is accidentally skidding by not mashing the opposite input fast enougn. but ive learned u can mash the other direction during the skid animation to recover from it faster then pick the movement back up. who here uses the reversed running egglay using (tilt stick and special R) btw u think its better then pivot grabs?