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Kirby's best copy ability

Chaos Swordsman

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What's the best character for Kirby to copy strategy-wise?I think it might be Ike's eruption for the SA it gives and the up-spike.But that's just my opinion.
 

Gameorama91

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Well if someone is using a characters annoying B spam way too much, just take it and annoy them right back. That seems most satisfying to me lol. Although it's never manly to spam in the first place, so you shouldn't do that either.

I like fighting someone also who thinks they'll win cuz they got a character with a strong Charged B or something then using it against them like Samus's or Capt. Falcons.
 

fromundaman

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It really depends on the situation and how the opponent plays.

The ones I like to use are:

-Falco
-Wolf (Great for the Gonzo combo, as well as plain old spam)
-Samus
-Link
-TL
-Diddy (Yeah, I actually like Diddy's nuts... strange huh?)
-DK (also gives SAs I believe. Watch out though, a fully charged one in the air puts you into free fall.)
-Falcon (lulz ensue)
-Ganon (lulz also ensue)
-ZSS (This thing can actually be fairly useful for kirby. Ex: Dash>weak taser>Fsmash)
-Pikachu (Take that you ****tard spammer! I do it better!)
-Mario (see above)
-Pit (Ditto... well, I don't do it better, but still.)
-Bowser
-Charizard
-Ivysaur
-Lucario
-Luigi
-ROB
-Sheik
-Snake (HELL YES! Grenades!)

Yeah... I listed about half the cast... well, most of these guys have moves that work well or better with Kirby.

As for the following, I'm uncertain. I have some ideas, but haven't really tested them:

-Ness (Dthrow>Utilt>Utilt>uncharged PKpulse?)
-MK (It's situational, but usually not too great, since your tornado area is so small MK will knock you out of it with just about anything.)
-Olimar (VERY situational. Can be decent in baiting an olimar to come to you. If I do take it, I usually get rid of it later in the match. EDIT: Nevermind. Apparently a good Olimar will **** you while you attempt to throw those thingies.)
-Peach (I can't say I use this often, but it's not a bad move)
-Squirtle (I have to see if I can reverse a full water gun and be able to slide far enough to turn into a stone above an unsuspecting opponent. I doubt it works, but could be cool if it does. That or reverse water gun to propel myself towards an enemy, then reverse hammer them in the face.)
-Zelda (Meh.)
-D3 (His has a slightly larger range.)

I never take the rest of the cast. In the end, I use the normal Kirby B move a lot to spit them out. It's such a great move that it's not always worth replacing with an opponent's.
 

WakerofWinds

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There's one power I'd like to the add to the list two posts above me.

At least, for the way I use it anyway.

Ike.

Why?

Well, when you inhale Ike and you've got his move, if they launch you up in the air (which, if you're not careful, they most certainly will) then when you're coming back down you can give them a taste of their own medicine and BAM, super armor and they go flying, they never see it coming.
 

Tiersie

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-Diddy (Yeah, I actually like Diddy's nuts... strange huh?)

:') sigged

Also I like falco's and ROB's the most. Kirby needs a spamming projectile, and they have one.
 

Aiur

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I like R.O.B.'s. Ok..... Maybe I just love hearing the beep. In all seriousness, I find a good long range move to be effective. Something like Samus, Lucario, Falco, Fox, Wolf, R.O.B., Diddy(on occasion), and Snake's.
 

fromundaman

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There's one power I'd like to the add to the list two posts above me.

At least, for the way I use it anyway.

Ike.

Why?

Well, when you inhale Ike and you've got his move, if they launch you up in the air (which, if you're not careful, they most certainly will) then when you're coming back down you can give them a taste of their own medicine and BAM, super armor and they go flying, they never see it coming.
True, but the problem is the ending lag on it is pretty bad (and SAs are not active for all of it), so if you miss, Ike can punish you pretty badly for it.

I prefer keeping inhale, since it allows you to spit Ike under the stage, in which case he can't recover.
 

Tainted_Knives

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When it comes to copying a foe's move to even up the odds...nothings trumps Pit's arrows.

- fact


I wish people would stop bringing Falcon Punch into strategy talk...

sure it's all cute and whatnot, but it's useless against an opponent with a brain...
 

fromundaman

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When it comes to copying a foe's move to even up the odds...nothings trumps Pit's arrows.

