Yan-Yan
Smash Cadet
The last part haha!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Hi! Welcome to the Kirby smashboards community.hey guys this is my first post ever in the smashboards !
Yesterday my small local smash scene decided to have a tournament, the turn out was 38-39 people which i consider pretty good for our off the map town.
I don't own smash wii u but i did play a lot of brawl and i occasionally play the new smash 4 when i hangout with my friends.
I didn't know they were streaming so played most of my matches offstream, except for winners and grandfinals which matter the most i think hehe
twitch.tv/thecavegaming/b/631550559?t=1h12m44s 1st game winner finals (only the first game got recorded and then twitch decided to cut off the next two games but i win 3-0 against his cap falcon, cap falcon is scary)
twitch.tv/thecavegaming/b/631589359?t=22m59s this was grand finals against a sheik, with a bracket reset ; n ; i hate sheik
(i was rly nervous this whole set)
My kirby isn't anything special, hopefully i get a wii u so i can start playing a ton more ! I really like the turbo rock thing off the platforms except i fail at executing it during my games > n <
anyways just contributing to the kirby videos ~ !
1.Stop rolling every time you land a hit! This is a bad habit i see players do all the time and if the person you were playing against knew how to deal with it you would've gotten punished alot for it. There are a lot more safe defensive options like jumping away, shielding, running away, or spot dodging try practice these too since i rarely ever saw you use them. You should only ever roll when you're in an uncomfortable position to escape it and reset the situation. You should also learn how to punish rolls as well as using them effectively, rolls might seem impossible to deal with but you can easily bait them into rolling simply by running up to them and then punish with a grab, u-smash or dash attack.A friendly match against Meesh (RangerLefty on Anther's Ladder.) I'm considering replacing Shulk as a secondary and playing as Kirby instead. Advice is greatly appreciated.
Actually, I have an offtopic question for you. Does Jigglypuff have an easier time against ZSS than Kirby? I mean we both can duck moves of her moves. However, Jigglypuff has better punishes. Also, what help you beat Captain Falcon with Kirby rather than using Jigglypuff again?Had some fun with EE Visu.
Won G1: vs.
Lost G2: vs.
Won G3: vs. (http://www.twitch.tv/eevisu/v/3877824?t=4h24m30s)
Gotcha! Thanks for the explanations. I will watch your video tomorrow.@ Unknownkid
Jigglypuff and quickly punish with rest if she avoids the grab, so yeah. Kirby can punish and rack up damage, also finish her once she's a kill percentage. Jigglypuff can kill ZSS at around 60%, so it's much faster. It can still be just as difficult if your opponent has a solid ZSS.
Visu's neutral is fishing for grabs and follow up with aerials. Attacks beat grabs; 's jab is a prime example.
As a zss main myself, i do have some tips for your friend, but ill get to that later.Looking for some hard critiques. I really want to get better.
Training with a friend, so it'd be nice to know if you have any tips for the ZSS.
I have a LOT of footage, so I chose two matches which i thinks displays our strengths and weaknesses pretty well.
Round1: vs ZSS
https://www.youtube.com/watch?v=l3MAQJY9Em0&t=23
Round2: vs ZSS
https://www.youtube.com/watch?v=gkXw-bA7fq0
Given my bad habits I could use some tips on how to train myself out of them!
I just watched it. U-tilt strings are just amazing against Sheik and other fast fallers. I managed to rack up around 45% against a Sheik every single time I did it at low percents. Savage had pretty good spacing though and didn't leave that much room for U-tilting. Also, that Hammer Flip SD was really painful to watch.guys watch Gova's Grand Finals matches and tell him to use Uptilt more, and other advice against Sheik I think!
I can imagine. It has happened to me and it has probably happened to all of us.That SD was even more painful to experience!
Really good combo game, keep it up! What I did see you getting punished for was mainly you just kinda landing right next to your opponent without any apparent plan to land safely. You should ensure good spacing when landing and if you're that close to your opponent, you could either feint a landing to bait out an attack, but jump just before getting in their range, or you can land with a well spaced aerial, or maybe just fast fall down and shield (not really recommended as many players will just grab), spot dodge, jab or grab. It's not a good idea airdodge (which I believe you did) into the ground as it's very punishable. Also, when you're out of their grab range, I wouldn't recommend randomly spot dodging if you're not certain that you time it with your opponents smash attack. Even then, perfect shielding can be better, but then the timing is even trickier.https://www.youtube.com/watch?v=F2L95oUyChQ
Kirby vs Pikachu/Mario at my first big tournament in San Antonio.
He wasn't that good but I felt like I got hit by some smashes I shouldn't have got hit by.
Any advice or critique?
First off, the link is broken. Change it to https://youtu.be/fxma2KB88z4 and you're good to go. You did go for a lot of grab approaches, which is not really bad if your opponent would shield, but it's easily beaten by a jab or any other attack. Grab is not really Kirby's best approach either as it doesn't combo much. I would say to try to land some D-airs behind your opponents or go for D-tilt, U-tilt (tricky spacing for approaching with though) or jab.
Thanks for the input. Kinda wierd for the dot to be in the middle of "YouTube" but if that's how it works, something's wrong with my ctrl c.First off, the link is broken. Change it to https://youtu.be/fxma2KB88z4 and you're good to go. You did go for a lot of grab approaches, which is not really bad if your opponent would shield, but it's easily beaten by a jab or any other attack. Grab is not really Kirby's best approach either as it doesn't combo much. I would say to try to land some D-airs behind your opponents or go for D-tilt, U-tilt (tricky spacing for approaching with though) or jab.