Chaos Swordsman
Smash Apprentice
What's the best character for Kirby to copy strategy-wise?I think it might be Ike's eruption for the SA it gives and the up-spike.But that's just my opinion.
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True, but the problem is the ending lag on it is pretty bad (and SAs are not active for all of it), so if you miss, Ike can punish you pretty badly for it.There's one power I'd like to the add to the list two posts above me.
At least, for the way I use it anyway.
Ike.
Why?
Well, when you inhale Ike and you've got his move, if they launch you up in the air (which, if you're not careful, they most certainly will) then when you're coming back down you can give them a taste of their own medicine and BAM, super armor and they go flying, they never see it coming.
Pit's power is amazing, but against a good pit player, it doesn't really *even the odds*, since he can easily reflect them right back at you, and you, well, can't. It certainly helps though!When it comes to copying a foe's move to even up the odds...nothings trumps Pit's arrows.
- fact
tbh, I can't recall a time where I've ever had a problem with Pits shield, unless I'm shooting in a straight line, which is rare. 95% of the time, I'm shooting from the air at an angle. And since Pit's shield can't negate an exact reflection from angled shots, hey rear off-course on their own.Pit's power is amazing, but against a good pit player, it doesn't really *even the odds*, since he can easily reflect them right back at you, and you, well, can't. It certainly helps though!
Can you really? I never noticed that. The only problem I have with pikachu's thunderjolt is it's tendency to pass right through an opposing one, so it can't be relied on to cancel the spam. To make matters worse, kirby can't react as fast as pika can to oncoming jolts. Therefore, at close distances kirby is forced to either dodge to shield while pikachu has the 3rd option of jumping.I find it evens up the odds more with Pikachu actually. It disrupts the quick attacks and you can throw out more jolts than he can.
I was being serious a few posts up... btw looping arrows is fun and effective if its a free for all on a place like The Bridge of Eldin just because you can camp at the side and just keep shooting in the air. They don't think its coming back downThey never doWhen it comes to copying a foe's move to even up the odds...nothings trumps Pit's arrows.
- fact
I wish people would stop bringing Falcon Punch into strategy talk...
sure it's all cute and whatnot, but it's useless against an opponent with a brain...
Oh heh, I though you meant just random arrow spamming. Also, Dr.X (the only good Pit I've played, who promptly destroyed me), tended to use his shield quite a bit (and well), and a lot of my arrows tended to come right back at me (Most Pit players I've seen don't do it, but you can angle the shield, which affects the reflection, and, although they usually can't do it if you're shooting angled shots from the air, they can aim the arrows back at you by angling the shield.).tbh, I can't recall a time where I've ever had a problem with Pits shield, unless I'm shooting in a straight line, which is rare. 95% of the time, I'm shooting from the air at an angle. And since Pit's shield can't negate an exact reflection from angled shots, hey rear off-course on their own.
or maybe I'm not playing enough pits...
Never noticed that it can disrupt QA or that you can outspam pikachu with it?Can you really? I never noticed that. The only problem I have with pikachu's thunderjolt is it's tendency to pass right through an opposing one, so it can't be relied on to cancel the spam. To make matters worse, kirby can't react as fast as pika can to oncoming jolts. Therefore, at close distances kirby is forced to either dodge to shield while pikachu has the 3rd option of jumping.
Still, I have to admit it's a very worthy hat to use.
Oh, I forgot to add that one. I love doing that too.for me i do best with falco and ivy. falco SHLLLLLLLLLLLLLLL(lol), and ivy cmon bullet seed...d grab to BS?
I personally like falco's and G&W's copy ability. There is a handy combo i learned with falco's ability that ive been meaning to share but i havent recorded it yet. Or had the opportunity tooI'd say bullet seed and I think we could all easily agree that copying any character with a projectile attack is a must. personally, my favorites are Pit's arrows, Falco's lasers and Samus's charge shot.
...But that's just a matter of personal preference.
Hmmm... how do you use G&W's ability? I've been trying to find uses for it, but I can't seem to. It tends to just slow down my game.I personally like falco's and G&W's copy ability. There is a handy combo i learned with falco's ability that ive been meaning to share but i havent recorded it yet. Or had the opportunity too
I disagree. Especially if you're in a 1v1. If it's a 1v1, it means your tornado can only be used against MK, and he knocks you out of it VERY easily due to how little your range with it is. In fact, other than his Nair, all his aerials outrange your version of the tornado. On top of that, his own tornado beats your own. It can be situationally useful if you DO manage to get him in it, but it's nowhere near as good as MKs, and FAR from the best copy ability.Whorenado, easily.
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At short range it can also be good for stopping Mario just long enough to get a stronger move off (like short range fireball to Bair/aerial hammer/smash/hell, even a grab works).Mario: * * * Good move to have in the matchup, especially because they fall, and Kirby can spam them with his multiple jumps. Helps when recovering (him or you), watch out for his cape.
I find it more useful for Kirby than ZSS actually. At short range it can stop them just long enough to hit with a Fsmash, and I *believe* you can Fthrow>taser>F/UsmashZero Suit Samus: * * * It's a decent projectile, I don't know enough about this matchup to say more.
Well, Inhale is pretty useful here too, since if you spit him out under a ledge, Ike cannot recover.Ike: * * * * Great KO move, has superarmor, and can punish his laggier attacks, or his own Eruption, with its long range. Inhale might be better to have in some cases, though.
Good to know. Thanks for the info!Donkey Kong: * * * * A super-armor mega-strong punch with long range? Must-have! Just try not to miss with it... and don't use it offstage. I heard that a non-fully-charge punch would not leave you with freefall animation, but it happened to me anyway >_>
A few ways to potentially get around this problem:Snake: * * * * Grenades...one of Snake's most broken aspects, and you can have them! You can pull a grenade and shield his attack for free damage. The problem with this is that you usually have to approach Snake more than he you, so it can be hard to get him to fall for this.
It also works really well with the Gonzo combo.Wolf: * * * * Inhale is good in this match, but so is Blaster. Watch out for his reflector.
Good point...Meta Knight: * * * * (*) Whatever you say, it's more useful than Inhale in this matchup, unless you're ahead in stocks, or behind in %, and going for a Kirbycide. He hits you through Inhale easily. He also hits you through Mach Tornado pretty easily, but it's still a good move to have, especially if he's a tornado spammer himself.
It looks a bit shorter, but I don't know for sure. I've been finding this one more and more useful actually. Maybe not 5 star useful, but still pretty useful.Zelda: * * * * * This might be me personally, but I love this move because it completely negates Din's Fire spam. You could make her approach just by using this whenever she spams it, and it's a good move in itself. I could be wrong, but I think it has shorter range than her own Nayru's Love, anybody know? Inhale can be good for gimps, since her recovery is kinda crappy.