- fact
Pit's power is amazing, but against a good pit player, it doesn't really *even the odds*, since he can easily reflect them right back at you, and you, well, can't. It certainly helps though!

I find it evens up the odds more with Pikachu actually. It disrupts the quick attacks and you can throw out more jolts than he can.
 

Tainted_Knives

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Pit's power is amazing, but against a good pit player, it doesn't really *even the odds*, since he can easily reflect them right back at you, and you, well, can't. It certainly helps though!
tbh, I can't recall a time where I've ever had a problem with Pits shield, unless I'm shooting in a straight line, which is rare. 95% of the time, I'm shooting from the air at an angle. And since Pit's shield can't negate an exact reflection from angled shots, hey rear off-course on their own.


or maybe I'm not playing enough pits... :ohwell:

I find it evens up the odds more with Pikachu actually. It disrupts the quick attacks and you can throw out more jolts than he can.
Can you really? I never noticed that. The only problem I have with pikachu's thunderjolt is it's tendency to pass right through an opposing one, so it can't be relied on to cancel the spam. To make matters worse, kirby can't react as fast as pika can to oncoming jolts. Therefore, at close distances kirby is forced to either dodge to shield while pikachu has the 3rd option of jumping.

Still, I have to admit it's a very worthy hat to use.
 

CompassTosser

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When it comes to copying a foe's move to even up the odds...nothings trumps Pit's arrows.

- fact


I wish people would stop bringing Falcon Punch into strategy talk...

sure it's all cute and whatnot, but it's useless against an opponent with a brain...
I was being serious a few posts up... btw looping arrows is fun and effective if its a free for all on a place like The Bridge of Eldin just because you can camp at the side and just keep shooting in the air. They don't think its coming back down:laugh:They never do
 

fromundaman

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tbh, I can't recall a time where I've ever had a problem with Pits shield, unless I'm shooting in a straight line, which is rare. 95% of the time, I'm shooting from the air at an angle. And since Pit's shield can't negate an exact reflection from angled shots, hey rear off-course on their own.


or maybe I'm not playing enough pits...
Oh heh, I though you meant just random arrow spamming. Also, Dr.X (the only good Pit I've played, who promptly destroyed me), tended to use his shield quite a bit (and well), and a lot of my arrows tended to come right back at me (Most Pit players I've seen don't do it, but you can angle the shield, which affects the reflection, and, although they usually can't do it if you're shooting angled shots from the air, they can aim the arrows back at you by angling the shield.).

Can you really? I never noticed that. The only problem I have with pikachu's thunderjolt is it's tendency to pass right through an opposing one, so it can't be relied on to cancel the spam. To make matters worse, kirby can't react as fast as pika can to oncoming jolts. Therefore, at close distances kirby is forced to either dodge to shield while pikachu has the 3rd option of jumping.

Still, I have to admit it's a very worthy hat to use.
Never noticed that it can disrupt QA or that you can outspam pikachu with it?

QA can be stopped since most Pikachus will angle it towards the ground, to get another one or an aerial off as soon as they come out of it. Since the jolts bounce along the ground, it can disrupt the QA, especially since odds are you'll have a bunch all over the place, and since on certain stages (like Melee Yoshi's Island) have platforms/objects that the jolts will spin around.

As for outspamming Pikachu, I *believe* the animation for thunderjolt in the air is faster than the one on the ground, and you can stay in the air a lot longer than Pikachu, spamming them on the way up and down. In any case, by shocking with multiple jumps, I usually get more out than the Pikachu, and I go above his, so then he tends to try and come at me instead, which kind of messes with a Pikachu's playstyle.

Also, the little flying jolts from thundershock when used in the air will cancel the ones on the ground, though two traveling on the ground will pass through each other.
 

YumeMaxx

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I'd say bullet seed and I think we could all easily agree that copying any character with a projectile attack is a must. personally, my favorites are Pit's arrows, Falco's lasers and Samus's charge shot.

...But that's just a matter of personal preference.
 

SmileyStation

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I'd say bullet seed and I think we could all easily agree that copying any character with a projectile attack is a must. personally, my favorites are Pit's arrows, Falco's lasers and Samus's charge shot.

