fromundaman
Henshin a go-go Baby!
I don't see this thread anywhere, so I thought I should make it.
This thread shall be used to discuss stages that are good/bad for Kirby, and rate them out of 10. I would appreciate seeing intelligent discussion and not just "lulz [enter stage name] is amazing lulz", give reasons.
Also, if a stage is particularly effective against a certain opponent, or if an opponent is particularly good on a certain stage, then let us know.
Would you guys prefer I assign a stage to discuss each time or just discuss them as we go?
Here's the ones that have already been done, either here or in another thread:
Brinstar:
Luigi's Mansion:
Pros:
-
-
Corneria:
Pros:
-Close sides make it easy to Fsmash KO.
-Uthrow/Usmash kill easily here, and Uthrow on top of the fin kills at VERY low percentages.
-Can Jab Lock against the fin.
-Easy to gimp with inhale by spitting them under the tail of the ship.
Cons:
-Easy to get star KO'd due to the low ceiling.
-Can be infinited against the fin.
Useless, but cool, info:
-Kirby can fly under this stage.
Make sure to read the whole thread for other, more detailed info not in this post. Also, I'm lazy and don't update enough, so keep checking the actual posts.
This thread shall be used to discuss stages that are good/bad for Kirby, and rate them out of 10. I would appreciate seeing intelligent discussion and not just "lulz [enter stage name] is amazing lulz", give reasons.
Also, if a stage is particularly effective against a certain opponent, or if an opponent is particularly good on a certain stage, then let us know.
Would you guys prefer I assign a stage to discuss each time or just discuss them as we go?
Here's the ones that have already been done, either here or in another thread:
Brinstar:
Okay, so I just did some testing on Brinstar, and if this isn't already listed as "one of kirby's best stages", then I think maybe it should be. Here are some reasons it's so good for him:
-Close sides for early KOs from fsmash, dsmash, hammer, aerial hammer, wall of pain, some copied powers.
-Short ceiling for early KOs from upsmash, dsmash, aerial hammer, hammer, upthrow, upair at high %
-Spiking people into the acid
-I figured out what happened on the breakable cylinders that can separate the stage. If you run onto them, and do a grounded hammer, you will actually slide a noticable distance, and your hammer reaches much farther than it normally would. TRY IT!
-Increased hitbox duration for Stone and downward-angled hammer on those breakable cylinders.
-Jab the string pillars to refresh moves.
-Leftward-facing Final Cutter on the right platform (attached) follows the platforms angle downwards and can hit people on the middle part of the stage.
-Stone Shockwave Glitch on the right platform (when string is broken). Beware of falling off when the string reattaches, or when the stage comes back together.
-Turning into a Stone when the acid is high for safety. Your opponent can't follow you there. You will eventually take over 30% damage from the acid in Stone form, and it will knock you up, but you won't take any damage due to the Stone's mechanics. Beware of doing this at high percentages.
-Attacking through the bottom of the stage is great for Kirby. Beware of characters with spikes.
-The small stage discourages camping. Campy characters are screwed even more when the acid rises to full height, and you are both pretty much forced to the top platform.
-Kirby evades the acid easier than most with his multiple jumps.
Things to watch out for:
-Falling through the acid as a Stone to your doom.
-Close sides and top can be advantageous for your opponent, as well as you.
-Some attacks can last incredibly long on the strings that attach the platforms. Take advantage of people that do this by accident, but watch out for people who try to trick you with it. (Snake's Fsmash, like Bunny said)
That reminds me, I heard that this is a BAD stage to fight Snake on? I think it could go either way, though admittedly uptilt and possibly ftilt could absolutely destroy you. At the same time though, you could destroy Snake with early kills off the side. Fsmash, or hammer when he's recovering.
Also, another interesting thing about Brinistar: If you D-throw on thos cylinder thingies that seperate the stage, you'll destroy one per kick, breaking the stage in half before it finishes, which then forces a strange grab release in the middle of the throw (It's like a ground release even though you're both in the air). So basically, be careful where you're D-throwing, because while that can be good if you catch your opponent off-guard, if your opponent knows about it, they can attack you before you can get them (at least computers seem to be able to attack out of that before me, so I assume it let's your opponent react a little before you do, though it could just be me sucking.).
Part of the reason Brinistar is listed as a good Snake stage is because the slopes allow him to sit on one of the side platforms and just shield drop grenades and watch them roll to the middle of the stage, peppering anyone coming from there (though you can too if you take his grenaeds). On top of that, his U-tilt destroys aerial approaches, and his F-tilt and jab combo can reach pretty much across all 3 of the platforms. Also, I could be wrong, but I believe the lava does NOT detonate his C4, so it can be easy to lose track of here. Essentially though, he could just camp on the side platform and grenade you all day, forcing you to approach him, which, due to the small size of the platforms + his tilts, can be very bad. Even if you come from below, a well timed grenade drop will stop your assault and knock you right into U-tilt or mortar range.
Luigi's Mansion:
Pros:
-
-dthrow->utilt locks against the bottom ceiling
-this is the only stage (other than occasionally on Norfair) where you can really spam FC safely, since you go up and back down much faster, and since it goes through the pillars, it can beat out other projectiles.
-Inhale is also more effective here since they don't rise after being spit out on the bottom section, and instead kind of sit there stuck to the ceiling for a few seconds if you spit them out on the bottom floor.
Cons:upthrow for kos on the top of the stage when it's there
-
-Everybody with a spammable Usmash/tilt or spammable b move gets the best of him there. Although kirby has a pretty spammable Utilt of himself he's just waiting to be slain by Snakes Olimars, Lucario's and MKs on that stage.
-Easy to plank/stall here due to the stage's size.the sides are kinda far though, so it makes KOing with fsmash hard.
Corneria:
Pros:
-Close sides make it easy to Fsmash KO.
-Uthrow/Usmash kill easily here, and Uthrow on top of the fin kills at VERY low percentages.
-Can Jab Lock against the fin.
-Easy to gimp with inhale by spitting them under the tail of the ship.
Cons:
-Easy to get star KO'd due to the low ceiling.
-Can be infinited against the fin.
Useless, but cool, info:
-Kirby can fly under this stage.
Make sure to read the whole thread for other, more detailed info not in this post. Also, I'm lazy and don't update enough, so keep checking the actual posts.