Aunt Jemima
It's ya girl
- Joined
- Jul 2, 2014
- Messages
- 3,619
The new Down Throw is so good. I mean, what's not to love?! It's probably his best throw and got a huge buff from Brawl. Less damage, no combo potential, poor BKB and KBG... amazing!
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Can't argue with that. I still use it sometimes just because of how cool it looks.At least Dthrow is still the coolest looking grab ever.
Yeah. You could definitely down throw to Upper Cutter if it didn't have ending lag.Down throw's ending lag seems to prevent its combo potential more than the knockback would.
And yeah, same. I just don't realize that I'm doing the bad throw until after the animation ends.Can't argue with that. I still use it sometimes just because of how cool it looks.
I know I should stop.
Reserved and I (or just him I don't remember) tested this and it actually does combo! But I don't remember if it was DI dependent, or you could airdodge, etc. I'm pretty sure it counted as a true combo in training mode though. Of course, that was basically only at 0%, and it only does 16 damage, and you could get almost that much from pummels+upthrow and then be in a better position to followup (because the freefall from upper cutter doesn't let you follow up well at low percent)Yeah. You could definitely down throw to Upper Cutter if it didn't have ending lag.
Huh, that's pretty neat. Some reason to dance on your opponent's face, if nothing else.Reserved and I (or just him I don't remember) tested this and it actually does combo! But I don't remember if it was DI dependent, or you could airdodge, etc. I'm pretty sure it counted as a true combo in training mode though. Of course, that was basically only at 0%, and it only does 16 damage, and you could get almost that much from pummels+upthrow and then be in a better position to followup (because the freefall from upper cutter doesn't let you follow up well at low percent)
Yeah, i guess. It still looks cool, tho. I would test it in doublesHey it's not all bad; like I mentioned about a dozen pages ago, Dthrow does make Kirby invincible during a good portion of the animation, it has a small AoE hitbox around it and the knockback is fairly consistent making it a good throw for teams. I mention the consistent knockback part because it gives your teammate easy footstools.
It's already hard enough to hit normal Stone on the ground. Grounding Stone has a slightly longer startup so its a bit easier for opponents to see coming.How hard is it to hit people with grounding stone on the ground? And can you mash out of it?
I just learned that grounding stone has a ridiculously low amount of end lag when transforming back. The knockback and damage is wack but if theres any situation where i can get it on a standing opponent even semi reliably, i dont care.
I just took it to training mode. It does 18 with the air and ground hitbox. And i dont know if you can get out sooner, but if you cant, you can just mash down b on them for massive damage because the rock does not unearth them.
if this works you can do
down b(1), un rock, re rock(2),, un rock, re rock(3), un rock, falling up air, full jump up air, jump upper cutter.
before this sequence the dummy is at 50. After this sequence the dummy is at 134 and is dead off the top.
Thats an 85 percent combo, and even if you can only do it twice, thats like 60+ percent. so I really need to know how legit this is.
I got the idea from the stuff in this video
SSB4 Some Custom Move Combos: https://youtu.be/fhanK-GQQMY
Yes, and combining that with the ridiculous height of Upper Cutter, you can save yourself despite M.S longer de-transformation time. Just remember to gain someheight before trying to spike themAnd yes, i typically use meteor for the same reason. Which is why it took me so long to play around with this. Normal stone is best for most matchups tho. But meteor is great againat anyone that has to go up at a steep angle to make the ledge with an up b or is predictable. Mario, luigi, mac, ganon, falcon, marth, lucina, sometimes fox and falco. Bowser, dk. People like that
How is this even....
Yea, exactly sure Mike slips up here and there but in the heat of the moment everyone chokes and does dumb things but what matters is that he learned from his mistakes and tries again which i think is fairly obvious that he did, Yea Mike might not be winning majors but he's far from average and at least he has the guts to main his favorite character instead of switching to a top tier for better results(and i'm not defending or excusing his loses at those tournaments for him picking a "worse" character either).>reading YouTube comments
While that guy seems to raise some valid points, Mike has the results to prove that he is good. I think he consistently places well at Smash Attack and Nebulous, and he placed at Apex.
Not denying that Mike makes mistakes, obviously he isn't the best player in the world. But mistakes don't mean you aren't good, and Mike has the results.
Lol i know i have to stop doing that XD.>reading YouTube comments
It's easy to critique others when watching them. It's not easy to critique yourself in the heat of the moment. Even ZeRo makes mistakes that most players can notice.So i found this critique of MikeKirby lurking in a youtube comments section on jtails's kirby guide today.
"Mikekirby is probably the best known Kirby, and I don't even think he's THAT good after watching him at a tournament against NinjaLink and JohnNumbers yesterday. He can do some crazy combo **** with Kirby, but his defensive game isn't that good. A lot of the time he stalls in sheild and misses punish opportunities, and even when he gets a punish opportunity, it's always a grab, when he can go for something much more rewarding, like F-Smash, since Kirby's F-Smash has the least startup in the game. But F-Smash shouldn't be used as a punish up-close though (unless the opponent is in the air), instead grab is the choice, and grab is the only choice for run punishes. When Mikekirby gets launched offstage, the way he gets back is easily punishable as he stalls in the air which makes Kirby vulnerable as he's light and floaty, meaning he's easy to hit. I've also noticed Mikekirby make alot of mistakes, like at a time Mikekirby was at 90% and Megaman at 115% and used U-Smash which didn't hit meaning Mikekirby got a hard punish opportunity, he went for a U-Smash eventhough he was not physically close enough for it to hit, when he could've gone with F-Smash which has more range and no sourspot unlike U-Smash. He also used Final Cutter in the wrong direction a few times when recovering and costed a stock. Not saying he's bad, but he just doesn't seem to play Kirby at his potential for me. Hoping he improves and proves me otherwise. If not, ChuDat is my only hope."
MikeKirby i'm curious as to what you think about this criticism? Also lol he doesn't know that Chu quit Kirby for sheik.
Opinions on bthrow
Dair>bthrow>dair>bthrow
I'm almost certain that can be di'd out of which means it's not a true combo dude.
One thing that I absolutley love about smash, is that, even if two people use the same character, each player's playstyle is really noticeable.Mike Kirby just has a playstyle that this YouTube commenter didn't agree with. We all have different ways to play Kirby, which is what makes him fun.
Yep. Well, pretty much all Kirbys play on reaction. But Mike Kirby is more a grounded, patient, footies type of player.Isn't mike's play based on reaction?