...But that's just a matter of personal preference.
I personally like falco's and G&W's copy ability. There is a handy combo i learned with falco's ability that ive been meaning to share but i havent recorded it yet. Or had the opportunity too :laugh:
 

fromundaman

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I personally like falco's and G&W's copy ability. There is a handy combo i learned with falco's ability that ive been meaning to share but i havent recorded it yet. Or had the opportunity too :laugh:
Hmmm... how do you use G&W's ability? I've been trying to find uses for it, but I can't seem to. It tends to just slow down my game.
 

fromundaman

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Whorenado, easily.

[/thread]
I disagree. Especially if you're in a 1v1. If it's a 1v1, it means your tornado can only be used against MK, and he knocks you out of it VERY easily due to how little your range with it is. In fact, other than his Nair, all his aerials outrange your version of the tornado. On top of that, his own tornado beats your own. It can be situationally useful if you DO manage to get him in it, but it's nowhere near as good as MKs, and FAR from the best copy ability.
 

Asdioh

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Here is my personal list, from least useful to most useful. I'm making this up right now, I might make some mistakes, hopefully nobody will totally disagree with me and start some huge, heated debate >_>
I'm listing randomly by the way, I'm not saying one 4 star is better than another because it's farther down on the list.

* Near-useless, sometimes even harmful, much better off with Inhale
* * Can have some uses, but Inhale would generally be better
* * * Can be good to have
* * * * Is very good to have, usually try to get it if you can
* * * * * Is GREAT, can possibly change the tides of battle


Lucas * (*) Free heal! Might be good for pressuring him when he's offstage, but there are better options. Stick with Inhale.

Ness: * (*) Free heal! Amazing KO move, but he can absorb it for a ridiculous amount of health, and it's easily avoided. I wouldn't risk it...

Yoshi: * * I'd stick with Inhale, unless someone can show me some Kirby-tongue-ownage.

Sonic: * * Pretty crappy move (for Kirby at least) and Sonic can hit you with Spring right after you Copy him. Stick with Inhale.

Game & Watch: * * It makes you look cool, but has little practical use, BECAUSE Game & Watch can absorb Kirby's (and only Kirby's, not other G&Ws...) projectiles into his bucket, and kill you with an overpowered Oil Spill. Also keep in mind that Final Cutter can be absorbed. Also, Copying G&W leads into a free DAir for him after you swallow, so that's even more of a turnoff. If I do ever get his power, I like to throw out one sausage, hoping he'll try to absorb it, and then attack him when he pulls out his bucket.

Ganondorf: * * Makes you look like a turkey...it's powerful, but probably won't land, and has no special aerial properties :/

Squirtle: * * Meh, this thing is hard to use. Can be good against his up B recovery, but Kirby's good enough at gimping as it is.

Olimar: * * You can spam longer, but he can spam faster. I give it two stars mostly because Inhale is amazing in this matchup, for approaching and for gimping. And beating Olimar is all about those two things. If you find him shielding your aerial approaches, try Inhale.

Ice Climbers: * * There are 2 of them to your 1, do the math. Inhale is better in this matchup, though the projectile CAN sometimes be a little useful.

Diddy Kong: * * (*) A projectile is good against that banana-spammer, but Diddy's projectile isn't so amazing...Inhale might also serve you much better in some cases.

Link: * * (*) Arrows are nice to have, but he can outspam you, and you can gimp him pretty easily with Inhale.

Fox: * * * His lasers are good, but he has a reflector and can spam you back. I'd stick with Inhale, personally.

Luigi: * * * Good move to have in the matchup. That's pretty much all there is to it >_>

Mario: * * * Good move to have in the matchup, especially because they fall, and Kirby can spam them with his multiple jumps. Helps when recovering (him or you), watch out for his cape.

Zero Suit Samus: * * * It's a decent projectile, I don't know enough about this matchup to say more.

Captain Falcon: * * * Hard to hit with against a smart opponent, but Kirby's weird aerial properties with it can make things interesting...plus it has good range and maybe can hurt shields. You probably want to stick with Inhale though. Though Captain Kirby is amazingly epic.

