Frost | Odds
Puddings: 1 /// Odds: 0
Once the opponent gets used to it, it's not too hard for them to stuff.
For some characters, heh.
For some characters, heh.
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if its a character with a meh recovery you absolutely want them to break out off stage. because tehre's a really good chance they'll just die and you will be able to recoverAre you talking about just straight walking off the stage with them??
I just don't like the whole suicide thing, so if they just let me suicide KO it wasn't as worth it as if they mash out on the ledge.if its a character with a meh recovery you absolutely want them to break out off stage. because tehre's a really good chance they'll just die and you will be able to recover
IS this for sure how the rules go??Yeah, but in tournament rules the initiator of a suicide attack wins the game if it was both players' last stock.
Suicide kills are great if you're at high%, ahead in stock, or both.
Here's the thing though, fast fallers will fall straight down. try the "jump off ledge with them in your mouth" (actually jump) tactic. fast fallers will fall straight down, and sometimes it will put them right into the blast zone.@ jtm94 Kirby's inhale break is pretty risky against a player who knows about it. It really only works on people who actually try to break out (which gladly is a lot of people), if they just sit there you could end up killing yourself. And even say if you inhale them center stage and try to walk off with them so that they break out when the ledge comes, someone could easily react to what you're doing and mash out. The way I see inhale gimps is spitting them under the stage (if you can) and gimping them from there. And like Glick said, it might actually work despite if they mash out or not on characters with bad vertical recovery. Also inhale is just great to use in general since its a midair grab and goes through shields. Spitting them out usually is the best scenario, unless they have a powerup that significantly changes the matchup in your favor. But hey, keep experimenting with that inhale, since most people mash out anyway it should work.
well i mean this isn't as a reliable approach. but let's say you come back from the edge a few times with an aerial or a cutter dash or a hammer. they shield and punish you. you do this a few times, they shield in expectation, you punish with Inhale.Would kirby be vulnerable to attack from them, since you have to get so close to edge to do that?
Kirby=GodSooooo, don't mind if I join in with you guys?
I'm gonna see if I can get used to this character and try to top others.
now THAT is smart. putting the fear in them to help you recover. i've actually let kirbies recover too easiy in 64 because i feared the kirbycide.I agree with mixing inhale up with short hop on stage, but using on them right next to edge when your not trying to kirbycide, but just pulling them off *seems* like it will lead to a nasty punish. I could be wrong though since i haven't tried it yet. I usually use the inhale while coming back to the edge to either kirbycide or to get them to give me some room to recover from fear of the kirbycide.