StormC
Smash Hero
- Joined
- Oct 29, 2014
- Messages
- 8,295
I'm not sure the costume would actually literally be ripped from a model - the project proposal was delivered in December 2015, meaning I doubt any actual modeling and rendering would be done at that point, just a list of concepts and characters. What I think is more likely is the costume design was developed as a sort of test and proof of concept - this design had not been used for the better part of 20 years, so assuming at that point Sakurai already decided he wanted K. Rool in Smash 5, he could have had this developed to see how the design would translate in an HD Smash game.I would think that "irrelevant theory" had more weight if the K. Rool costume didn't explicitly have a redesign. There was literally 0 reason to do that unless if they were planning on using it for something else because most people probably would've been content with strictly PAON K. Rool for the Mii costume.
Not only that, but as we've seen before, there are portions of the costume that literally have texturing issues as if the costume wasn't designed to be fit around a Mii model. Plus the fact that the hat portion is literally just a fully modeled head shows that the model was going to be used for something else in some capacity.
Do I think Sakurai and his team could've redesigned K. Rool entirely just so the fans could have their preferred design on the Mii costume? I think it's possible, but at the same time, if the character wasn't on their radar at all, they wouldn't have bothered to do that in the first place. Smash 5 was also starting development around this time as well, so I think the idea of them taking a prototype Smash 5 model and using it for the Mii costume is a decently likely one.
Either that, or maybe they did seriously consider adding K. Rool as DLC, even got as far as a model, then decided to save him for the next game.
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