Jigglypuff: * * * This move is 1337. If you know how to use it, it can be deadly. Inhale isn't really all that great against Jigglypuff, especially if you get into one of those Rollout vs Inhale stalemates >_<

Peach: * * * Don't spam this move, but if you know their pattern, and know how to use it, it can be awesome. Plus Toad makes me lol

Ivysaur: * * * It's a good move. >_> Inhale can be great for gimping Ivysaur though.

Toon Link: * * * He can DAir you after you Copy, but the arrows are generally nicer to have than Inhale in this matchup.

King Dedede: * * * (*) I'm pretty sure his Inhale is better than yours, plus Kirby looks cute with that hat. Don't go out of your way to get it though, or you might get punished. But get it if you can, since it's just your power but...better.

Sheik: * * * (*) Great projectile if you learn how to aim it....not sure if it's 3 or 4 stars.

Bowser: * * * * Great range, great damage, I've even used it when he chases me offstage, and it drags him down with me so he can't recover

Charizard: * * * * Same with Bowser.

Donkey Kong: * * * * A super-armor mega-strong punch with long range? Must-have! Just try not to miss with it... and don't use it offstage. I heard that a non-fully-charge punch would not leave you with freefall animation, but it happened to me anyway >_>

Falco: * * * * you're shorter than him, and therefore you can hit him easier. Also, I don't care what you guys say, I can short hop quadruple laser. 1 going up, 1 at the top or on the way down, 1 on or right before the ground, and the 4th one is a "silent laser" so you might not count it in the shorthop, but it comes out faster so I do. Falco's lasers have nice hitstun, if you use them up close you can possibly combo with it. Watch out for his reflector...

EDIT: the THIRD one is silent, not the fourth one. I just tested this. Still, 4 comes out almost immediately after 3, so if you hit him with 3, he will surely be hit by 4.

Ike: * * * * Great KO move, has superarmor, and can punish his laggier attacks, or his own Eruption, with its long range. Inhale might be better to have in some cases, though.

Marth: * * * * Even though it's shorter, it still has a decent range, which you NEED against Marth's huge piece of crap sword. Pressuring shields is always awesome. I don't really like Inhale against Marth, he outprioritizes it like omgwtfbbq, and my starshot stage gimps usually end up with him killing me. Plus, me and a Marth killed each other with fully charged Shield Breakers the other day (I was falling towards him, he was standing still) and it was epic, so I'd love to see that again.

Snake: * * * * Grenades...one of Snake's most broken aspects, and you can have them! You can pull a grenade and shield his attack for free damage. The problem with this is that you usually have to approach Snake more than he you, so it can be hard to get him to fall for this.

Pikachu: * * * * You can spam it better than him with your multiple jumps. I don't see Inhale being particularly useful in this matchup, unless maybe for Kirbyciding.

Pit: * * * * "hup! hup!" Arrows are good. Learn how to aim them, and maybe how to arrow loop. (I play Pit sometimes so I know how to do it fairly well) Watch out for reflectors. Hit him with a well-aimed arrow if he uses his up B, and he can't use it again before touching the ground.

Wolf: * * * * Inhale is good in this match, but so is Blaster. Watch out for his reflector.

Meta Knight: * * * * (*) Whatever you say, it's more useful than Inhale in this matchup, unless you're ahead in stocks, or behind in %, and going for a Kirbycide. He hits you through Inhale easily. He also hits you through Mach Tornado pretty easily, but it's still a good move to have, especially if he's a tornado spammer himself.

Wario: * * * * (*) Huge priority...good move. If you saw one of my videos, I was hanging on the left ledge of Frigate, and pressed down-> double jump -> Bite, and dragged Wario down, and stagespiked him off the bottom of the stage when the Bite released. Anyway, it's a good damage-dealer XD

ROB: * * * * * Despite the fact that he can DAir you after you Copy, this move is great. Learn how to aim it well, and you have an awesome long-range projectile. Inhale might be useful to have sometimes, though.

Samus: * * * * * Awesome. Fully charged, or not, shots, are great against Samus. Fully charged can ko, small shots can be used as surprise damage. Try to get this whenever possible.

