I'm just sick of waiting for K. Rool to get confirmed or deconfirmed...I really hope he's the update today!!
Now, for what I promised in an earlier post...a K. Rool level for Brawl! I got some inspirartion from the level design in the beginning of the thread, so I want to make it clear that i'm not copying the idea, i've just borrowed an idea and came up with something on my own.
You'll first start off on top of the Flying Crock above K. Rool's keep in DKC 2. The music playing in the backround will be the K. Rool duel music which was one of my favorites to be honest. You'll be fighting on top for a while until you fall inside of the Flying Crock and it flys you to different parts of Crocodile Island. You'll be first taken to the Gankplank Galleon wreck site and be able to fight there for a little bit. Then the Flying Crock will come around and you'll have to jump on to it and it will take you to the next part of Crocodile Island which would be the Kauldron level (sorry I can't remember the actual world name of it). You'll stop also in Krem Kuays, Kremland, the haunted forest section (again, can't remember the name), K.Rool's Keep, and back to you originally started. Now here is the interesting part: when you are fighting in each of the stops, the music for each section will be playing in the backround. For example: At the start you'll hear the K. Rool Duel music, then when you're at gankplank galleon wreck site, you'll hear the music from the boss fight in DKC, and that process continues. When you are being transported by the Flying Crock though, you'll continue to hear the K. Rool Duel music. Now, I know my idea of the music switching from section to section of each world happening is very low but I thought this would be a really cool idea and something completely different from other levels in Brawl and pas SSB games. As always, I am open to suggestions and comments of all sorts, so feel free to express your opinion on my possible K. Rool level for brawl.