Lucario: * * * * * Pretty much the same with Samus. As T-nuts said, I forgot to mention that Lucario can DAir you after you Copy. Maybe you can spit him out and inhale again when he inevitably dairs :O

Zelda: * * * * * This might be me personally, but I love this move because it completely negates Din's Fire spam. You could make her approach just by using this whenever she spams it, and it's a good move in itself. I could be wrong, but I think it has shorter range than her own Nayru's Love, anybody know? Inhale can be good for gimps, since her recovery is kinda crappy.
 

Lord Viper

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Samus and Meta Knight abilities makes some crazy combos, so I say their the best, IMO.

 

streetracr77

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I like sheiks, olimars, and MK's =D
Olimars is fun because you can spam the pikmin to make the opponent angry
 

fromundaman

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Asidoh, you have a great list! I never thought about Ness/Lucas absorbing the pulse >.<

Let me just add a few details:

Mario: * * * Good move to have in the matchup, especially because they fall, and Kirby can spam them with his multiple jumps. Helps when recovering (him or you), watch out for his cape.
At short range it can also be good for stopping Mario just long enough to get a stronger move off (like short range fireball to Bair/aerial hammer/smash/hell, even a grab works).

Zero Suit Samus: * * * It's a decent projectile, I don't know enough about this matchup to say more.
I find it more useful for Kirby than ZSS actually. At short range it can stop them just long enough to hit with a Fsmash, and I *believe* you can Fthrow>taser>F/Usmash

Ike: * * * * Great KO move, has superarmor, and can punish his laggier attacks, or his own Eruption, with its long range. Inhale might be better to have in some cases, though.
Well, Inhale is pretty useful here too, since if you spit him out under a ledge, Ike cannot recover.

Donkey Kong: * * * * A super-armor mega-strong punch with long range? Must-have! Just try not to miss with it... and don't use it offstage. I heard that a non-fully-charge punch would not leave you with freefall animation, but it happened to me anyway >_>
Good to know. Thanks for the info!

Snake: * * * * Grenades...one of Snake's most broken aspects, and you can have them! You can pull a grenade and shield his attack for free damage. The problem with this is that you usually have to approach Snake more than he you, so it can be hard to get him to fall for this.
A few ways to potentially get around this problem:

-Grenade carpet bombing: Pull out a grenade, drop it, pick it back up, fly towards Snake, then pull out a new grenade. The old one will fall to the ground. Repeat. (Of course, you have to watch out for the mortar, but could maybe be useful against Utilt happy Snakes.)

-Kamikaze: Okay, the name is slightly misleading, but if you have amazing timing with grenades (I used to, can't seem to get it right anymore...), you can drop them, pick them up, then run at your opponent and air dodge right when the grenade explodes. Basically, you're turning your airdodge into an attack. On top of that, you can attack right out of it, so if he sheilds it, hit him with a Bair. If he spot dodges, same thing. If he'd tried to attack you, he blew up, and you can start beating the crap out of him in the air. This is pretty hard to punish, but the timing is so strict it may not be worth using, and since it FORCES you to airdodge when the grenade explodes, you can't use it *too* often, or it will get predictable.

-I think someone else already mentioned this, though I don't know if it was in this thread, but pick up a grenade and turn to stone form. They dodge the rock, get hit by the explosion. Also, the explosion gives you a bit of space and prevents grabs out of stone (at least temporarily, but don't just sit there after if goes off).

Wolf: * * * * Inhale is good in this match, but so is Blaster. Watch out for his reflector.
It also works really well with the Gonzo combo.

Meta Knight: * * * * (*) Whatever you say, it's more useful than Inhale in this matchup, unless you're ahead in stocks, or behind in %, and going for a Kirbycide. He hits you through Inhale easily. He also hits you through Mach Tornado pretty easily, but it's still a good move to have, especially if he's a tornado spammer himself.
Good point...

Zelda: * * * * * This might be me personally, but I love this move because it completely negates Din's Fire spam. You could make her approach just by using this whenever she spams it, and it's a good move in itself. I could be wrong, but I think it has shorter range than her own Nayru's Love, anybody know? Inhale can be good for gimps, since her recovery is kinda crappy.
It looks a bit shorter, but I don't know for sure. I've been finding this one more and more useful actually. Maybe not 5 star useful, but still pretty useful.
 
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